XCOM 2
Buildable Geth
115 Comments
Tether Me Daddy 9 Mar, 2019 @ 11:51pm 
Hi there m8. I am playing lw2 on legend, and this is the first time i am using your mod.
Is there a way i can reduce the build time on proving ground? Normal sparks only take 8 days, while primes take 18. Their difference is basically non-existent, in fact geths have lower dps. Which is why i'd like it the build time to be 10 days.
Franimus 2 Jul, 2018 @ 7:07pm 
Doesn't support upgraded armors... I equipped predator armor and lost the ability to set the torso/legs/arms back to the geth ones.
Lizy_Sticks 16 Sep, 2017 @ 2:08am 
how do i cnage there class the normal class thing is not working
Kazeck 2 Sep, 2017 @ 9:10am 
I second this request for WoTC.
mahrdol 2 Sep, 2017 @ 8:57am 
please update. I miss my geth prime
AigledeFeu[N7] 29 Aug, 2017 @ 10:16am 
Will it be compatible with WotC?
Mr. Pig 22 Aug, 2017 @ 7:19pm 
them long sexy legs hehe
Haven 17 Aug, 2017 @ 5:44pm 
Awesome mod tho. Love it
Haven 17 Aug, 2017 @ 5:44pm 
Bug I found:

Trying to use a geth soldier to pick up the blacksite vial in said mission turns screen black and then you cant continue.
Naylind 7 Aug, 2017 @ 7:54am 
@Culbe
i use this mod with others 133 mods and work fine, try to work on Load order
Culbe 6 Aug, 2017 @ 3:11pm 
Consistantly crashes I havent gotten past the charactor creation part yet. Tried several times.
BrotherDeath 4 Aug, 2017 @ 5:41pm 
@Ultigom Did you find out if it affects them or not?
Ultigom 3 Aug, 2017 @ 5:02am 
Do geth primes get bonuses from the 'Metal over flesh: Upgradeable SPARKs' mod? Or would I have to modify a few ini files for it to work?
Esterior 27 Jul, 2017 @ 2:31am 
@khan1670 @Deathninja5550 You can solve the problem of GETH armor on regular soldier by switching the soldier's gender, then change their torso parts and then switching it back to the original gender.
khan1670 13 Jul, 2017 @ 11:00pm 
Got the same thing as Deathninja below except in LW2. As soon as I put Predator armor on
one of my soldiers, he appeared with geth parts except for his head. You could only switch
between geth parts.
Only way to get rid of it was to put kevlar back on him.
FiftyKal 10 Jul, 2017 @ 3:12pm 
For those who want to test or avoid the currently unbalanced costs and times of these units, the console commands to add to your roster are;

givetech RM_BuildGethPrime
givetech RM_BuildGethSoldier
FiftyKal 9 Jul, 2017 @ 2:00am 
11 Day building time and high costs are not balanced and editing ini files does not change this, sorry gotta unsub until this is fixed.

Damn! Even editing the .uc files cannot change this, dunno how you locked it so well, but kinda wanna say props on that :P
Tanix 8 Jul, 2017 @ 3:05am 
like some mods, this is mostly a one install deal into a campaign. If you uninstall in the middle of a campaign, you'll lose... well... pretty much everything.
ZurgOtter 8 Jul, 2017 @ 12:29am 
Noticing that the primes bug out when put in higher tier armor, unable to get the prime model back once put in the higher tier.
Tanix 7 Jul, 2017 @ 9:15pm 
After upgrading armor [squad size], Geth parts went on my grenadier. Can't change it back.

