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[Deprecated] Ringworld Repair - Utopia
   
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23 Apr, 2017 @ 2:27am
3 May, 2017 @ 10:07am
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[Deprecated] Ringworld Repair - Utopia

Description
Updated 03/05/17: Fixed (I hope) bug producing 35-tile planets. This is NOT a retroactive fix.

Inspired by the excellent Ringworld Restoration, which predates Utopia, this mod is a Utopia-compatible variation on the theme.

WARNING: This mod has not been heavily tested yet - please back up your saves and use with care, I'd hate for you to lose a save due to a bug slipping past me.

Ringworld repair requires a specific technology which is relatively cheap, but has Mega-Engineering as a prerequisite. It does not require the Circle of Life ascension perk. The Ringworld Restoration tech allows repair of damaged ringworld segments through the terraforming interface. All non-habitable segments in a system must be repaired before the habitable ones can be restored.

The AI will use these features. However, a note on Fallen Empires:
If you start a new game, Fallen Empires will receive this tech just as they receive all standard tech. If you load an existing save, no Fallen/Awakened Empires will have access to the tech. As far as I can tell terraforming is one of the things that sleeping Fallen Empires don't do. But if you want your Awakened Empires to be able to restore their ringworlds, you will need to use the console command:

event ringrep.1

This command simply adds the Ringworld Restoration tech to any Fallen/Awakened Empires who do not yet have it.

All resource and time costs involved are the result of me eyeballing the numbers, feedback on the balance would be much appreciated. Similarly, please tell me if you find bugs!
14 Comments
cyanobot  [author] 3 May, 2017 @ 10:08am 
Okay, I believe I have fixed the size 35 planets. I'm not entirely sure why it was happening, or why it wasn't happening to me before, but I think I have it working now.
cyanobot  [author] 2 May, 2017 @ 4:07pm 
@Wykin
Thank you. The ruined segments are in fact tech segments, as I thought. The only reason they are still selectable like that is because they have the engineering and living metal resources. You can rename them like any other planet if them being called "Ruined Segment" bothers you. I thought about doing that automatically, but I didn't want to override the systems that already have segment names.

I am not sure about the 35 tiles. It hasn't happened to me so far, so I will need to do some more testing tomorrow. You're definitely right that this is a problem.
cyanobot  [author] 2 May, 2017 @ 12:46am 
@Wykin
Hm. The 35 tile thing is definitely a problem, but I haven't been able to replicate it. Are you using any other mods?

I would not expect the "tech" segments to be usable, that's just the way they are. On the other hand, I'm also not sure which 4 in particular you're referring to, so I don't think I quite understand yet. Which icon do you mean? Could you possibly show me a screenshot?
Hasu 1 May, 2017 @ 9:09am 
Actually the 4 segments that have an icon are not usable in any way after being repaired.. only the one that doesnt has an icon in the beginning gets a planet icon after everything is repaired and the big problem is, this "planet" got 35 tiles... visually the tiles window can only show 25 tiles max.
cyanobot  [author] 1 May, 2017 @ 9:03am 
@Wykin
Thank you for clarifying.

The ringworld in the Cybrex home system only has one habitable section (the hub that you mention). All the other parts are "tech" or "seam" segments. A player-built ringworld has four of each type (habitable, tech, seam), I think, but the Cybrex one is different for some reason.

I thought about including the option to add more habitable segments if there are less than four, but I decided that that was more work than I was willing to do for a mod that will hopefully be deprecated with the next game version anyway. Sorry!
Hasu 1 May, 2017 @ 8:19am 
I got the Cybrex home system (precusor event chain) and i repaired the ringworld. All parts looked undamaged after i repaired them. But only the final part that is only repairable after you repaired all other parts, is colonizable (i think its called hub). It still looks like a ringworld from the model but it has a planet icon unlike the actual 4 ring world parts. Those 4 parts look like intact ringworld parts but are called ruined and neither can be colonized (also show no tile number or tile screen) nor is there a terraform/repair option anymore (after i repaired them earlier).
cyanobot  [author] 30 Apr, 2017 @ 4:06pm 
@Wykin
Sorry to hear that. I'm afraid I don't understand exactly what you are saying. Could you repeat with extra detail please? Which system are you in? What do the 4 ruined uncolonizable parts look like?
Hasu 30 Apr, 2017 @ 2:29pm 
This mod doesnt work for me as you would imagine...

After repairing all segements (hub as last one) i get the nexus hub that is a 35 tile "planet".
But the 4 parts of the ringworld are ruined and cant be colonized.
cyanobot  [author] 25 Apr, 2017 @ 4:49am 
@BoomWolf
That's fine by me - means I won't have to maintain it! In the meantime, this exists.