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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2558928324
Hope this helps anyone!
Sorry but 1.3 was a good chance to discontinue a bunch of mods I don't use. This one may actually work perfectly fine without an update you'd have give it a try. I don't think anything really changed that would cause problems.
A stack of polymer on a caravan allowed for provisional base and hospital on the go
Good suggestion, I added it to the list.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1372003680
You can find the recipe at the location below. Just change the number in the <count> field in the chemfuel section. Alternatively you can change the output result.
\1.1\Defs\RecipeDefs\PolymerRecipe.xml
Aw shucks. No matter, then. Thanks for your reply anyways!
Ah that's where you saw it. Since its not listed in the xml its possible it might be simply hardcoded in the game. If that's the case I'm afraid its out of my expertise anyway since I don't know coding.
I don't know how this looks on the coding side of things. I'm not familiar with modding at all, so I am of no help there. I assumed that everything under an item's stats was changeable.
Ingame it's found under "Stats"; "Multipliers when made from this"; "Mass". The materials I have found so far to have this property is wood, with a multiplier of 30%, plasteel, with a multiplier of 80%, and uranium, with a multiplier of 200%.
I don't know if that helps you in any way, but that's all I know. I wouldn't spend too much time on it if I were you, though. I imagine most people don't even notice it
I certainly have no issues with changing it although I don't see any mass multiplier listed in the resource files anywhere or anything else that looks like it might change the mass of finished items.
A lot of materials in RimWorld have a "Mass" multiplier, which changes the mass of objects made from that material.
For instance, wood has a mass multiplier of 30%, meaning items made from wood are *significanty* lighter than items made from polymer.
This is annoying, since the mass of 1 wood is 8 times higher than the mass of 1 polymer.
Would you consider changing the mass multiplier of polymer to something like 10%? It makes it easier to build furniture you can uninstall and carry with you.
None that I'm aware of.
Sorry but that's not something I plan to do. There's quite a variety of different wall mods with varying degrees of strength and cost. I'm sure you can find one already made that suits your needs on the workshop.
Sorry but it's update time. An archive of all my B18 mods can be found linked in the attached mod collection if you need the old versions.
Most of my mods needed updating to work properly, I wouldn't recommend using old versions. If you're desperate for an updated version you can find a manual download archive of my mods for 1.0 in the attached mod collection. The workshop pages won't be updated until the official release.
Make sure polymer is researched. After that the floor should appear in the floors section as a white looking tile. Beyond that I can't really help you I don't think anything should conflict with the mod but you can always try moving it to the bottom of your load order.
@◀Mr.Sandman▶
The plasteel investment is fairly minimal. Polymer is essentially a late game material. Its costly but its rapid deployment makes it very good. You get a fairly good return on materials if you deconstruct your bases.
@Wolf619
Sorry I accidentially hit delete on your comment while I was trying to highlight a username. I think we probably have more than enough extra work benches for things so I'd like to avoid adding one just for polymer. Besides I have zero graphic skills so it would look probably be some crappy recolor.
Personally, I would've decreased the Flammability value to support the real life
Fluorocarbon (a polymer variant aka Fluoropolymer) flame resistant properties (<0.1).
In combination with a slightly higher HP value (but lower than that of Wood).
In exchange (balance sake), to reduce Beauty to <0 (as it is quite an ugly material)
and a severily decreased monetary Value (less than Steel).
That said, the vanilla game values for Beauty are silly. Carpet more beautiful than Wood
and Stone? What's the world coming to.. Carpet has its uses, sure, but many palaces
have been built with Stone and Wood as materials. So euhm, whatever.
I do like your Mods though. Just this one had me wondering.
I honestly have no knowledge in the field. I'm not entirely certain polymer was even the right word for it but it seemed like a decent fit. Regardless of how it may function in the real world it needs to be balanced for the game. All materials in the game have some manner of flammability except for stone and uranium. It's not as flame resistant as steel but it is half as flammable as wood.
The stats are subject to change but overall I think they are fairly balanced for the game and it fulfills my original intentions. I have no doubt my polymer won't fit everyones needs but there's always other mods. You could even modify my mod for yourself if you want to change a small detail of it like giving it more health or removing the flammability. It's all xml so its simply enough to do.
of Wood & Leather, i.e. generally considered flammable.
