Stellaris

Stellaris

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JP - Factions
   
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13 May, 2017 @ 11:55pm
22 Jan, 2018 @ 12:53pm
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JP - Factions

In 1 collection by Jacque Pott
JP - Stellaris Mods
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Description
This mod adds three new factions to the game to cover some additional play styles. It may not be compatable with other faction mods as it tweaks these base game factions: Xenoists, Imperialists, and Progressives.

ASSIMILATORS: A Xenophile faction for Authoritarian empires. They like having a diverse amount of citizens but also want them to stick somewhat close to the government's Ethics. Being friendly with Xenophobic empires will make them hate you.

LIBERATORS: Militarists in an Egalitarian empire that want to free all people of their ethics. They like Liberation wars and enjoy being the overlord of those they liberate. Being a faithful ally will make them proud, so long as you are not buddying up to Authoritarian oppressors or evil empires (Fanatical Purifiers and Devouring Swarms).

ELITISTS: Egalitarians who believe in liberty and living a confortable life... For themselves, at least. They do not want to extend the same privileges to any alien species. If a few aliens have to be enslaved or even purged to support their lifestyle, then so be it. Better even; then they don't have to do the work themselves!

CHAGELOG:
22/01/17: Fixed bug with Elitists not considering Academic Privilege good enough.
29/12: Updated for 1.9.1.
16/5: Updated for 1.6.1.
15/5: Fixed bug in Assimilator demand trigger. Rebalanced faction happiness gain from demands.
14/5: First release.
8 Comments
MightNight 22 Aug, 2018 @ 11:28pm 
No problem. Thanks for the quick reply man!
Jacque Pott  [author] 22 Aug, 2018 @ 11:26pm 
Sadly, no. I've been really busy and haven't been able to face modding. Sorry!
MightNight 22 Aug, 2018 @ 10:32pm 
You plan on adding more factions at some point?
Jacque Pott  [author] 22 Jan, 2018 @ 12:54pm 
Thanks, hadn't considered that when it got added. Fixed now.
Caustic Soda 21 Jan, 2018 @ 8:30am 
Hello again JP. Pleased to see this updated again. A bug/edge case I've found: Elitists don't consider 'Academic Privilege' for the primary species to be good enough to satisfy their demand.
Jacque Pott  [author] 15 May, 2017 @ 9:37am 
Thanks for the reports, I'll get those sorted out ASAP. I wasn't 100% sure on the happiness to put on things so getting feedback on that is valuable.
Caustic Soda 15 May, 2017 @ 8:19am 
Bugs aside, both Assimilators and Elitists seem very easy to please, epsecially if you pick Syncretic Evolution. Is this WAD? It makes for a nice playing experience, but makes both of them stronger than the vanilla factions. Eltists in particular can have a whopping 90% happiness pretty much from the start. 70% from the faction itself, and +20%-points from utopian living standards. That is some seriously impressive output boost.
Caustic Soda 15 May, 2017 @ 8:19am 
Glad to see a mod which plugs some of the holes wrt. ethos combinations. It was rather silly that Aut/Phile governments were only happy about their own pops being slaves. That said, I have a couple bug reports, both concerning Assimilators.

1) Tolerating Intolerance is not working as intended. in my most recent game I made a research agreement with a Egal/Pac/'Phile state, and immediately got hit with a -20% penalty for tolerating intolerance.

2) The happy booost from adopting Harmony comes not on the basic unlock, but on picking one of the five bonuses in the tradition. If this is intentional, the wording could stand to be clearer.