Stellaris

Stellaris

JP - Factions
8 Comments
MightNight 22 Aug, 2018 @ 11:28pm 
No problem. Thanks for the quick reply man!
Jacque Pott  [author] 22 Aug, 2018 @ 11:26pm 
Sadly, no. I've been really busy and haven't been able to face modding. Sorry!
MightNight 22 Aug, 2018 @ 10:32pm 
You plan on adding more factions at some point?
Jacque Pott  [author] 22 Jan, 2018 @ 12:54pm 
Thanks, hadn't considered that when it got added. Fixed now.
Caustic Soda 21 Jan, 2018 @ 8:30am 
Hello again JP. Pleased to see this updated again. A bug/edge case I've found: Elitists don't consider 'Academic Privilege' for the primary species to be good enough to satisfy their demand.
Jacque Pott  [author] 15 May, 2017 @ 9:37am 
Thanks for the reports, I'll get those sorted out ASAP. I wasn't 100% sure on the happiness to put on things so getting feedback on that is valuable.
Caustic Soda 15 May, 2017 @ 8:19am 
Bugs aside, both Assimilators and Elitists seem very easy to please, epsecially if you pick Syncretic Evolution. Is this WAD? It makes for a nice playing experience, but makes both of them stronger than the vanilla factions. Eltists in particular can have a whopping 90% happiness pretty much from the start. 70% from the faction itself, and +20%-points from utopian living standards. That is some seriously impressive output boost.
Caustic Soda 15 May, 2017 @ 8:19am 
Glad to see a mod which plugs some of the holes wrt. ethos combinations. It was rather silly that Aut/Phile governments were only happy about their own pops being slaves. That said, I have a couple bug reports, both concerning Assimilators.

1) Tolerating Intolerance is not working as intended. in my most recent game I made a research agreement with a Egal/Pac/'Phile state, and immediately got hit with a -20% penalty for tolerating intolerance.

2) The happy booost from adopting Harmony comes not on the basic unlock, but on picking one of the five bonuses in the tradition. If this is intentional, the wording could stand to be clearer.