Darkest Dungeon®

Darkest Dungeon®

Heroes Unchained: Occultist
41 Comments
Visio Nocturna (gigantogamer) 11 Jul @ 12:04am 
Balance this mod, currently it does more bad than good
Sabotai 18 Sep, 2021 @ 5:27pm 
you buff every class, but you nerf this pretty hard smh
PRIMUS SUCKS!!! 13 Mar, 2021 @ 7:26pm 
bro just enjoy the mod
Amadeus 8 Jan, 2021 @ 10:08am 
I doubt that you didn't play blood moon or darkest difficulty for even once. i'm sorry to say this but i'm afraid you don't understand the role Occultist plays in this game at all
Amadeus 8 Jan, 2021 @ 10:05am 
OMG how could you remove the stunning skill and simply make it an AOE?! It just ruins this character! what a pity! it could have been a much better mod!
L1L ST4BB13S 21 Jul, 2020 @ 6:18am 
butchers circus breaks this any plans on fixing this and the rest of them?
Lemon 11 Dec, 2019 @ 2:52am 
Loosing the ability to reduce PROT makes this rework not worth it for me. 'Cause that's pretty much all I ever use my occultist for xP
NeVeRLiFt 5 Jul, 2018 @ 3:41pm 
If anyone wants to edit the file and add back the stun or adjust the dark values...
Steam\steamapps\workshop\content\262060\929143354\heroes\occultist
go there and open the file occultist.info.darkest in notepad and just search for the skill name Hands from the Abyss and make the level 0 version of the skill look like so.

combat_skill: .id "hands_from_abyss" .level 0 .type "ranged" .atk 80% .dmg -50% .crit 5% .launch 123 .target ~1234 .is_crit_valid True .effect "Eldritch Killer 1" "UcdOccAbyssCurse 1" .effect "Abyssal Stun 1" "UcdDarkness 1"

As you can see, you are just adding .effect "Abyssal Stun 1" to it.
For each level of the skill you will do this and just increase the 1 to a 2 and so on... with the level 4 version of the skill being a .effect "Abyssal Stun 5"

As for tweaking the dark value, just search for UcdDarkness and change the value to a 1
so for example.... "UcdDarkness 1" this will cause the skill to lower the torch light -5 for example

NeVeRLiFt 4 Jul, 2018 @ 4:31am 
At the very least can you add the stun back to the skill Hands from the Abyss or explain how it can be added back for those of us who want it back please?
NeVeRLiFt 29 Jun, 2018 @ 8:11pm 
I just wanted to ask Loklin, did you not think about what you was doing with the skill "Hands from the Abyss" ???
You know many of the best trinkets... "Demon's Cauldron" has +30% stun skill chance and the Crimson Court DLC trinket "Vial of Sand" has +20% stun skill chance.
Not the mention many other trinkets with % stun chance!
I honestly feel your mod for the Occultist has made the class worse and I'm sorry to say this, but come on you pretty much ruined the class and the only reason to even use your Occultist mod in my opinion is if you wanted to dark runs.
I hope you reconsider what you have done and take another look at the Occultist and fix it please.
Thank you for your mods and I do apologize in advance if my comment offends you... it is not my attention and I just do not understand how you could overlook this and regulate the Occultist to only being useful for dark runs. :(
Hazelnut Pancakes 29 Jun, 2018 @ 1:58pm 
If I can complain about one thing, this removes the stun on his "Hands from the Abyss" ability, making some of his trinkets, if not partially, useless. Otherwise, I like it for everything else it changes.
Loklin  [author] 27 Jun, 2018 @ 11:47am 
Hey guys I have updated the mod and it should now work properly with the new Color of Madness DLC. I am sorry you had to wait but I haven't even tried the DLC myself yet :steamhappy:

If it doesn't work try to unsubscribe, restart steam, and then subscribe again.
If you have an in-game issue after you've done that, leave a comment.

I did not add the new abilties and stats changes from the DLC (except for the new buff you get when you crit) and I do not plan to add them anytime soon. If you want to make these changes feel free to use the files from this mod and upload your version (just put my nickname somewhere). I can also update this mod with your modifications, your work will of course be credited.
Dusk 21 Jun, 2018 @ 11:50pm 
The entire Heroes Unchained series needs to update for CoM. Please update!
Seti 27 Apr, 2018 @ 12:21pm 
can I use it on existing save?
Void 20 Apr, 2018 @ 6:42am 
I REALLY like the changes you've made.
Now using the occultist really feels like you're doing something forbidden and the torch reduction in general is a really coll idea.
My only complain is that i find kind of unfair that the knife attack ALSO reduces the torch, it makes little sense and this way the occlutist only has 1 strong attack that doesn't reduce the torch level.
Overall, great mod
Fluffy Cactus 12 Apr, 2018 @ 1:26am 
if you are gonna remove the stun abilities you should edit the trinkets made for him that buff his stun skills.
Omnibird 12 Feb, 2018 @ 8:16pm 
I think the occultist is too powerful with this mod. Hands from the abyss deals too much damage to the back row so I dont have to manage stress anymore in most cases. The cove becomes too much of a cakewalk with this psychopath. I use all your other mods and I like them, but im gonna reduce the damage rolls
for this one a little bit ;)
Chimpsky 29 Dec, 2017 @ 12:06am 
This rework is a little weird for new players since it introduced torch as a new resource to manage.
filazaf 11 Dec, 2017 @ 9:09am 
Don't work on new patch...
Ganon 15 Nov, 2017 @ 1:33pm 
He needs a bit of updating, with like most of the abilites, the new stealth remover, and his stun skill so some of his trinkets won't have awkward stun skill effect (mainly his sand vial from the Crimson Court). Over all nice, makes him less like a debuffing, chance healer and more like an Eldritch Hunter.
Lionheart753 9 Nov, 2017 @ 11:53am 
Straight up love this one. Easily the best Unchained hero. I'll be taking notes from here for my own mod!
*****id 6 Nov, 2017 @ 9:08pm 
The torchlight vs damage trade off is definitely an interesting mechanic though.
*****id 6 Nov, 2017 @ 9:07pm 
The damage buff is very powerful, perhaps too much so? On the other hand I found myself on runs were I decimated the foes but that got real precarious at the end because I was running out of torches.

