Darkest Dungeon®

Darkest Dungeon®

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Heroes Unchained: Occultist
   
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General: Overhauls
Class Mods: Class Tweaks
File Size
Posted
Updated
293.281 KB
20 May, 2017 @ 12:46am
27 Jun, 2018 @ 11:16am
12 Change Notes ( view )

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Heroes Unchained: Occultist

In 1 collection by Loklin
Heroes Unchained
15 items
Description
FULLY COMPATIBLE WITH CRIMSON COURT AND COLOR OF MADNESS

Heroes Unchained rebalances many stats and skills of each classes: the goal is to offer more variety by buffing the "useless" abilities while also giving every class a more unique aspect.

This mod does not intend to break the game but on the contrary to make it more balanced by creating new skill and classes synergies.

Be sure to check out my other Heroes Unchained reworks.

Feedback and ideas are greatly appreciated!

Changes Summary

2 different playstyles!
The good old healer/debuffer (no changes) and a new DMG playstyle!

404 Artorias not found: the Occultist deals more DMG but at a great cost! (hint: bring extra torches)
41 Comments
Visio Nocturna (gigantogamer) 11 Jul @ 12:04am 
Balance this mod, currently it does more bad than good
Sabotai 18 Sep, 2021 @ 5:27pm 
you buff every class, but you nerf this pretty hard smh
PRIMUS SUCKS!!! 13 Mar, 2021 @ 7:26pm 
bro just enjoy the mod
Amadeus 8 Jan, 2021 @ 10:08am 
I doubt that you didn't play blood moon or darkest difficulty for even once. i'm sorry to say this but i'm afraid you don't understand the role Occultist plays in this game at all
Amadeus 8 Jan, 2021 @ 10:05am 
OMG how could you remove the stunning skill and simply make it an AOE?! It just ruins this character! what a pity! it could have been a much better mod!
L1L ST4BB13S 21 Jul, 2020 @ 6:18am 
butchers circus breaks this any plans on fixing this and the rest of them?
Lemon 11 Dec, 2019 @ 2:52am 
Loosing the ability to reduce PROT makes this rework not worth it for me. 'Cause that's pretty much all I ever use my occultist for xP
NeVeRLiFt 5 Jul, 2018 @ 3:41pm 
If anyone wants to edit the file and add back the stun or adjust the dark values...
Steam\steamapps\workshop\content\262060\929143354\heroes\occultist
go there and open the file occultist.info.darkest in notepad and just search for the skill name Hands from the Abyss and make the level 0 version of the skill look like so.

combat_skill: .id "hands_from_abyss" .level 0 .type "ranged" .atk 80% .dmg -50% .crit 5% .launch 123 .target ~1234 .is_crit_valid True .effect "Eldritch Killer 1" "UcdOccAbyssCurse 1" .effect "Abyssal Stun 1" "UcdDarkness 1"

As you can see, you are just adding .effect "Abyssal Stun 1" to it.
For each level of the skill you will do this and just increase the 1 to a 2 and so on... with the level 4 version of the skill being a .effect "Abyssal Stun 5"

As for tweaking the dark value, just search for UcdDarkness and change the value to a 1
so for example.... "UcdDarkness 1" this will cause the skill to lower the torch light -5 for example

NeVeRLiFt 4 Jul, 2018 @ 4:31am 
At the very least can you add the stun back to the skill Hands from the Abyss or explain how it can be added back for those of us who want it back please?
NeVeRLiFt 29 Jun, 2018 @ 8:11pm 
I just wanted to ask Loklin, did you not think about what you was doing with the skill "Hands from the Abyss" ???
You know many of the best trinkets... "Demon's Cauldron" has +30% stun skill chance and the Crimson Court DLC trinket "Vial of Sand" has +20% stun skill chance.
Not the mention many other trinkets with % stun chance!
I honestly feel your mod for the Occultist has made the class worse and I'm sorry to say this, but come on you pretty much ruined the class and the only reason to even use your Occultist mod in my opinion is if you wanted to dark runs.
I hope you reconsider what you have done and take another look at the Occultist and fix it please.
Thank you for your mods and I do apologize in advance if my comment offends you... it is not my attention and I just do not understand how you could overlook this and regulate the Occultist to only being useful for dark runs. :(