Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for your great work, this has inspired me to make the missing figures!
Here are the missing figures in your workshop!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1109247793
It's the same size as the base of the smaller models.
Just paste this in as the collider URL of your custom models and see how close you can now place them. If you want any more assistance let me know.
For my mod I used a decimated version of the base in Heroscape, this means that the figures can always be placed adjacent to each other, of course that means that they can overlap, but for gameplay purposes placement is more important than accurate figure to figure collision. Speaking of decimation, if you start seeing lag issues in MP with a large number of models in play then you may want to consider decimating them a bit more >20k triangles is a little overkill imho.
I recorded that youtube video.
You can find an update on my set up here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917868246
I've obtained much better results this way since I recorded the video. Also I don't even need to edit anything using blender anymore since autodesk remake has everything we need.
Most important thing is to obtain very focussed pictures, but a good mobile phone should be enough.
Also the rotatory system with a photo time lapse app helps a lot when you want to scan many miniatures.
I don't know how he did it in this case, but I've stumbled upon a revealing video today that uses Autodesk Remake to do it: https://www.youtube.com/watch?v=9Z2bgrM89oE