Stellaris

Stellaris

More Civics Mod
19 Comments
Ocelot 12 Mar, 2022 @ 1:25pm 
I wish this had an update for 3.3+ : ( I liked a lot of these civics, but many of the changes like Imperialist Cult doesnt work now, so its just a dead civic that does nothing.
Shade 2 Mar, 2018 @ 2:53am 
I wish this had an update for 2.0+ : ( I liked a lot of these civics, but many of the changes like Imperialist Cult doesnt work now, so its just a dead civic that does nothing.
venator2070 28 Feb, 2018 @ 8:42am 
can we get a update? thanks in advance!
ПΛПО Dragoon 26 Jun, 2017 @ 9:16am 
If I can make a suggestion/request. Could you make warrior cultre has some good effect on ships?
Petrichor  [author] 20 May, 2017 @ 4:06am 
Yeah. Since I'm changing the basic vanilla building, I must override the entire 00_building file. That's a weakness of Paradox Modding. There will be more civics down the line which change other buildings as well, those two where just the ones I started with to figure out how to do the modding.
Xenos 20 May, 2017 @ 4:04am 
Temple Gardens and Temple Workshops, I guess?
Petrichor  [author] 20 May, 2017 @ 4:02am 
@xenos There's no other way to make the building affecting civics work. If the goal was pure compatibility, I wouldn't be able to change governements or balance old civics either. The goal is to give a platform to test out suggested mods for the base game.
Xenos 20 May, 2017 @ 3:15am 
This mod actually overwrites the vanilla 00_buildings file, making it incompatible with a lot of mods, not just those affecting civics. You may want to look into that if you aim for compatibility.
Petrichor  [author] 10 May, 2017 @ 12:03pm 
Thank you for your report Andrey, I've put a new version out that fixes that.
TortoTheConqueror 10 May, 2017 @ 10:52am 
Looks great! All it needs are icons and your good to go.
Reed 10 May, 2017 @ 6:20am 
Civic Food Rationing have not Effects in description. And seems not affect the game.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=922954249
Red1 4 May, 2017 @ 9:07pm 
I appreciate the detailed answer. By the way, if you are looking for free icons for the civics then you should check out game-icons.net
Petrichor  [author] 4 May, 2017 @ 8:24am 
Then only one of each of the modded files will be loaded. This probably won't lead to a crash, but there will almost certainly be missing features from one or more of the mods you have installed. For this one, spiritualist factions may not care about civics and only care about government type again, or you're missing the balance changes to the vanilla civics, which may in tern lead to the spiritualist factions only liking one civic instead of four.
Red1 3 May, 2017 @ 11:49pm 
huh, well to my surprise, it seems to be working by and large.
Petrichor  [author] 3 May, 2017 @ 7:45pm 
I did consider not changing any of the base civics in order to maintain compatibility, but a large number of the suggestions play with the faction system and I can't fit those in otherwise. I also wouldn't be able to include the balance changes that have been suggested (and in some cases heavilly requested) either.
Red1 2 May, 2017 @ 11:45pm 
Yeah, just wondering if it overwrites vanilla files. Thanks for the answer, that is too bad.
Petrichor  [author] 2 May, 2017 @ 11:42pm 
You mean with other mods? Anything that changes the vanilla civics or factions is not compatible. Everything else should be fine.
Red1 2 May, 2017 @ 10:15pm 
compatibility?