War for the Overworld

War for the Overworld

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Dungeon Keeper 2 Campaign: Level 13
   
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Legacy Maps: 2 Player Maps
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1.955 MB
27 Apr, 2017 @ 10:26pm
27 May, 2017 @ 9:41pm
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Dungeon Keeper 2 Campaign: Level 13

In 1 collection by poisonheadcrab
Dungeon Keeper 2 Campaign: WFTO Remake
24 items
Description
IMPORTANT: Set your start point to (1 green). Set your rivals personality to Marcus with recommended difficulties medium--master

Update 5/28/2017: added more gold around your dungeon. started the player off with a good amount of gold. Altered the terrain near the center so that Maleus doesn't just throw himself at enemy traps. Increased the size of Maleus's army. Maleus is now set on a timer (via terrain exploits) so that the player now has time to set up defenses before he invades.

The Duke's brother has resisted the onslaught of Nemesis. Our rival has retired from battle and I believe he has decided to try and recruit the enigmatic Vampires to his cause. We must hurry to discover their location! If Nemesis finds them first, then he will be all but unstoppable. Harken and Carion, two of Nemesis' finest underlords have begun the quest.

Cherish: I hope you enjoyed raising an army of the dead, because now you get to fight one.
The monks of cuffed the thrice martyred have gathered to crush the feeble Underlord Maleus. While being a comparative weakling, Maleus is cunning beyond his years and has allied himself with a legion of the undead who will fight for him because of the benefits that the portal gem will provide. He wishes to turn the whole chapter into the undead, and if his plans were successful, than he would prove to be a powerful adversary. His plans must be halted!
5 Comments
poisonheadcrab  [author] 27 May, 2017 @ 9:46pm 
Just gave this level a much needed update. This new version will require you to set a specific personality to your rival underlord. More details in the description.
Green.Sliche 14 May, 2017 @ 1:21pm 
Blue Underlord usually ends up losing all of it's units to Empire traps. Perhaps you should consider making a path so he doesn't send his entire army at Empire traps in the middle.
Simon Evo 13 May, 2017 @ 5:52am 
I meant the other way around, so that the player has to blow it up.
poisonheadcrab  [author] 12 May, 2017 @ 8:58pm 
Actually the brimstone would make him come out quicker as it only takes one underminer blast to destroy.
Simon Evo 12 May, 2017 @ 8:20pm 
Very happy that this map didn't have an Empire Keeper. How about replacing the augrum walls in front of Malleus' dungeon with Brimstone/Obsidian combo? It'd ensure Malleus won't get out before we're ready for it.