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Planetary Survey Corps Nerf
   
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20 Apr, 2017 @ 1:31pm
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Planetary Survey Corps Nerf

Description
Planetary Survey Corps is probably the single most colossally overpowered thing in Utopia. This tiny mod nerfs the hell out of the tradition that breaks research pace over its knee.

PSC no longer scales with your research production, instead it provides only 5 research per surveyed world. This is actually a noticeable amount if you beeline it in the early game, but it tapers off to irrelevance as you enter the midgame. No more repeatable techs by 2300!

(As a small bonus, I've also fixed the minor grammatical error in the tradition's description because I'm a horrible pedant)

Overwrites
on_action_events.txt
Traditions localisation file
13 Comments
davidb11 12 May, 2017 @ 10:21am 
Would be a little redundant to update it after the nerf to 1/10th in 1.6.0+
Khanna 12 May, 2017 @ 10:19am 
Could you update this for 1.6.1? Thank you.
Peter34 27 Apr, 2017 @ 9:22am 
That would be nice, yes!
Northern_Gryphon 27 Apr, 2017 @ 7:29am 
Paradox have announced plans to nerf it to 1/10 of your research, rather than 1/3. Is it possible to get a version to do this until we get it in the game?
Peter34 23 Apr, 2017 @ 7:42pm 
5/5/5 seems to work fairly well. Maybe the nerf is a bit too hard, though, and 7/7/7 would work even better?

Alternatively, have the amount increase. The first 25 scans give 3/3/3, the next 25 gives 4/4/4 and so forth up to a max of 8/8/8. That's total scans for the empire, not for each individual ship.

But this mod is at least a lot better than vanilla 1.5.1, as it is now.
Peter34 21 Apr, 2017 @ 3:45pm 
Thanks for making this mod! The vanilla effect is clearly unbalanced. I'm not sure if this mod doesn't nerf the Tradition too hard, but I'll try using it, then return later and share my thoughts on whether it nerfs too hard or just right.

(Another thing I'd like to see nerfed is the Mastery of Nature Asc. Perk. I think maybe it if reduces the M/E cost of Tile Blocker removal by 90% instead of 100%, it wouldn't be so silly attractive.)
Meltup 21 Apr, 2017 @ 7:12am 
Cool! And thanks for mod! :nepnep: Not only that thing seems to be broken but it also puts Wormholers at significant disadvantage.
Eschatron 9000  [author] 21 Apr, 2017 @ 7:08am 
It's for all three.
Meltup 21 Apr, 2017 @ 6:57am 
Is it 5 research points for Physics, Society and Engineering? Or just 5 research points for only one of them?
davidb11 20 Apr, 2017 @ 3:13pm 
Oh. THank you for explaining that. I didn't realize how the game registered how tech progression worked. I'm still somewhat new to all the mechanics of the game. :)