Sid Meier's Civilization VI

Sid Meier's Civilization VI

127 ratings
Enhanced Forts
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
8.576 KB
15 May, 2017 @ 10:48pm
18 May, 2017 @ 9:30pm
5 Change Notes ( view )

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Enhanced Forts

In 1 collection by Geekob
Enhanced Forts collection
2 items
Description
This mod adds more usefulness to forts. They gain additional territory. Pillaged forts that are not directly attached to cities, lose their territory. Mod is compatible with any mods that dont directly change fort`s functionality.
107 Comments
Desucrate 4 Mar, 2024 @ 5:41pm 
dog this mod hasn't been updated in 7 years. do you think it's been verified to work with the current version
kaelis 27 Feb, 2024 @ 4:29pm 
This mod has not marked itself as compatible with this game version error
Oram 12 Aug, 2021 @ 4:45am 
Is this mod still working? I'm getting a compatibility warning message when enabling it in the mod manager.
Geekob  [author] 29 Jul, 2020 @ 9:31am 
@Ciar Aon uff im sorry I didnt see the code for like 3 years. Radius of what? Outposts have already radius 1.

Btw guys, thanks for sticking to this mod for such long time, even after @TC remade it. If you are interested check out my new mod Clash of Nations. I put a lot of work into that. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2177286082
Madisonian 28 Jul, 2020 @ 9:19pm 
So I managed to borrow the code and apply it to certain improvements, like camps, lumber mills, mines and plantations so that I can claim resources outside my territory, but is there any way to reduce the radius to just the improved tile?
xxx78 21 Feb, 2020 @ 9:49am 
Very nice mod, thanks for sharing :)
One thing, is it possible to make it so it only gain the territory its built on? I will use this with this friends but they allow only if it capture one tile.
Geekob  [author] 14 Dec, 2019 @ 4:33pm 
@Sammaye it maybe some script specific issue, but if TC just used my code and didn't change anything it would have probably same result
Sammaye 10 Aug, 2019 @ 12:39am 
I used to use TC mod but it is broken, it crashes my game when there are many first on the map (it's the last line in my log before a crash so I assume that's it) I was hoping to get a simpler version that maybe just gave territory and nothing else, but it is on the pillage that it breaks so I guess this would break too
savoir10 22 Jun, 2019 @ 11:17pm 
Appears to be working ok with GS after the June Patch
macluk 20 Jun, 2019 @ 2:55am 
ermmm... i'm using vanilla only at the moment at this mod is not compatible with it :/