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Alternatively, have the amount increase. The first 25 scans give 3/3/3, the next 25 gives 4/4/4 and so forth up to a max of 8/8/8. That's total scans for the empire, not for each individual ship.
But this mod is at least a lot better than vanilla 1.5.1, as it is now.
(Another thing I'd like to see nerfed is the Mastery of Nature Asc. Perk. I think maybe it if reduces the M/E cost of Tile Blocker removal by 90% instead of 100%, it wouldn't be so silly attractive.)
But with vanilla Planetary Survey Corps, some open borders and 3 science ships roaming, you can store more research per month than you produce, basically doubling your science for very little effort over the entire midgame. This is super broken and the AI doesn't understand it, so it lets players dominate the game almost by accident.
The mod isn't a perfect fix, but it does the basic job of making teching go at normal speed again.
Could you explain to me how it was so broken, because I'm feeling I'm missing something major about how research works in the game.