XCOM 2
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Buildable Geth
   
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130.622 MB
14 May, 2017 @ 6:04pm
26 Jul, 2017 @ 8:10pm
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Buildable Geth

In 1 collection by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
Description
Commander, we've gotten strange new data from a group we can't identify, you may want to see this...

Geth Primes are now buildable by XCOM! After researching Mechanized Warfare or completing Lost Towers, Geth Model: Prime will show up in the Proving Grounds.

Latest Update
Geth Primes will now have proper size in all animations, if made after this update is downloaded.

They are similar to SPARKs in terms of class and design (they are unable to take cover), however, they have some key differences:

Primes, due to their more humanoid nature, carry normal cannons and wield heavy weapons normally.

Primes still use BITs to use abilities like Bombard, but gain bonuses to hacking the better armour they have.

Primes are a bit weaker in terms of total HP, but have 50% resistance against melee damage and Pulse, a shockwave ability that grants the Prime a few shield points, along with damaging any enemies around the Prime.


Vanilla
Primes cost 150 supplies, 10 elerium dust, 20 alloys, and 2 elerium cores.

LW2
Primes cost 120 supplies, 15 alloys, 10 elerium dust, and 1 core.

They also gain any buffs SPARKs received from LW2 automatically: you do not need to edit their XComGameData_CharacterStats.ini.

Geth Soldiers are now also available! Equivalent to normal soldiers, they only have the Geth-Designed Shell trait, sharing the same melee damage reduction trait as Primes. In addition, they give up a point of HP in exchange for Shield HP, and have a relatively high starting hack stat.

They have half the costs of Primes when building them in the Proving Ground, which will vary depending on whether you have LW2 installed or not.

If Allies Unknown is installed, they can be recruited for 75 supplies if they appear, or for varying amounts of intel/supplies at the black market.

Known Questions/Issues
They look weird with SPARK Launchers
Can't be fixed, unfortunately, those launchers use the MEC animsets, which aren't exactly meant to fit more human(oid) proportions. It fixes itself after use, at least.

Thanks
Musashi for helping me figure out how to properly scale Geth Primes.

Kexx for making the Geth mod this mod uses assets from, and for helping me out as I tried to get Primes to be as big as they should be, even if I couldn't figure out a perfect solution in the end.

EA and Bioware for publishing and making the Mass Effect series.



115 Comments
Tether Me Daddy 9 Mar, 2019 @ 11:51pm 
Hi there m8. I am playing lw2 on legend, and this is the first time i am using your mod.
Is there a way i can reduce the build time on proving ground? Normal sparks only take 8 days, while primes take 18. Their difference is basically non-existent, in fact geths have lower dps. Which is why i'd like it the build time to be 10 days.
Franimus 2 Jul, 2018 @ 7:07pm 
Doesn't support upgraded armors... I equipped predator armor and lost the ability to set the torso/legs/arms back to the geth ones.
Lizy_Sticks 16 Sep, 2017 @ 2:08am 
how do i cnage there class the normal class thing is not working
Kazeck 2 Sep, 2017 @ 9:10am 
I second this request for WoTC.
mahrdol 2 Sep, 2017 @ 8:57am 
please update. I miss my geth prime
AigledeFeu[N7] 29 Aug, 2017 @ 10:16am 
Will it be compatible with WotC?
Mr. Pig 22 Aug, 2017 @ 7:19pm 
them long sexy legs hehe
Haven 17 Aug, 2017 @ 5:44pm 
Awesome mod tho. Love it
Haven 17 Aug, 2017 @ 5:44pm 
Bug I found:

Trying to use a geth soldier to pick up the blacksite vial in said mission turns screen black and then you cant continue.
Naylind 7 Aug, 2017 @ 7:54am 
@Culbe
i use this mod with others 133 mods and work fine, try to work on Load order