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jump ahead to like november and ask, also plz bring us back the synth portraits thanks :)
@iontom, if I can find the time between working fulltime, my partner, and editing photos... Then yes. Is it not working for 1.6?
Great mod otherwise, much apriciated!
What I probably need to do is swap the second set of these spawns I made to the actual 2nd set I made. But you could help me by mentioning the title used in the specific events this is happening with so I can track down the specifics and confirm this. (exactly what is written at the top of the anomoly event or the event text so I can track it down).
I just had an anomaly that found some alien worms in an asteroid, which was supposed to add 3 society research to the asteroid, but didn't.
Initial upload rescources for minerals/energy was a bit low on top of maintenance costs so I have readjusted those amounts. It is things like this that require feedback for me to know what needs doing. How is everyone else finding minerals/energy/maintence?
I wouldn't think it works with the Binary and Trinary Systems mod but from the pictures the way they are doing that isn't how I would impliment it anyway. If you find all 7 of the unique system spawns I included you can see how I would do it...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=855830645 ? If not, do you plan on implementing it into your mod?
-Removed habitability limitations on starting systems
Does it get rid of the bias where the game force spawns a few habitable planets around your starting system?