That makes the unchained Occultist a very risky hero to take on long dungeon runs. He excels however at fights that take place in the dark anyways (Shambler, night time abushes including the Shieldbreaker events).
Slomes 19 Sep, 2017 @ 3:35pm 
Great mods! The champs feel way better now,
although I gotta say, "Hands from the Abyss" from Occultist is too strong.
I guess the torch -50 is supposed to counter its effectiveness, but it's still too strong for a 4 man hit. It simply deals too much dmg.
Oh and I noticed something else, but im not sure if i remember correctly.
Occultists Cauldron (trinket) is increasing the stun chance for occultist, but he doesnt have a stun anymore, making it a wasted trinket.
Maybe you could check over the class restricted trinkets,
to make sure they still fit their respective class?
Just my two coins, keep up the good work.
Cheers!
invinciblestalker 18 Sep, 2017 @ 11:14am 
please fix sacrificial stad lvl 4. The bleed effect is missing.
CinnaMoonDork 12 Sep, 2017 @ 1:14pm 
Please add more details about the changes to avoid guessing
ThiccSchnitzel 27 Aug, 2017 @ 2:53pm 
just downloaded all the mods of this collection,so to speak. aint too powerfull though, i still die horribly on radiant XD:steamsalty:
WestCheddaVille 25 Aug, 2017 @ 9:36am 
Am I blind or does this mod debuff the benefits of the demon's cauldron? The occultist no longer has a stun skill. Love the mod though!
克拉德美索 29 Jul, 2017 @ 8:23am 
Why did not the carriage be delivered to the hero after adding new effects to the hero's skill?
ps:sorry my english is not good .....
Carlival 27 Jul, 2017 @ 11:50am 
Sacrificial Stab rank 4 is missing a citation mark (") on Minor bleed, which cancels the bleed ability.
lord_faust69 18 Jul, 2017 @ 1:02am 
Are the unchained mods compatable with Pitch Black Dungeon?
Bhakto 13 Jul, 2017 @ 10:58am 
this is one of my favs on the unchained series , keep it up!:greenteam:
Loklin  [author] 27 Jun, 2017 @ 6:56am 
Well I have increased his base damage a little bit and I made no changes to the damage % of the debuff abilities so I don't really see what you mean.
KungFury 27 Jun, 2017 @ 6:35am 
For me this mod is nerfing the damage % on all debuff skills.
Just An Old Man Gaming 26 Jun, 2017 @ 12:47pm 
Great, will load it up, thanks again
Loklin  [author] 26 Jun, 2017 @ 12:33pm 
Same thing! Lines I didn't remove, you won't have any problem :)
Just An Old Man Gaming 26 Jun, 2017 @ 12:27pm 
OnsideSilver 25 Jun, 2017 @ 3:58pm 
So far he's the only one i didn't like, i can understand the -light on the summon of any kind of tentacles but on the dagger too? I had to remove this mod he was unplayable unless i wanted to do a full dark run, but since would like to play him even when the lightbulb is ON i had to turn OFF this mod.
All the others unchained are really good, i love em good work man!
Just An Old Man Gaming 25 Jun, 2017 @ 11:35am 
still having trouble with this one and the Plague Doctor but all the other Heroes Unchained: mods have loaded properly, thanks
About49Kittens 23 Jun, 2017 @ 5:31pm 
The occultist using this mod does not appear to have a stun anymore, or at least not that I can see, maybe its at the higher levels, this is not really a big deal unless you count his trinkets that have stun skill chance, which were usually already the worse trinkets, are now almost completely useless, if possible, could you re add a stun or change the stun skill chance trinkets, if so, thanks!
Sunn Bro 28 May, 2017 @ 11:57pm 
I really like the new gameplay gimmick of giving him damage boosts in exchange for stress/torchlight damage. As a pure damage class he's pretty OP now but the other negative effects make up for it.
One thing I'd suggest is to also make him an 'unholy' class that religious party members will refuse to serve with. It would make sense from a lore perspective and it would solve the workaround where you take a Vestal and an Occultist to mitigate the torchlight damage.