RimWorld

RimWorld

100 ratings
[FSF] Lightweight Building Polymer
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
283.568 KB
18 May, 2017 @ 5:30pm
31 Jul, 2020 @ 3:11pm
16 Change Notes ( view )

Subscribe to download
[FSF] Lightweight Building Polymer

Description
This mod is discontinued and will not be updated.

Description

This mod adds a new building resource called Polymer. It's extremely lightweight, very delicate, cheap to produce and extremely fast to setup. The idea of this material is to make it easy to setup temporary mining bases or outposts. Normal materials are extremely heavy and take a fairly long time to build. With Polymer you can carry all the resources you need for construction and get a base up and operating within a day. Since its a new resource you can build everything out of it walls, chairs, beds, worktables, floors, turrets (not recommended) and more.

To create Polymer it first needs to be researched. It requires a Hi-tech Research Bench and for refining to be researched. Once researched it can be crafted at the refinery for 5 Plasteel and 100 chemfuel to make 50 Polymer. Polymer can also be rarely bought from traders but its fairly expensive.

Polymer Stats

Production Cost - 5 Plasteel and 100 Chemfuel for 50 Polymer
Value - 6.6
Mass - 0.05
Stack Limit - 500
Work to Build - 0.1
Door Opening Speed - 1.4
Flammability - 0.5
Max Hit Points - 0.1
Beauty - 1
Floor Cost - 1 Polymer
Floor Cleanliness - 0.8

Recommended Mods

Fluffy's Blueprints

Setting up bases repeatedly can get a bit tedious, so I suggest using Fluffy's Blueprints. The mod will allow you to save your building setups allowing you to rapidly deploy construction orders on new locations.

Replace Stuff

With Replace Stuff you can replace items/structures with a different material. Allowing you to deploy a base quickly then later convert it into something more durable without deconstructing everything.
67 Comments
Mlie 27 Jul, 2021 @ 12:18pm 
FrozenSnowFox  [author] 21 Jul, 2021 @ 2:28pm 
@Kitten Raee
Sorry but 1.3 was a good chance to discontinue a bunch of mods I don't use. This one may actually work perfectly fine without an update you'd have give it a try. I don't think anything really changed that would cause problems.
Kitten Raee 21 Jul, 2021 @ 10:22am 
I am heartbroken this got discontinued :<
A stack of polymer on a caravan allowed for provisional base and hospital on the go
FrozenSnowFox  [author] 26 Feb, 2021 @ 12:51pm 
@DisKorruptd
Good suggestion, I added it to the list.
DisKorruptd 26 Feb, 2021 @ 9:10am 
Another good mod to pair this with is "Replace Stuff" you can set up intitial structures with polymer, then replace it with a sturdier material
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372003680
FrozenSnowFox  [author] 3 May, 2020 @ 4:00pm 
@TC
You can find the recipe at the location below. Just change the number in the <count> field in the chemfuel section. Alternatively you can change the output result.

\1.1\Defs\RecipeDefs\PolymerRecipe.xml
TC 3 May, 2020 @ 3:58pm 
Where can I edit the chemfuel need in the files? I would like to make it a bit less. Thank you a lot!
roskebjynn 23 May, 2019 @ 3:07pm 
@FrozenSnowFox
Aw shucks. No matter, then. Thanks for your reply anyways!
FrozenSnowFox  [author] 23 May, 2019 @ 2:58pm 
@1xylon
Ah that's where you saw it. Since its not listed in the xml its possible it might be simply hardcoded in the game. If that's the case I'm afraid its out of my expertise anyway since I don't know coding.
roskebjynn 23 May, 2019 @ 2:56pm 
@FrozenSnowFox
I don't know how this looks on the coding side of things. I'm not familiar with modding at all, so I am of no help there. I assumed that everything under an item's stats was changeable.

Ingame it's found under "Stats"; "Multipliers when made from this"; "Mass". The materials I have found so far to have this property is wood, with a multiplier of 30%, plasteel, with a multiplier of 80%, and uranium, with a multiplier of 200%.

I don't know if that helps you in any way, but that's all I know. I wouldn't spend too much time on it if I were you, though. I imagine most people don't even notice it