Stellaris

Stellaris

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System Variety - Galactic Wonders+Habitability 2017
   
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56.431 MB
20 Apr, 2017 @ 10:48pm
6 May, 2017 @ 5:49pm
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System Variety - Galactic Wonders+Habitability 2017

Description
[UPDATED]: 07/05/2017

Goal of [MOD] to add more variation to system spawning:
-More/less planets/moons
-More variation in tiles on planets/moons
-Gaia planets/moons more reflective of the notion of ideal (tile size)
-Variation in star size (star classification based also visible on galactic map)
-Planet spawning hot/close cold/further out
-Star variation/rarity
-More variation in orbit spacing of both planets and moons
-Removed habitability limitations on starting systems player and AI, there is a chance to have multiple species in the same system no longer working
-7 Unique system spawns not in vanilla game. The names of which loosely include Eden, Perfide, Pieces, Albireo, Tatooine, Tres B4, and Akatosh.

Additions since redoing the MOD for 1.5:
-Reduced number of anomolies
-Reduced number of off planet resources spawns but increased resource amount for each this reduces clutter and makes space resources more exciting to find and important to gameplay
-Increased research/mining station maintenance cost
-Increased ship maintenance cost
-Reduced pop per navy modifer


Includes aspects of the More Planet Types by Knuckey333.

IMPORTANT:
Included desposits file for Guilli's Planet Modifiers to replace Guilli's Planet Modifiers zzz_c_deposits.txt file...
Guilli's Planet Modifiers\common\deposits\zzz_c_deposits.txt file. [This allows for the additional planet types I added from More Planet Types to get the additional modifiers]


NEED FEEDBACK ON:
-Mineral/Energy availablity
-Changes to space rescources.
-Changes to cost of maintenances costs Returned to normal for now due to event spawns like unbidden being impossible to win
-Changes to pop per navy modifier
-Planet spawn ratios... Specifically does it feel like there are more desert etc (closer planets) then the further out ones at the larger tile sizes ie 20-25.

-End game events EG Unbidden etc. I am playing a game and they just popped up with 5x60K fleets with the largest of the normal galaxy empires only having a 13K fleet. Needless to say I think we are fecked...


UPDATE 25/04
-Returned maintenance costs to normal as event spawns in late game were impossible with smaller fleets
-Adjusted mineral/energy spawns to be more in line with original spawn ratios in normal game

UPDATE 07/05
-Fixed anomaly spawns all are working now with right tooltip descriptions. Compatiable with existing games/saves.

26 Comments
Riwebo 10 Sep, 2017 @ 12:02pm 
Will there be a new update?
Kepler68 17 Jul, 2017 @ 2:12pm 
@iontom wrong time period, this is the time before 1.7 and 1.8

jump ahead to like november and ask, also plz bring us back the synth portraits thanks :)
iontom 29 Jun, 2017 @ 9:06pm 
Are you going to update to 1.7 / 1.8 ?
Macmillant  [author] 19 May, 2017 @ 11:46pm 
@Karp.91 Note sure if I can fix that but I can keep it in mind as I update to see if I can.

@iontom, if I can find the time between working fulltime, my partner, and editing photos... Then yes. Is it not working for 1.6?
iontom 19 May, 2017 @ 8:49pm 
Will you be updating to 1.6 soon?
karp.91 18 May, 2017 @ 8:52am 
I find it often that asteroidbelts are interfering with some planets orbit. Sometimes I can see a "space" between two orbits that the asteroidbelt would fit perfectly but tends to "stick" on one of these orbits. Can it be fixed?

Great mod otherwise, much apriciated!
Lurmey 7 May, 2017 @ 5:30am 
Thank you very much, macmillant! I'm happy to have helped. c:
Macmillant  [author] 6 May, 2017 @ 5:51pm 
@SS-Captain Lurmey the issue is fixed. No need to start a new game resources via coding flags will just come up as they should of been doing. Thank you for your help. Additionally, I fixed the mouse over tooltips to reflect new correct amounts. Some testing on this maybe required but I'm fairly sure it is fixed :)
Lurmey 3 May, 2017 @ 11:23am 
Ahh, thank you for your replies. From the testing that I've done, it seems that every single event (anomaly or otherwise) that would ordinarily add resources doesn't do that. It does, in fact, add the modifier to the planet visible when it's selected (like the "Capital" planet modifier on your capital planet) but no resources are added. If you tell me how, I can provide you with my save and give a list of the planetary bodies that this has happened on.
Macmillant  [author] 3 May, 2017 @ 2:13am 
I do not think it is on a different layer it just adds a tag and the tag isn't working or not working right. :) Any help you can provide on specifics will help me track it down. I don't have much time atm and this will help me fix it in my limited time (just gone from super casual job 1-2 days a week to full time training for 7 weeks).