XCOM 2
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Medikit Expansion
   
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Tags:  gameplay
File Size
Posted
Updated
127.316 KB
20 May, 2017 @ 12:18pm
15 Jun, 2017 @ 7:38am
5 Change Notes ( view )

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Medikit Expansion

In 2 collections by RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 items
RealityMachina's War of the Chosen Mods
97 items
Description
Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits.

Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Though I guess you could use it to help SPARKs if you want.

Revive charge will not combine with Revival Protocol: you'll have to get up close and revive someone with it. Same with the robotics-only heal.

For War of the Chosen users, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749119489
20 Comments
Emily 18 Oct, 2022 @ 2:42am 
Yep, the robo-healing ability is infinite, only uses a charge when healing/stabilising a regular soldier. Shame, this looked like a good mod but it's broken and the alternatives are WOTC-only.
SupremeMorpheus 29 Jul, 2019 @ 4:32pm 
For those concerned about this mod's age, there is an updated one by the same author here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749119489
Side note: thanks @RealityMachina for your simple yet brilliant mods! I have no idea how many of them I have on, but it's a lot, and each one is a must-have on all my campaigns now
Haybusa 30 Apr, 2019 @ 4:53pm 
@RealityMachina Do these recent comments hold truth or it's just something on their end. I would like to use this mod for my HK Droids but I'm certain since this mod seems aged.
Dex 1 Nov, 2018 @ 9:43am 
I can confirm that the robotic nanite heal has infinite charges despite saying it only has one.
Teridax 11 Apr, 2018 @ 3:43pm 
For me robo-heal does not consume ability charge, while stabilize and regular heal do consume robo-heal's charge (unsure whether that's intended or not).

Only other mods in my load order that have anything to do with medkits are A Better Advent and Revival Protocol Fixes.
teh1archon 8 Sep, 2017 @ 9:16am 
WotC update please?
TROYTRON INDUSTRIES 15 Jun, 2017 @ 6:48am 
Cheers on the fast response, but the Revive ability still isn't working after the latest update.

The AOE preview appears now, but the ability still refuses to acknowledge disoriented / panicked troops nearby and won't light up.
TROYTRON INDUSTRIES 14 Jun, 2017 @ 2:28am 
I'd like to report that the Revive ability isn't usable for me at the moment.

The ability appears in the bar, but the Medikit AOE preview doesn't appear when I select it, and even with disoriented / stunned / unconscious XCOM soldiers nearby, it says "No targets available". Haven't tried it with a panicked troop yet. Even using TTC to put soldiers on the same tile doesn't work.

LW2 1.4, Win7, have the LW2 Field Medic and Stabilize Me! mods enabled.
Militus Immortalis 13 Jun, 2017 @ 6:03am 
Thanks guys, I replied in the thread to not spam it up here. Any chance you can reply there too? Thanks so much! <3
=[NK]= Col. Jack O'Neil 12 Jun, 2017 @ 3:23pm 
Community + lw2 don't need to have anything edited now

Suit upgrade might not be compatible

There's a lw2 realistic armor that works, all units gain xp works

Robo integrated show me the skills (has a mcm box to be ticked in its options)