Europa Universalis IV

Europa Universalis IV

Trade Goods Development
85 Comments
Jill Stingray 2 Aug, 2021 @ 12:04pm 
Absolutely Based Mod.
Kant 9 Jun, 2019 @ 1:28pm 
Your mod was so cool. Good job bro.
Tegu 30 Apr, 2019 @ 8:35pm 
updateeee
hdtomo 24 Mar, 2019 @ 2:52am 
oh man just update its amazing
PsychoSeeker 22 Dec, 2018 @ 12:31am 
man i would love for this to be updated it was one of the only mods i used in EU4
Marinho 21 Dec, 2018 @ 2:10pm 
Hey just letting you know that I'm gonna use some of your goods in my mod ^^
ehtoft 7 Nov, 2018 @ 2:23pm 
Ruben.. any news.. please let me know and of course if I can help/assist.
ehtoft 1 Nov, 2018 @ 12:30pm 
Sorry to bother you, but can not find it on the main building page...
Ruben 1 Nov, 2018 @ 11:06am 
check your main building page, haven't checked that yet, the crash however is causes becuase dahrma added the harbor/market system and they have not updated the mod yet to include that and as they stated they have stopped using it.

Other people have asked me to continue development on this mod waiting for approval from the devs
ehtoft 31 Oct, 2018 @ 8:03am 
Ruben... sound very nice, however where is the trade goods development and mining operation access... can not find it... thought you should build the building to get access however do not have that options..
Ruben 29 Oct, 2018 @ 11:20am 
I found the issue that caused the CTD and solved it at the request of some people who use this mod. they also requested I merge it with my own mod to keep it up to date as you stopped the development of it
TheOnlySimen  [author] 23 Sep, 2018 @ 8:29am 
@Zarion, I do not know. This mod was made for multiplayer and we are currently not using it, which is why it is no longer being updated.
SuddenSparkz 18 Sep, 2018 @ 12:45am 
a shame, this is exactly what i'm looking for to add to my load order
Zarion 16 Sep, 2018 @ 6:55pm 
@TheOnlySimen What's broken in 1.26?
SkyRipper 16 Sep, 2018 @ 9:08am 
this needs to be a dlc, paradox has done nothing for the new world or trade/trade goods, i hope this get's updated eventually.
Gilgameskills 12 Sep, 2018 @ 11:18pm 
what are the event ids
TheOnlySimen  [author] 10 Sep, 2018 @ 9:39am 
The mod is not currently being worked on for 1.26
bonehead 9 Sep, 2018 @ 5:41pm 
doesn't work in current version
PsychoSeeker 9 Sep, 2018 @ 12:14pm 
will this be getting a update to 1.26?
Anonymous Awesomeness 1 Sep, 2018 @ 6:06pm 
Would this be compatible with save games? And further, would it be compatible with ET save games?
ChipopHQ 5 Aug, 2018 @ 2:05pm 
it glitches up the trade good icons in the game. fix
Zarion 7 Jul, 2018 @ 11:35pm 
@Polski remove the is_triggered_only from the event and add the mtth.
Kwaśne Kiwi 6 Jul, 2018 @ 8:52am 
Authors please repair that: event that changes trade good don't work
PS:Sorry for my bad english i am from Poland
tttr 5 Jul, 2018 @ 1:25pm 
events dont trigger
tttr 5 Jul, 2018 @ 1:21pm 
cant change goods
Kwaśne Kiwi 3 Jul, 2018 @ 1:17am 
Still don't work
Zarion 2 Jul, 2018 @ 12:34pm 
@Polski the map changes are caused by an event which is trigger at startup, if its not triggering try adding a mtth of 1 day to the event.
Kwaśne Kiwi 2 Jul, 2018 @ 12:52am 
I still have vanilla trade goods map. How to repair it?
Zarion 30 Jun, 2018 @ 1:11pm 
Do you still have the old version for 1.24?
Dani30317 20 Jun, 2018 @ 12:28pm 
any chance we could get this for The idea variation?
Skane 16 Jun, 2018 @ 8:01am 
update pliss
Itchel 6 Jun, 2018 @ 2:35am 
I think compatability with typus beyond the pale would be awesome
tttr 24 May, 2018 @ 8:12am 
doesn't work = workn't
Emanon 3 May, 2018 @ 12:37pm 
I love this mod, but after reaching 1500's it crashes every time I enter the buildings screen.
I only have cosmetic mods actice (VDX and TBRAR)
Also, when I play now, it never allows me to build any of the "buildings", not even the "which goods can I change to".
A shame.
Dino153 18 Apr, 2018 @ 7:58pm 
I have a question about compatability specifically with the "Idea Variation" mod by Flogi as it changes the tech tree and building menu thus I cannot build the required building to develop a trade good if the two are unable to be compatible that is fine but I would certaintly like it if they could thank you for your time and for this pretty cool mod.
Orenum 15 Apr, 2018 @ 4:56pm 
any chance we could get this for extended timeline?
ɌƗȻꝀŦɆɌ 1 Apr, 2018 @ 9:00pm 
any chance we could get this for extended timeline?
TheOnlySimen  [author] 29 Mar, 2018 @ 5:47am 
This mod is developed for Multiplayer, so I have not done any work towards making the AI develop goods. It should be doable and not too difficult, but I am focusing on other stuff for now (including a mission tree for developing goods).
[DAO] Encoded29 28 Mar, 2018 @ 10:53am 
is there a way to make ai utilize this or is that pretty much asking for ai sentience?
[DAO] Encoded29 28 Mar, 2018 @ 10:52am 
ok sweet, thanks for this!
TheOnlySimen  [author] 28 Mar, 2018 @ 9:15am 
There are no added latent goods. Coal exists like a latent good and has not been changed from vanilla.
[DAO] Encoded29 28 Mar, 2018 @ 6:58am 
is there latent goods?
TheOnlySimen  [author] 27 Mar, 2018 @ 11:25pm 
Mod is updated to 1.25, which fixes the crash on launch.
Lightheart27 25 Mar, 2018 @ 6:36pm 
It appears that this mod, even if loaded alone with no other mods, crashes my game upon start up, in the loading screen. The one after the window with mods/dlc select choice and continue or play game.
Fox 21 Feb, 2018 @ 5:17pm 
UPDATE ++++
Skakk 23 Jan, 2018 @ 10:38am 
You can update it yourself with Notepad++, just change the supported version to 1.24.1.0. or the author could spend the 10 seconds doing it to save everyone the hassle!
gandalfthegay1990 13 Jan, 2018 @ 1:36am 
This looks like a beautiful mod! I'm excited to use it. It doesn't seem to work (for me) with 1.24 so I'll keep my eyes peeled for an update if you get around to it. Thanks for making this.
asar_sema 28 Dec, 2017 @ 1:49pm 
ColeZ, Colby415
It would be more constructive to address other members of the EU4 community with some decorum.

TheOnlySimen
Thank for the mod, defiantly an improvement on the vanilla and most other mods that aimed to improve the trade goods game. That being said It would be great if this Is or if there was a version of this mod that is Extended Timeline compatible.
Perturabo did nothing wrong 13 Dec, 2017 @ 9:04am 
I ditto on Idea veriation. Would be really nice
schnaizl 7 Dec, 2017 @ 12:45pm 
Could you make this mod compatible with The Idea Variation? That one adds buildings as well, so I can't use both simultaniously.