Stellaris

Stellaris

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Trait Collection
   
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58.903 KB
15 May, 2017 @ 6:35am
23 Jan, 2018 @ 2:29am
12 Change Notes ( view )

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Trait Collection

In 1 collection by Tim
CoonCollection_v1.5
6 items
Description
Description:
- Last Update: 1.9.1
- This mods adds more than 80 new traits to the game.
- Multiplayer Compatible.
- I strongly recommend using a mod that extends the Gene modification UI to fit all traits.
- F.e.: Cadence's Extremely Lazily Written Genemodding UI
-> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1143523429

Languages:
- English (displayed for other common language packages too)
- Portoguês do Brasil

Negative Traits:
-3: Amorphous: Building Time +20% | Building Cost +20%
-3: Gluttony: Consumer Good Cost +25% | Food Required +30%
-3: Desolate: Happiness -10% | Unity Output -10%
-2: Clumsy: Leader Age -15 | Tile Engineering Output -5% | Tile Physics Output -5%
-2: Shortsighted: Fleet Damage -10%
-2: Clueless: Leader Experience Gain -35%
-2: Melancholic: Happiness -10%
-2: Gradual Breeders: Growth Speed -20%
-2: Intolerant: Government Ethic Attraction: -25% | Other Species Happiness -5%
-2: Unreliable: Tile Mineral Output -15%
-2: Thefthanded: Tile Energy Output -15%
-2: Lazy: Tile Food Output -18%
-1: Unprecise Engineers: Tile Engineering Output -15%
-1: Illogical Physicists: Tile Physics Output -15%
-1: Disinterested Sociologists: Tile Society Output -15%
-1: Violent: Growth Speed -5% | Other Species Happiness -5%

Positive Traits:

1: Prepared Explorers: Ship Auto Repair +5% | Emergency FTL Damage -75%
1: Influencable: Edict Cost -15%
1: Simplistic: Corvette Build Cost -30% | Battleship Build Cost +15%
1: Complicated: Corvette Build Cost +30% | Battleship Build Cost -15%
1: Solid Habitability +15% | Growth Speed -40%
1: Fragile: Habitability -15% | Growth Speed +40%
1: Slave Specialization Minerals: Slave Mineral Output +20% | Slave Food Output -10%
1: Slave Specialization Minerals: Slave Mineral Output -10% | Slave Food Output 20%
1: Dumb: Happiness +20% | Tile Research Output -15%
1: Screw The Rules: Government Ethic Attraction -20% | Tile Energy Output 20%
1: Natural Scented: Trust Growth +25%
1: Curious: Tile Research Output +5%
1: Skyborn: Fleet Damage +6%
1: Multitasking: Survey Speed +30%
1: Cautious: Anomaly Fail Risk -15%
1: Perceptive: Anomaly Discovery Chance +10%
1: Short Tempered: Rivalry Infl. Gain +40%
1: Competetive Culture: Max Rivalries +2
1: Forgotten Past: Tomb World Habitability +50%
1: United Intentions: Tile Unity Output +10%
1: Architect: Building Cost -20%
2: Terraformer: Terraforming Cost -50% | Clear Blocker Cost -30% | Clear Blocker Time -30%
2: Interstellar Network: Planet Border Range +10% | Planet Sensor Range +10%
2: Relentless Defenders: Garrison Health +200% | Fortification Defense +100%
2: Convincing: Influence Gain +0.75
2: Very Influenceable: Edict Cost -30%
2: Asteroid Colonist: Military Station Upkeep -75%
2: Space Builder: Mining Station Build Cost -50%
2: Skylord: Fleet Damage +12%
2: Lucky: Happiness +10%
2: Proficient: Leader Experience Gain +50%
2: United Ambitions: Tile Unity Output +20%
3: Archivists: Leader Skill Levels +1 | Leader Pool Size +2 | Max Minerals/Energy +30000
3: Tolerant: Government Ethic Attraction +20% | Other Species Happiness +10%
3: Nemesis Oriented: Other Species Happiness -5% | Rivalry Infl. Gain +60% | Max Rivalries + 3
3: Artificial Digestion: Food Required -40%
3: Clone: Growth Speed +40% | Tile Unity Output -10%
3: United Will: Tile Unity Output +30%
3: Cybernetic Enhancements: Consumer Good Cost +25% |
Army Damage +30% | Research Output+15%
3: Kybernetic Enhancements: Consumer Good Cost +25% |
Leader Age +10 | Tile Mineral/Energy/Food Output +10%
3: Conductive Membrane: Ship Upkeep -50%
3: Symbiotic: Tile Food Output +15% | Happiness +5%
3: Very Modest: Consumer Good Cost -45%
4: Collaborative: Government Ethic Attraction: +50%
4: Born Miners: Tile Mineral Output: +30%
4: Born Traders: Tile Energy Output +30%
4: Born Harvesters: Tile Food Output: +30%
4: Very Intelligent: Tile Research Output +20%
5: Intergalactic Supplier: Other Species Happiness +10% | Trust Growth +30% | Influence Gain +1
5: Space Aspiration: Ship Build Time -30% | Ship Build Cost -20% | Naval Capacity +20%

