Tabletop Simulator

Tabletop Simulator

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HeroQuest Figures
   
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Number of Players: 1, 2, 3, 4
File Size
Posted
Updated
36.326 KB
20 May, 2017 @ 1:09am
19 Aug, 2017 @ 9:36am
2 Change Notes ( view )

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HeroQuest Figures

Description
heroquest figures
hope you enjoy as many many many of my hrs have been spent on this project. by Kapten kelz and JJ.Sch
all are tinted the colors that they came as in box.
all the base sets and expashons!
And plz if you use these in any of your mods give me a shout out :)

Custom HQ Mini's by Kaptain Kelz and jj.sch

Game System:

The Barbarian - by Kaptain Kelz
The Dwarf - by Kaptain Kelz
The Elf - by Kaptain Kelz
The Wizard - by Kaptain Kelz
Orc's - by Kaptain Kelz
Goblin's - by Kaptain Kelz
Fimir - by Kaptain Kelz
Skeleton - by Kaptain Kelz
Zombie - by Kaptain Kelz
Mummy - by Kaptain Kelz
Choas Warrior - by Kaptain Kelz
Gargoyle - by Kaptain Kelz
Chaos Warlock - by Kaptain Kelz

Against the Ogre Horde:

Ogre Warrior - by Kaptain Kelz
Ogre Champion - by jj.sch
Ogre Chieftain- by jj.sch
Ogre Lord - by jj.sch

Wizards of Morcar:

The High Mage - by jj.sch
The Necromancer - by jj.sch
The Storm Master - by jj.sch
The Orc Shaman - by jj.sch

Mage of the Mirror:

The Female Elf - by Kaptain Kelz
Elven Archer - by Kaptain Kelz
Elven Warrior - by Kaptain Kelz
Giant Wolf - by Kaptain Kelz, upload by jj.sch
The Archmage - by Kaptain Kelz

The Frozen Horror:

The Female Barbarian - by Kaptain Kelz
Ice Gremlin - by Kaptain Kelz
Yeti - by Kaptain Kelz
Polar Warbear - by Kaptain Kelz
The Frozen Horror - by Kaptain Kelz

The Mercenaries:

The Swordsman - by jj.sch
The Scout - by jj.sch
The Crossbowman - by jj.sch
The Halberdier - by jj.sch

Mentor/Morcar/Zargon - by jj.sch


thankyou JJ.sch for all your hard work https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1109247793


















*all copyrights are belong to there respective owners in no way do i clam to have created heroquest or any of its content*
Popular Discussions View All (1)
0
28 Jun, 2018 @ 7:20pm
HeroQuest Miniatures - Painted & unpainted
pemcode (evilpem)
26 Comments
damonpulse 20 Jul, 2024 @ 12:00am 
I hate to be "that guy", but half the figures broke recently. Can this be fixed?
gattomark 11 Apr, 2020 @ 6:35am 
wow
Tafoofer 30 Jun, 2018 @ 5:21am 
Sweet, good jerb!
Naveed #No2IRGC 29 Aug, 2017 @ 10:40am 
Great job! Thank youuuu
Cebi 29 Aug, 2017 @ 7:05am 
Excellent update as usual, great work @JJ.Sch!
KaptenKelz  [author] 19 Aug, 2017 @ 9:46am 
thanks JJ.Sch for your work :) updated missing figures to my set

JJ.Sch  [author] 18 Aug, 2017 @ 12:23pm 
Hello Kaptain Kelz!
Thank you for your great work, this has inspired me to make the missing figures!
Here are the missing figures in your workshop!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1109247793
ACE_Spark 25 Jul, 2017 @ 1:23pm 
Very cool, been looking for something like this!
Dissonance 22 Jul, 2017 @ 1:10pm 
Here's an incredibly basic collision mesh https://pastebin.com/raw/i7pAasHt

It's the same size as the base of the smaller models.

Just paste this in as the collider URL of your custom models and see how close you can now place them. If you want any more assistance let me know.
Dissonance 22 Jul, 2017 @ 11:04am 
Hi, great work with the scanning it's nice to see another mod making use of this technology. I just wanted to give you a little advice based on my experience making the Heroscape mod from scans. You should make a very basic collision mesh to share among the models, using the default box collider prevents the larger models being placed adjacent to each other.

For my mod I used a decimated version of the base in Heroscape, this means that the figures can always be placed adjacent to each other, of course that means that they can overlap, but for gameplay purposes placement is more important than accurate figure to figure collision. Speaking of decimation, if you start seeing lag issues in MP with a large number of models in play then you may want to consider decimating them a bit more >20k triangles is a little overkill imho.