Kenshi
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Holy Farm Overhaul
   
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20 Apr, 2017 @ 7:12pm
23 May, 2018 @ 7:03pm
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Holy Farm Overhaul

Description
Slight overhaul of how Holy Farms work in order to hopefully lessen River Raptor aggression towards player farms. By giving them another target that actually fights back.

The farmers now actually work the farm, watering and harvesting crops, using the well to get water, etc. They will usually "pretend" work if there is no work available for them, but as soon as some becomes available they should go do it instead.
All that has been fixed in vanilla now.

Farmers now also react to Raptors eating their crops, their responses vary based on personality and some random chance. Some attack, some flee, etc. But all sound the alarm, which brings me to the third change...

There are now guards garrisoned in the farms. They wander around, stand in front of doors, the usual. They will respond to the alarm being sounded, and will attack any raptors they see eating crops or fighting with a farmer.

Requires an import or new game to function.

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We're always welcome to new faces. :)
63 Comments
Shidan  [author] 23 Jun @ 2:10pm 
Probably not. At least mostly not. Possible a few elements would survive, bot most would likely not spawn correctly.
MBO 23 Jun @ 2:04pm 
does this works with UWE
Shidan  [author] 20 Apr @ 9:50am 
I just happened to be sitting at my computer looking at Steam when you commented. xD
Ġedryht of Wōden 20 Apr @ 9:49am 
Holy shit how did you respond so fast?
Someone with the knowledge should consider making a patch.
Shidan  [author] 20 Apr @ 9:44am 
No, it would not be. That mod replaces the towns with its own versions, so my changes would not apply at all. Wouldn't hurt anything, but this mod would effectively do nothing, so it would be pointless.
Ġedryht of Wōden 20 Apr @ 9:41am 
Is this compatible with "Holy Villages: Holy Farms Overhaul"? Okranite civilisation won't survive without both of these mods.
[PIGZ]MrTango 26 Nov, 2024 @ 2:51am 
ah, ty.
*oops didn't see that bit; it blends into the crossed out stuff.
Shidan  [author] 25 Nov, 2024 @ 4:24pm 
Because as mentioned in the description, that stuff was now fixed in vanilla.

And I don't see any reason it wouldn't work with it. I don't edit the world itself, just some squads and AI. At worst some minor conflicts that the average user probably wouldn't even notice.
[PIGZ]MrTango 25 Nov, 2024 @ 3:29pm 
Why some description lines cross out? And will this work with CATO?
mykomark 14 Aug, 2024 @ 6:05am 
Major bug - farm guards sooner or later dissapears (not been killed or etc).
~10 Kenshi day and farm on main road between Stack and Blister Hill lost all the guards.
Plus in farm (Stack - Bad Teeth) guards never goes out of barracks and not even goes on roof floor.