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I mostly end up micromanaging pawns in combat, because forcing them to swap weapons is instantaneous, and they will not do this themselves. For example:
A shortbow's range is 23 tiles, while a modded flintlock pistol's range is 10. The flintlock is capable of twice the damage, but has slightly less accuracy than the shortbow. Ideally, the pawn should swap out to the flintlock pistol at 10 tiles, which should allow for one shot before melee.
I can do this manually without issue, but the pawn will not do this automatically. Even after reaching melee range, they continue to fight with the shortbow - despite havingmelee autoswitch enabled. :/
I tested it by generating pawns via Do Incident (Map)/TraderCaravanArrival
https://gist.github.com/HugsLibRecordKeeper/6a1ab14b301d6a029973ef270047d637
[FSF] FrozenSnowFox Tweaks: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893432492