Tabletop Simulator

Tabletop Simulator

HeroQuest Figures
26 Comments
damonpulse 20 Jul, 2024 @ 12:00am 
I hate to be "that guy", but half the figures broke recently. Can this be fixed?
gattomark 11 Apr, 2020 @ 6:35am 
wow
Tafoofer 30 Jun, 2018 @ 5:21am 
Sweet, good jerb!
Naveed #No2IRGC 29 Aug, 2017 @ 10:40am 
Great job! Thank youuuu
Cebi 29 Aug, 2017 @ 7:05am 
Excellent update as usual, great work @JJ.Sch!
KaptenKelz  [author] 19 Aug, 2017 @ 9:46am 
thanks JJ.Sch for your work :) updated missing figures to my set

JJ.Sch  [author] 18 Aug, 2017 @ 12:23pm 
Hello Kaptain Kelz!
Thank you for your great work, this has inspired me to make the missing figures!
Here are the missing figures in your workshop!

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1109247793
ACE_Spark 25 Jul, 2017 @ 1:23pm 
Very cool, been looking for something like this!
Dissonance 22 Jul, 2017 @ 1:10pm 
Here's an incredibly basic collision mesh https://pastebin.com/raw/i7pAasHt

It's the same size as the base of the smaller models.

Just paste this in as the collider URL of your custom models and see how close you can now place them. If you want any more assistance let me know.
Dissonance 22 Jul, 2017 @ 11:04am 
Hi, great work with the scanning it's nice to see another mod making use of this technology. I just wanted to give you a little advice based on my experience making the Heroscape mod from scans. You should make a very basic collision mesh to share among the models, using the default box collider prevents the larger models being placed adjacent to each other.

For my mod I used a decimated version of the base in Heroscape, this means that the figures can always be placed adjacent to each other, of course that means that they can overlap, but for gameplay purposes placement is more important than accurate figure to figure collision. Speaking of decimation, if you start seeing lag issues in MP with a large number of models in play then you may want to consider decimating them a bit more >20k triangles is a little overkill imho.
JJ.Sch  [author] 16 Jun, 2017 @ 11:19am 
Please, update this awesome Miniatures!!! Ogre, Wizzards of Morcar/Zargon, Man at Arms!
deepcut 8 Jun, 2017 @ 12:03pm 
Oh, and when you Alt zoom them, some are facing away rather than forwards. I assume this has something to do with the axis in the model file.
deepcut 8 Jun, 2017 @ 11:59am 
The elf is a bit messed up, the others seem ok though. I was thinking about trying this myself and had a look at what software is available but it all seems to be commercial.
PlayerTwo 24 May, 2017 @ 2:33am 
One of the Orc models in the boxed game has a much larger sword, to indicate 'special' Orc characters in the campaigns. Most model collections for the game seem to miss that one. Nice work so far.
KaptenKelz  [author] 23 May, 2017 @ 9:52pm 
Yes there in the works :steamhappy: in a week or so when I have time
JJ.Sch  [author] 23 May, 2017 @ 9:21pm 
Great! There is a chance that you will also upload the rest of the miniatures?
joeyvera 23 May, 2017 @ 2:24am 
@Alex, @PersianImm0rtal

I recorded that youtube video.

You can find an update on my set up here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=917868246

I've obtained much better results this way since I recorded the video. Also I don't even need to edit anything using blender anymore since autodesk remake has everything we need.

Most important thing is to obtain very focussed pictures, but a good mobile phone should be enough.

Also the rotatory system with a photo time lapse app helps a lot when you want to scan many miniatures.
KaptenKelz  [author] 23 May, 2017 @ 12:32am 
@perslanimmortal happy to help :steamhappy:
Naveed #No2IRGC 23 May, 2017 @ 12:19am 
Wow, thank you I did not know an app was available to scan 3d objects.
KaptenKelz  [author] 22 May, 2017 @ 5:42pm 
I use a combo of modeling and scanning I gess its scaning it's a I phone app called trnio will give you a good base to work off of I wish I had the $ for a lazer scanner would be sweet! And 3D printer :steamhappy:
Bando 22 May, 2017 @ 5:21pm 
@PersianImm0rtal
I don't know how he did it in this case, but I've stumbled upon a revealing video today that uses Autodesk Remake to do it: https://www.youtube.com/watch?v=9Z2bgrM89oE
Naveed #No2IRGC 22 May, 2017 @ 10:21am 
How did you get the models in the game?
Naveed #No2IRGC 22 May, 2017 @ 10:20am 
OMG, this looks fantastic! This looks just like the real peices you get with the game! Thank youuuuu. Favorited, rated and thumbs up!
darleth 21 May, 2017 @ 1:35am 
Thanks a lot...
KaptenKelz  [author] 20 May, 2017 @ 8:25am 
Yes I'm going to after a little rest and gameing :) there alittle harder to find good pictures to go off of. But I'm happy you like them :) my favorite by far is the gargoyle he came out so nice.
Kagekaze 20 May, 2017 @ 5:08am 
Nicely done! I'm assuming they're all crafted by hand, so thank you for the hard work. Are you intending to do some of the UK figurines such as the other Ogres and the Mages of Morcar?