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X-02 Wyvern
   
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Types: Machines
File Size
Posted
1.114 MB
18 May, 2017 @ 9:42am
1 Change Note ( view )

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X-02 Wyvern

In 1 collection by Red
Vermilion's Flying Stuff (+skins & levels)
35 items
Description
The X-02 Wyvern is an experimental fighter with a striking appearance. The aircraft incorporates an uncommon design with variable geometry technology with a forward-swept wing configuration.

FEATURES:
  • Variable geometry wings
  • 3D thrust vectoring (Thanks, CCCanyon!)
  • Two Air-to-Ground missiles
  • Block-efficent Nive (negative water cannon) engine
  • STOL capability
  • Fits in the bounding box (just raise it a little)
  • Block count: 385 (~80% timescale recommended)

  • Toggleable landing gear, toggleable wing sweep, exhaust heatwave effect, automatic afterburner flame and a simple AUTOPILOT - these five features are available by installing mods - see Mod Support below for more info!

CONTROLS:
Steering:
R T Y
F G H - Pitch, Roll and Yaw

C - Toggle Engines
X - Afterburner (held)
Z - Airbrake (held)

M / N - Become a plate XD (held)

Utility:
Right Alt / . - Landing Gear
Arrow Keys - Ground Controls
V - Cameras (1st person + crosshair, chase close, chase far, landing/missile)

Weaponry:
1, 2 (NumPad) or U, I - Bomb-tipped rockets
That's it, sadly.

MOD SUPPORT:
This plane supports three mods:
  • Scripter[forum.spiderlinggames.co.uk] (by Lench)
  • ACM[forum.spiderlinggames.co.uk] (Advanced Controls Mod by Lench)
  • VectorThrusters[forum.spiderlinggames.co.uk] (by Pixali)

With these installed, you gain access to additional features:
  • (VT) Exhaust heatwave effect
  • (VT + ACM) Afterburner flame
  • (ACM) Landing gear and wing sweep become one-key toggles (Right Alt and M, respectively)
  • (Scripter) Autopilot script that will keep the plane level for you (toggle with keypad 8). Flying with autopilot on will overwrite TGFH keys to instead control the offset of roll and pitch angles - for passing over mountains and stuff)

ACM will prompt you to download a library for custom axes upon loading the machine, this is required in order for ACM-associated features to work!

Please note that none of these mods are required for the plane to work. They simply make it easier to use and add purely cosmetic effects.

MODS USED:
Building Tools[forum.spiderlinggames.co.uk] by TheGuysYouDespise
Easy Scale[forum.spiderlinggames.co.uk] by Lench
PBP2[forum.spiderlinggames.co.uk] by ITR
NoBounds[forum.spiderlinggames.co.uk] also by ITR
Simple Collider Displayer Mod[forum.spiderlinggames.co.uk] by, ITR, yet again

DEV LOG
F*** this plane's geometry.
Thanks to CCCanyon for his 3D RTC design, used for the thrust vectoring mechanism.
16 Comments
AWACS Bungus 23 Aug, 2019 @ 8:43am 
also how does an X-02 strike wyvern remind you of cod and not ace combat?
AWACS Bungus 23 Aug, 2019 @ 8:42am 
really nice, can u make it into trigger as well as mobius?
Fifth Fractal 24 Dec, 2017 @ 11:02am 
my god this planes wing movements makes me think im playing cod and im not even flying best plane ever
aggressivebees 30 Jul, 2017 @ 3:45pm 
how did you get that map in the screenshots?
Red  [author] 8 Jun, 2017 @ 3:23am 
@Kelvin04 I can show you around if you come to the Besiege Community Discord server, much easier than chatting in comments :P
I'm called Red there. Click here for invite: https://discord.gg/bdq3E3
Kelvin04 8 Jun, 2017 @ 2:23am 
I also unfortunately couldn't figure out how to configue the heatwave and afterburner effects.
Kelvin04 8 Jun, 2017 @ 2:06am 
Also, if it isn't too much, (awkward) show me the ropes of the scriptor?
Kelvin04 8 Jun, 2017 @ 2:04am 
Also, I was wondering, How did you get the tracking missiles in your demonstration video?
Those are very cool.
Kelvin04 7 Jun, 2017 @ 9:25am 
Ah, Thanks!
Red  [author] 7 Jun, 2017 @ 9:11am 
Oh, crap, you mean the effects. Those are achieved by combining VectorThrusters mod and AdvancedControlsMod. One steers the other.

Dissect the nozzles and use the keymapper tool on the emitters inside to find out what they're controlled by.