Total War: WARHAMMER

Total War: WARHAMMER

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Ferrum Wizard Levels
   
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Tags: mod, Battle
File Size
Posted
Updated
15.621 MB
1 May, 2017 @ 4:36pm
25 Sep, 2017 @ 5:37am
6 Change Notes ( view )

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Ferrum Wizard Levels

Description
Hello, this is a version of this mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=908792604 compatible with Steel Faith Overhaul mod.

YOU SHOULD USE THIS ONE ONLY IF YOU HAVE SFO
otherwise use the link above for the original mod

CHANGES

So what this mod does it adds new skills to all casters that are simply called Wizard Level II, III and IV
What that gives you.
Level II
-2 to spell cost
+10 to power reserve
-15% to cooldown to all spells
- slightly improved power recharge rate
Level III
-3 to spell cost
+20 to power reserve
-20% to cooldown to all spells
- improved power recharge rate
Level IV
-4 to spell cost
+30 to power reserve
-25% to cooldown to all spells
- significantly improved power recharge rate
Heroes begin on 1st wizard level and can get 2nd on 15th level
Lord casters begin on 3rd and can get 4th on 15th level too
Legendary lords begin with 4th level
There are a few exceptions:
- Azhag gets 3rd level with his crown
- Ghoul kings are level 1
- Vampire lords begin with 1st level, but can get 2nd, 3rd and 4th on 10th, 15th and 20th levels respectively
- Vlad is level 3
- Isabella is level 2
- Brachwraith is level 1
- Durthu is level 1
- Treeman ancient is level 2 and can get 3rd and 4th ones on 15th and 20th levels respectively
Also chaged the Loremaster skill. Now the character has it from the very beggining which gives him -5% cooldown and opens all spells (6 spell skills, evasion and lore special ability skill are enabled from level 1).


This mod is meant to make casters better, stronger and let you feel difference between a petty 1st level necromancer and the Lichemaster Heinrich Kemmler.
Hope you'll enjoy it.

_____________________
AND DON'T FORGET TO THUMB UP IF YOU LIKE IT.

______________________

Norsca Updated
- included this mod The Man The Woman & The Beast It gives Archaon lores of death, shadow, fire and metal, to malagor - death, shadow, wild and beasts. Fay Enchantress got all 8 lores.
- Fay's loremaster now works differently. It gives further -1 decrease to all lore of life spells
- All Tabletop Lords compatible
59 Comments
BlackHeart  [author] 25 Sep, 2017 @ 5:37am 
Fixed
BlobDrop 18 Sep, 2017 @ 2:06am 
and all other orc and goblin wizard lords that i recruited while i was playing the bloody handz campaign. and even if you disable the mod play till they got all their spells and then enable it again they "forget" all their spells again. which is realy sad :( for now i guess i have to stick to gobbo and orc melee lords, and here i though i was done with that after the croocked moon campaign ^^ still squigriders with 80 melee attack and 90 charge bonus base are nice
Deamonhost 17 Sep, 2017 @ 2:31pm 
I can second that this mod currently causes a conflict with SFO and at least Wurrzag cannot learn new spells.
BlobDrop 13 Sep, 2017 @ 12:47am 
sry to bother you again but it seems like your mod is in conflict with the newest SFO patch , their seems to be no issue in the multiplayer but in the campaign my lord wizards cant "learn" any new spells even if i spend skill points on the specific trait, they get neither displayed in their caracker card or the bottom left in combat.
imagine a wurzag that needs to wait for the effegy of da git instead of just gork spaming and gazing the enemy general ^^
=[NK]= Col. Jack O'Neil 11 Sep, 2017 @ 7:18am 
Would this horribly conflict with Cataphs mod??? Or would they actually be alright??

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=873583615
BlobDrop 2 Sep, 2017 @ 10:52am 
thank you :)
BlackHeart  [author] 2 Sep, 2017 @ 5:47am 
Fixed
BlobDrop 2 Sep, 2017 @ 1:49am 
thanks for looking into it i realy enjoyed the spin your mod put on the battles even if it caused some low lvl ai wizard heroes to spam their first spell repeadetly till they killed my lord with fireball of all things ^^ :)
BlackHeart  [author] 1 Sep, 2017 @ 3:58pm 
I'll take a look, I guess I know what causes it
Silver 1 Sep, 2017 @ 3:24pm 
However it indeed worked before the latest sfo updates. I've used this mod for a period of time. Don't know what happened.