Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Forts
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Update: 18 May, 2017 @ 9:30pm

-Fixed bug where tiles gained by fort were not workable by nearby city.
-Fixed bug where removing fort would not remove adjacent territory.
-Forts that are close to city (3 tiles and less) are owned by city, so if that city is captured those forts are captured too.
-Removed stat changes to military engineers
-Removed technology prerequisity for forts (moved back to siege tactics).

Update: 17 May, 2017 @ 4:07pm

Mod also affects saved games

Update: 17 May, 2017 @ 3:09pm

-Fixed a bug, where repairing fort would not regain lost territory.

Update: 16 May, 2017 @ 7:57am

- Added funcionality to roman forts

Update: 15 May, 2017 @ 10:48pm

Added fort borders