Stellaris

Stellaris

Trait Collection
43 Comments
Tim  [author] 30 Oct, 2022 @ 4:11am 
@ryoyo Propably everything has broken down by now.
ryoyo 25 Oct, 2022 @ 11:31am 
While the traits show up in the list, many of them do not actually list their effects. They only contain a one-liner description, with none of the mechanical benefits. Is this by design, or has something broken down between game updates?
Tim  [author] 1 May, 2019 @ 8:09am 
@XGC Yes you have the permission. Just message me if you got any questions.
If i remember correctly all source files of mods are accessible after downloading it.
GoddessGaming1520 30 Apr, 2019 @ 7:15pm 
can i get permission to update your mod?
Zee 30 Apr, 2019 @ 1:51pm 
I'm sorry to hear you are so busy. I hope things get better for you! This was one of the better trait mods. Thank you. Hope you can come back and play soon.
Tim  [author] 29 Apr, 2019 @ 7:08am 
Having a 70h week and not even spare time to play Stellaris :/
Anyone may use my source files to any extend in any of their mods.
I even answer questions in case of problems.
GoddessGaming1520 29 Apr, 2019 @ 5:03am 
2.2?
Tim  [author] 14 Dec, 2018 @ 7:24am 
@CeCe I am sorry but there is currently no spare time in sight for almost anything.
Sven Karim 12 Dec, 2018 @ 11:22am 
hi, will you update this mod for 2.2?
Tim  [author] 14 Sep, 2018 @ 11:56am 
I would like but studying full time, working half time is kinda occupying.
You could ask someone else to implement those, i'll gladly give all my partially deprecated files ..
Upcoming spare time will be in ~ 1 year :D
Shade 14 Sep, 2018 @ 10:18am 
If you ever update this mod, youl have my eternal gratitude. Its not often trait-mods add empire/ship effecting traits. ; - ;
Tim  [author] 31 Mar, 2018 @ 5:09am 
@ZacharyBuilder I would liek to update the mod but there have been quite some changes and i've already been flooded with projects. So i would not expect a update shortly.

If someone else would like to update/continue this mod or work with the source files in any kind of way just message me.
ZacharyBuilder 30 Mar, 2018 @ 1:03pm 
will this mod update to 2.0.2 or not?
Tim  [author] 5 Mar, 2018 @ 10:15am 
@Lekelokobs such a mod can be created if the necessary knowledge is provided, but i am currently not able to create it.
Lekelokobs 4 Mar, 2018 @ 11:38am 
Is there a way to create a mod where you can choose each type of ship? Like humanoid battle ship and mosculoid scienceship?
Tim  [author] 23 Jan, 2018 @ 2:51am 
@luke.a.morrissey thanks for feedback.
Seems like the previous ui mod has been removed, but i added a replacement in description.
This one is only marked as deprecated because the version number itself has not been updated yet, but it works fine.
Just tell me in case someone finds a better mod for UI-Enhancement so i can update the description.
Cheers
Mutaco 14 Jan, 2018 @ 5:46pm 
Skype @mendy_tc
Awaiting.
Lekelokobs 13 Jan, 2018 @ 8:26am 
God damn. This mod is unbelieveable. Good job!
Tim  [author] 13 Jan, 2018 @ 7:03am 
Yeah of cause you can.I will be sending you some contact stuff.
Mutaco 12 Jan, 2018 @ 8:14am 
Hello my friend, first of all I would like to thank you for the excellent work.
I would love to be able to translate your mod to PT-BR, you could send me the files so I can translate, then I would send it back and the next update you would release together.
Awaiting :).
Hunt11 9 Jan, 2018 @ 4:43pm 
So the link to the UI no longer seems to be up.
Tim  [author] 23 Dec, 2017 @ 3:48am 
Slavery traits have now been adjusted towards the updated modifiers.
Thanks for the feedback and happy christmas folks.
marky612 22 Dec, 2017 @ 7:36am 
It looks like the slave specialization traits aren't working properly. The mining one is only showing the food malus, and the food one is only showing the food bonus.
BarbarianJoe21 7 Oct, 2017 @ 7:51am 
'swhat I do.
Tim  [author] 7 Oct, 2017 @ 2:30am 
I see. There has been the new archetype system on the beta branch.
The mod has been updated to include those.
Thanks for feedback.
BarbarianJoe21 6 Oct, 2017 @ 9:27pm 
I tried to make a new species, but it looks like none of this mod's traits are showing up, it's just the vanilla ones
BarbarianJoe21 6 Oct, 2017 @ 8:44pm 
thanks!
Tim  [author] 6 Oct, 2017 @ 11:50am 
Mechanical Species have been removed from several traits containing specifically organic modifiers.
Added 7 new traits specifically for mechanical Species.

@trey_dondo789 If you want to be using the traits you mentioned then just choose them.
They do not have this blue color but they should all work anyway.
BarbarianJoe21 6 Oct, 2017 @ 8:02am 
the main traits I would like to see are the machine equivalents of the born traders,born miners,skylord, and space aspiration traits, plus any that increase pop build rate
Tim  [author] 6 Oct, 2017 @ 4:47am 
I would like to but as i am currently quite busy studying/ working, i have yet not been able to play any game on 1.8. Thus i do not know which kind of traits would be appropiate for machine empires. As soon as there is some spare time i'll digging that up.
But you may be suggesting some ideas for traits you'd like to see and i'll have a quick look into it.
BarbarianJoe21 5 Oct, 2017 @ 8:13pm 
would it be possible to make some traits for machine empires?
Tim  [author] 5 Oct, 2017 @ 11:35am 
The mod has been updated and should be working fine for everyone.
If you do encounter any kind of issues/bugs or something else of interest then do not bother to write a comment.
Have fun.
Tim  [author] 5 Oct, 2017 @ 6:41am 
I'll take a look at it until Sunday
BarbarianJoe21 3 Oct, 2017 @ 2:02pm 
will this ever be updated for 1.8 or 1.8.1? or is this a dead mod now?
Tim  [author] 9 Jun, 2017 @ 8:04am 
thanks @madmurdoch2000 description has been updated accordingly. Moving Research Modifier to be global would just make feedback even more complicated :)
madmurdoch2000 8 Jun, 2017 @ 12:21pm 
not sure if this is where i should post this but i found what i think is a bug, above it discribes

3: Cybernetic Enhancements: Consumer Good Cost +25% | Army Damage +30% | Research Speed +15%

yet in game it's the same apart from the research speed is changed to each of the science outputs +15%

not sure if it's intended or a mistake just thought i would let you know
Tim  [author] 18 May, 2017 @ 7:24am 
@SKADOOSH This!
Yes i plan on adding more negative traits. I try to avoid negative traits that do only work on governing species as those would be free traits for non gonverning species.
I'll take it on the upcoming month as there will be more spare time.
Btw great pic, Yahzee is the best!

small retarded cat 17 May, 2017 @ 11:09pm 
Would you consider adding some more negative traits? Looks good so far though. :)
Kepos 16 May, 2017 @ 4:53am 
+1 :steamhappy:
Tim  [author] 16 May, 2017 @ 4:47am 
@Kepos thanks for feedback. Mod has been updated towards language support.
Kepos 16 May, 2017 @ 1:37am 
Great idea. Would you mind to just copy/paste the English language to other localizations, so we do not get underscore_txt?
Trashtatur 15 May, 2017 @ 5:22pm 
What a stellar collection!:pandastunned:
Artanis 15 May, 2017 @ 7:54am 
Cool collection! Will use this next playthrough, thanks. :D