(No, don't ask me "how do you replicate". I simply upgraded my armor)
Burny 5 Jul, 2017 @ 6:47pm 
This is neatly done dude! I've been looking for a way to make my soldiers bigger in size as part of my planned mods. I've been wondering if it's okay with you if I could use the skeletal mesh and the animation set to use for my future mod? Or do you think there are easier ways to make the soldier bigger.
Yellow 13 3 Jul, 2017 @ 3:30pm 
Overall an awesome mod, but whenever i give them an ammo item, they sometimes copy the item so it occupies two slots in the inventory (I have a mod that lets a spark unit equip ammo type items) and when i try to remove it from both item slots, the ammo is eaten by something and i can't find it again. It happened once with AP rounds, and again with dragon rounds.
EvilNecroid 2 Jul, 2017 @ 6:44am 
aww so theres no way to pick a class? damn :(
Naylind 2 Jul, 2017 @ 6:43am 
nah as you build it, reveal it's class too, so randomness
EvilNecroid 2 Jul, 2017 @ 6:25am 
so can i build a geth soldier and make it what ever class i want?
SEVEN GOON SESH 2 Jul, 2017 @ 5:06am 
Anyone able to reduce the build times on Geth soldiers? No idea where it is in the ini files.
Killian 22 Jun, 2017 @ 3:43pm 
Anyone else having issues where geth units are unable to rescue civilians in LW2 retaliation missions? I suspect this may be related to a bug in the original build that meant SPARKs could not rescue civilians.
Kboom64 22 Jun, 2017 @ 12:14pm 
ty for the advice, i havent had any crashes since i unsubbed this one so it looks like it was this mod.
=[NK]= Col. Jack O'Neil 20 Jun, 2017 @ 8:48am 
Kaboom do yourself a favour and get the alternate mod launcher, it'll show you conflicts
Kboom64 20 Jun, 2017 @ 6:19am 
i started to get to many crashes so i had to unsub this mid and the 2 others connected to it, now i havent had any crashes, had to start new game though
BorderlinePhilanthropist 19 Jun, 2017 @ 10:32am 
t2 armor on my geth prime places regular spark armor on it, wondering if anyone knows a fix?looks funny but still works just curious is all.
love the mod, good work.
Kboom64 18 Jun, 2017 @ 1:40pm 
also seen some crashes now, but since i just subbed the jedi mod aswell, i cant tell if its the geth mod or the jedi, or both, i havent got any jedis yet though so is likely the geth mod
King DaMuncha 18 Jun, 2017 @ 5:37am 
My geth have human heads
Kboom64 16 Jun, 2017 @ 1:57pm 
i have problems with my normal soldiers and i put on armor on them, they tend to get the geth body parts, but it dont happen every time.
Killian 14 Jun, 2017 @ 2:23am 
Regular Geth are more or less identical to human(/etc.) soldiers, though they're immune to fire/poison/psionics/panic, take reduced damage from melee attacks, and can't be Healed with a medkit (you need to use a SPARK's Repair perk or get RM's Nanobot Repair mod. They use normal soldier classes (including custom ones, if you have any) and equipment.

On a semi-related note, RM, I'm noticing an issue with the invisible head "reappearing" after using Wraith Mode on Wraith Armour, and similar effects (e.g. Musashi's Silent Takedown). Not sure if it's anything you can fix directly.
Reprogrammed Automaton 13 Jun, 2017 @ 3:46pm 
The discription answers about primes, not soilders.
Itwas acthually30million 13 Jun, 2017 @ 12:13pm 
FIXED IT. it was a load issue. select the geth and BACK OUTOF CHAR POOL. pop back in and your good.

odd.
=[NK]= Col. Jack O'Neil 13 Jun, 2017 @ 8:17am 
Read the description sunnyko
Reprogrammed Automaton 13 Jun, 2017 @ 2:24am 
Can geth soilders take cover?
Naylind 12 Jun, 2017 @ 10:46pm 
ehm... Xcom2 Mod Launcher, uhm... Geth prime works like SPARK units maybe this is your problem. Try to create a Human character and set only the cosmetics in the props section as Geth Prime.
Itwas acthually30million 12 Jun, 2017 @ 10:38pm 
what can i use to see conflicts? and it seems top be replicated by trying to choose any customizition when trying to create a new char into the char pool as a geth prime.
Naylind 12 Jun, 2017 @ 10:08pm 
try to check load order and some mods that may create conflicts i run xcom2 with this mod and others 121 and no crashes at all. (LW2 included in the box)
Itwas acthually30million 12 Jun, 2017 @ 9:52pm 
seem to be getting crashes with this mod, affecting soldier customization, and loading into certin maps, other than that, CANNOT PLAY XCOM WITHOUT THIS N OW.

would posting mod list help?
Weimond 7 Jun, 2017 @ 10:30am 
Geth gets fatigued for 12 days :/ I give this mod 5/5 stars :D
SEVEN GOON SESH 6 Jun, 2017 @ 1:09pm 
I tried modifying the LW_overhaul.ini and reduced the research time for geth soldiers but it didn't affect anything.
SEVEN GOON SESH 6 Jun, 2017 @ 12:30pm 
Is there a way to reduce the build time on geth soldiers?

10 days to produce on is a lot of time.
SEVEN GOON SESH 4 Jun, 2017 @ 8:31am 
You need to fix the prop options on geth soldiers. Some items are unavailable.
Zamster 3 Jun, 2017 @ 9:44am 
@RealityMachina would it be possible for you to make a mod that makes the original sparks hold the non-spark weapons correctly? Would this still look wierd and be immersion breaking?
Godzillamancer 30 May, 2017 @ 3:04am 
Actually the Geth do seem to benefit from some of the perks, but not all. I know suppression is tied to the weapon, so that's out since they use cannons, but they don't seem to benefit from the healing or shield perks.

They do benefit from the aim and mobility perks though. Still working through a campaign to see if they get the other ones. Is this by design?