Left 4 Dead 2

Left 4 Dead 2

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[SCAR] Beretta 93R HUD script
   
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Game Content: Scripts, UI
File Size
Posted
8.694 KB
23 Apr, 2017 @ 12:28pm
1 Change Note ( view )

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[SCAR] Beretta 93R HUD script

In 1 collection by Alex_D #NoWar
Alex_D's HUD icons: Tier 2
72 items
Description
A script with a HUD icon for the Beretta 93 Raffica from Payday 2 or elsewhere.

Type: Flash outline (artwork not included - there's plenty of screenshots anyway)

This addon replaces SCRIPTS (changes the in-game weapon stats)! That means you can only play on a server (your own or your friend's host) which has this script enabled. Disable this mod (and preferrably restart the game) if you want to join online servers.

That also means that you need to subscribe to 1 (one) of the "Required Items" to get the model itself. Do not ignore the window that pops up after you subscribe! If you do, you can find them (the Required Items) to the right of the preview/description/comment section, where the author(s) is(are) credited and the stats are shown.

The script changes are:
  • HUD icon
  • 30 round capacity (def. 60)
  • Cyclic rate = 0.054545 (def. 0.07)
  • Pistol derived stats:
    • Vertical punch = 2 (def. 1)
    • Spread per shot = 1.0 (def. 0.6)
    • Maximum spread = 30 (def. 25)
    • Spread decay = 5 (def. 4)
    • Minimum ducking spread = 0.5 (def. 0.05)
    • Minimum standing spread = 1.5 (def. 0.35)
    • Minimum in-air spread = 3.0 (def. 1.25)
    • Maximum movement spread = 3.0 (def. 4.0)
    • Addon attachment = pistol (def. primary) - gets put into the pistol holster
    • Tier = 0 (def. 2) - pistol tier: bots can switch their pistols to it, but some prefer Magnums
    • Changed response rules - presumably, L4D1 characters will say "Grabbing a pistol"
    • Changed muzzle flash and shell casing effects
    • Weapon type = pistol (def. rifle) - spawns alongside pistols and Magnums
    • Can equip with shield = 1 (def. 0) - can be used while downed (WeaponType is also required for this to work)
    • Penetration power = 30 (def. 50)
    • Damage = 36 (def. 44)
    • Range = 2500 (def. 3000)
    • Range modifier = 0.75 (def. 0.97)
    • Bucket = 1 (def. 0) - secondary slot
    • Pistol ammo type - infinite reserve
Script with a HUD icon only (no stat changes):
https://www.dropbox.com/s/qybo70xcy846rrj/hud_g_scar_mw2m93raffica.vpk?dl=0
16 Comments
Alex_D #NoWar  [author] 20 Jul, 2022 @ 12:58am 
This is a script, it ahs nothing to do with laser sights.
BECKBRU 19 Jul, 2022 @ 6:24pm 
laser sight ?
Alex_D #NoWar  [author] 10 Jun, 2020 @ 8:42am 
Where's the search bar?

Added the missing item to the Required Items.
GeeNam 10 Jun, 2020 @ 7:11am 
Where's the weapon model?
Alex_D #NoWar  [author] 10 Mar, 2020 @ 10:30pm 
It's gone.
Notorious J.M.E 10 Mar, 2020 @ 4:08pm 
Didn't you hex a model of this M93R for the SCAR slot? I looked but I can't find it anymore.
Alex_D #NoWar  [author] 2 Mar, 2020 @ 10:08pm 
A slower rate of fire does not make it fully automatic.

Also, why would I want to make a burst-firing Beretta fully automatic?
RedFox_NT 2 Mar, 2020 @ 7:03pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1167176586
this script has full auto version desert rifle stats
refer this
Alex_D #NoWar  [author] 10 Jul, 2019 @ 5:17am 
@Hidaka, nothing ever makes the Desert Rifle full-auto. Beretta 93R is not full-auto.
🀥|17. LwFD| EftertruppMastare 10 Jul, 2019 @ 5:05am 
quick question. Does this make the Deseert Rifle full auto?