1.8 Robot Traits:
-3: Incompatible System: Consumer Good Cost +25% | Robot Build Cost +20%
-2: Customized: Robot Build Speed -20%
-1: Violent Subroutine: Robot Build Speed -5% | Other Species Happiness -5%
1: Generic Parts: Robot Build Speed +20%
1: High Quality: Robot Upkeep -25% | Robot Build Speed -40%
1: Plastic Shell: Robot Upkeep +25% | Robot Build Speed -40%
3: Building Patterns: Consumer Good Cost -20% | Robot Build Cost -20%

Additional Information:
- Mechanical Species do not have access to traits containing specifcally organic modifiers
- Organic Species do not have access to traits containing specifcally mechanic modifiers
- Several Traits will only be active if they are applied to your current main species.
This is due to an event based System which unlocks new possibilities.
Events get updated annually or on modification.


Usage:
- Feel free to use it.
- Please credit when utilizing parts of the mod but include it if you want to.
- Ideas, balance recommendations and any kind of constructive feedback are welcome.

Thanks to:
- This mod has been possible due to the structure of the Additional Traits mod.
- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=681576508
- Mutaco for translating this mod into Portoguês do Brasil
43 Comments
Tim  [author] 30 Oct, 2022 @ 4:11am 
@ryoyo Propably everything has broken down by now.
ryoyo 25 Oct, 2022 @ 11:31am 
While the traits show up in the list, many of them do not actually list their effects. They only contain a one-liner description, with none of the mechanical benefits. Is this by design, or has something broken down between game updates?
Tim  [author] 1 May, 2019 @ 8:09am 
@XGC Yes you have the permission. Just message me if you got any questions.
If i remember correctly all source files of mods are accessible after downloading it.
GoddessGaming1520 30 Apr, 2019 @ 7:15pm 
can i get permission to update your mod?
Zee 30 Apr, 2019 @ 1:51pm 
I'm sorry to hear you are so busy. I hope things get better for you! This was one of the better trait mods. Thank you. Hope you can come back and play soon.
Tim  [author] 29 Apr, 2019 @ 7:08am 
Having a 70h week and not even spare time to play Stellaris :/
Anyone may use my source files to any extend in any of their mods.
I even answer questions in case of problems.
GoddessGaming1520 29 Apr, 2019 @ 5:03am 
2.2?
Tim  [author] 14 Dec, 2018 @ 7:24am 
@CeCe I am sorry but there is currently no spare time in sight for almost anything.
Sven Karim 12 Dec, 2018 @ 11:22am 
hi, will you update this mod for 2.2?
Tim  [author] 14 Sep, 2018 @ 11:56am 
I would like but studying full time, working half time is kinda occupying.
You could ask someone else to implement those, i'll gladly give all my partially deprecated files ..
Upcoming spare time will be in ~ 1 year :D