HOWEVER, there are exceptions in the world of Polymers (due to there being many varieties),
one of which is PTFE (sheet). It's actually quite flame resistant with the LOI score of >95.
The higher the LOI (Limiting Oxygen Index) score, the lower the flammability (combustion).
Meanwhile POM has the LOI score of 15 and is more likely to combust when
the situation arrives.
Designers and the like keep in mind the properties of the materials they're working with,
so that building plans can be constructed properly and within set effective goals.
Fundamentally, that means Polymer as a resource is an umbrella term for the broad
spectrum of highly versatile materials used in maximum efficiency where possible
(i.e. easy to construct, sturdy, flame resistant and all other properties where required).
It's designed as a cheap flimsy late game material for rapid base construction. The construction time is almost instant but as a result it takes a while to manufacture. Floors do only require 1 piece of polymer so they're very cheap. As for the stats
Cost - 5 Plasteel and 100 Chemfuel for 50 Polymer
Value - 8.9
Mass - 0.05
Stack Limit - 500
Work to Build - 0.1
Door Opening Speed - 1.4
Flammability - 0.5
HP Modifier - 0.1
Beauty - 1
However, can you tell us the following values:
That info may be useful for people who have mods that introduce resources
like Bone (cheap / fast / sturdy / non-flammable) and Ironwood (beautiful / non-flammable).
I mean, I've been looking for a Floor material that's cheap to produce and looks good.
Compacted Dirt is free and fast, but it's definitely not a looker.
I can't say Polymer is a strong contender for cheap floor producing though, due to Plasteel req,
unless floor tiles only require 1 Polymer each to build..
Oops, thanks for letting me know.
You can grab an archive of my A17 mods at the link below.
https://openload.co/f/MQ2H1PFpKg8/FSF_A17_Mods.rar
https://ludeon.com/forums/index.php?topic=29440.0
My mods will not be updated for A18 until it officially releases (probably a week or two at least). Please check my mod collection for more information on the mods compatibility status. The game said A17 saves are compatible with A18 however mods will not be. Looking through my mods a couple of them require updates. Depending on the changes required its most likely mods that will require you to do a fresh save for A18.
At this time I don't plan to change the requirements. The chemfuel cost is already quite hefty when you need to produce a large amount. I have considered increasing the chemfuel cost though because it seems a tad low in comparison to mortar shells which requires 10. I'll take another look at the cost when A18 comes and maybe even do a poll on it.
For now if you want to change the requirements you can do so fairly easily in your own copy of my mod. You can find it under
Steam\steamapps\workshop\content\294100\928368180
Open the recipe file under Defs\RecipeDefs and change the number in the count fields to change the plasteel/chemfuel requirements. You'll most likely need to redo this when I update the mod to A18.
However, I would still recomend making the polymer more expensive by making it cost more fuel per polymer. The appeal of this stuff in addition to its effeciency as a building material, in my eyes, is that it doesn't consume any rare stuff with better uses elsewhere but rather consumes a lot (a LOT) of super-common stuff (fuel made from trees/crops) that you have lying around after getting yourself established.
It would serve the duel purpose of giving you a good building material (that isn't so good aesteticly/defensivly) while also giving you something to use all the wood and excess food you don't need as much of anymore. I can see this mod going brilliantly with the mass-refining/fuel generator mods that are out there. Chemfuel would become like the black gold it is in our world rather than something completly useless.
I've played with my polymer quite a lot and it seems like the cost is in a good place. It's supposed to be fairly expensive as its intended to be a mid-late game resource. The plasteel requirement though is barely anything if anything it probably wouldn't hurt to make it cost more.
My mining base setup requires 3000 polymer thats 6 4x4 bedrooms with double beds, a large kitchen/rec room, a small freezer, a decent sized animal barn and everything floored. That costs 300 plasteel, deconstructing it gives about 50% or more of the materials back making each setup less than 150 plasteel. If you're in the stage where you can do mining expeditions a single good mining setup on a resource node with underground plasteel can pull up 5k-10k of plasteel.
Setting up a supply chain for this stuff should be a challenge but once its up it should be the most practical and dirt cheap thing in the world.
Thanks for making this mod! I hope it becomes part of the base game.
Thanks for the great mod!
In any case, I'm definitely subbed.
http://www.strawpoll.me/13057152