Kenshi
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Polearms Plus
   
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6 May, 2017 @ 2:44pm
14 Jul, 2018 @ 1:21am
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Polearms Plus

In 1 collection by Bussy Butcher
Kenshi Plus
6 items
Description
Are you one of those edgy weirdos that like running into a fight wielding only a Hiver-made polearm, or Farmer Joe's staff? Are you a fan of the current polearms, but want a bit more to your selection? Want to tenderize your next meal of Holy Tincan without getting up close and personal? Then I present to you...

Polearms Plus! Polearms plus aims to introduce a multitude of new polearms to the game, which are still Kenshi-friendly (as they, at least for now, are merely butchered weapons put together into a new one) in design.

Changelogs:

Version 1.0
Heavy Staff: Heavier variant of the farmers staff, which has a higher weight (as implied by the name) but also greater blunt damage (25% more than the base staff) and value.

Spiked Staff: Similar to the Heavy Staff, but with the addition of spikes on either shod. The spikes inflict marginal cut damage, but great amounts of bleed.

Research for both of these weapons can be found after researching "Heavy Weapons" under the name "Heavy Staffs". The research topic costs 2 books and takes 4 hours to complete (under standard conditions).

These weapons can additionally be found at any vendor that sells staffs, but the rarity for the Heavy and Spiked variants are uncommon and rare (respectively).

Version 2.0
Whirlwind: Exotic weapon; the brainchild of an unknown (and possibly crazy) smith. The Whirlwind is the most devestating of all polearms with unparalleled cutting damage, but suffers in terms of balance and weight.

Research: Research requirements for "Heavy Staffs" (now under the name "Heavy Polearms") have been adjusted: you now require "Heavy Weapons" as well as the "Polearms" tech in order to unlock. Research for the Whirlwind falls under "Prototype Polearms", which requires "Heavy Polearms", 6 books, and tech level 3 to unlock.

The Whirlwind can also be found in Lost Armouries, or anywhere else weapon artifacts might be found. They are available in all qualities except Cross.
20 Comments
Wrath 30 Jan, 2021 @ 3:07am 
:beeped:
Hazel Eats Ants 24 Sep, 2019 @ 8:04am 
>Are you one of those edgy weirdos that like running into a fight wielding only a Hiver-made polearm

:praisesun: How dare you, I'll have you know that spears are techically the most efficient weapon ever. Polearms too. Cheap, lengthy, efficient, you fool. :steamsad:You've only been lying to yourself about power. You will be eliminated in teh coming wars. :steammocking: :steammocking: Beware for your destruction is imminent at the hands of my POLEARM wielding soldiers. You gay man. Goodbye :praisesun:
Dram 5 Jul, 2018 @ 6:44pm 
some fix 4 no models showing plz?
/!X\Space\\^//Badger/X!\ 12 Mar, 2018 @ 9:28pm 
If you want a really neat--and real life!--"ultimate polearm weapon", then you should check out the Nine Dragon Trident (Google Images has a bunch of pics). Quite an interesting and unique polearm, and, to me, it feels right for Kenshi.

johntarmac 4 Mar, 2018 @ 3:30am 
No models showing, shame.
strawberrycat2007 18 Jul, 2017 @ 8:17am 
The models aren't showing for me ?
Weaver 4 Jul, 2017 @ 8:49pm 
@dq_177 the things are all identified internally by names like 56243-MyMod.mod so there shouldn't ever be a data clash, at worst you'd end up with two things with the same ingame name that exist. Not entirely sure about texture/model file name confilcts but at worst you'd end up with a aesthetic problem.
Bussy Butcher  [author] 4 Jul, 2017 @ 8:46pm 
There shouldn't be and conflicts. The mod does little more than add three new weapons for sale or crafting. The only potential issue I can see is if a mod removed heavy weapons from being researchable, and even then you could find these weapons at shops.
Tarsis 4 Jul, 2017 @ 4:46pm 
I carried other weapon mods through dozens of update imports without issue, when I decided to drop them, I imported without them, also without issue. When I wanted them back, importing them in brought no new issues. It would seem Kenshi is very robust in this regard. I have no fear of weapon mods.
dq_177 4 Jul, 2017 @ 12:12pm 
There's unlikely ever to be a conflict with this mod and future updates, right?

Getting kind of stymied by the amount of different weapons in the game, could do with some new variations like this.