Stellaris

Stellaris

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More Civics Mod
   
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38.792 KB
23 Apr, 2017 @ 3:05pm
19 May, 2017 @ 5:50pm
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More Civics Mod

Description
Mod adds several new civics to the game based on simple suggestions on the Stellaris suggestions board. They should be complete and relatively balanced. Be aware that this mod will likely not be compatible with many other mods since it must change many of the vanilla files to implement the more interesting civics and balance changes.

Suggestion thread (will require game registration to access): https://forum.paradoxplaza.com/forum/index.php?threads/civic-suggestion-thread.1011088/

Balance suggestions and discussion is highly welcome. I'm trying to do some balance testing myself, but I'm only one person and can only do so much for something like this which takes a lot of time to do. Also, I accidentally played a bunch of testing on hard difficulty, which I have to throw out the window and start again for.

New Civics:
  • Pioneer Foundation (+30% survey speed, +50% colony development speed)
  • Diplomatic Tradition (Non-Xenophobe, +10 general opinion, +15% trust growth, +25 max trust)
  • Food Rationing (-10% population growth cost)
  • Efficient Power Regulation (-20% building energy maintenance)
  • Military-Industrial Complex (Non-pacifist, -15% military ship cost, +15% military ship construction speed, -20% army cost)
  • Offworld Engineering Complex (-50% spaceport cost, -25% spaceport upgrade cost, -15% military station cost)
  • Geniocracy (+10% leader experience gain, mutually exclusive with Aristocratic elite)
  • Gerontocracy (+15 years leader lifespan)
  • Church Senate (Spiritualist, +10% government ethics attraction, -10% edict influence cost)
  • Pluralistic Tradition (+5% leader experience gain, -10 unrest)
  • Keys to the future (+5% research rate)
  • Royal Figurehead (Non-imperial, +10% unity generation, +0.25 monthly influence, +5 happiness with totalitarian factions, mutually exclusive with Idealistic Foundation and Beacon of Liberty)
  • Temple Gardens (spiritualist, adds food production to temples which increases with temple upgrades, mutaully exclusive with temple workshops)
  • Temple Workshops (spiritualist, adds mineral production to temples which increases with temple upgrades, mutually exclusive with temple gardens)

There are also three new governments associated with the Royal Figurehead civic for the three authorities you can take it with: Constitutional Monarchy, Puppet Monarchy, and Shogunate.

Changes to vanilla civics:
  • Corporate Dominion - Now valid with xenophobe, weight down to 1 from 3
  • Aristocratic Elite - Now valid with dictatorial authority. Now mutually exclusive with Meritocracy and Geniocracy.
  • Meritocracy - Now valid with dictatorial authority.Now mutually exclusive with Aristocratic Elite
  • Police State - No longer valid with egalitarian
  • Citizen Service - Removed government authority requirement
  • Nationalistic Zeal - Now valid with either militarist or xenophobe

Other Changes:
  • Traditionalist Faction - No longer demands specific government names, instead desires either that the government have some degree of spiritualism or a spiritualist related civic. Having neither gives -5 happiness, having both gives +5. Approved spiritualist civics are:
    • Imperialist Cult
    • Exalted Priesthood
    • Church Senate
    • Pluralistic Tradition
  • Totalitarian factions now have a 0 happiness modifier for having a dictatorial government, up from -5.

Credits:
Mod work by myself.
Ideas taken from Civics Suggestion thread, contributors listed there.
Icon art by ATP Kraken.
19 Comments
Ocelot 12 Mar, 2022 @ 1:25pm 
I wish this had an update for 3.3+ : ( I liked a lot of these civics, but many of the changes like Imperialist Cult doesnt work now, so its just a dead civic that does nothing.
Shade 2 Mar, 2018 @ 2:53am 
I wish this had an update for 2.0+ : ( I liked a lot of these civics, but many of the changes like Imperialist Cult doesnt work now, so its just a dead civic that does nothing.
venator2070 28 Feb, 2018 @ 8:42am 
can we get a update? thanks in advance!
ПΛПО Dragoon 26 Jun, 2017 @ 9:16am 
If I can make a suggestion/request. Could you make warrior cultre has some good effect on ships?
Petrichor  [author] 20 May, 2017 @ 4:06am 
Yeah. Since I'm changing the basic vanilla building, I must override the entire 00_building file. That's a weakness of Paradox Modding. There will be more civics down the line which change other buildings as well, those two where just the ones I started with to figure out how to do the modding.
Xenos 20 May, 2017 @ 4:04am 
Temple Gardens and Temple Workshops, I guess?
Petrichor  [author] 20 May, 2017 @ 4:02am 
@xenos There's no other way to make the building affecting civics work. If the goal was pure compatibility, I wouldn't be able to change governements or balance old civics either. The goal is to give a platform to test out suggested mods for the base game.
Xenos 20 May, 2017 @ 3:15am 
This mod actually overwrites the vanilla 00_buildings file, making it incompatible with a lot of mods, not just those affecting civics. You may want to look into that if you aim for compatibility.
Petrichor  [author] 10 May, 2017 @ 12:03pm 
Thank you for your report Andrey, I've put a new version out that fixes that.