XCOM 2
Medikit Expansion
20 Comments
Emily 18 Oct, 2022 @ 2:42am 
Yep, the robo-healing ability is infinite, only uses a charge when healing/stabilising a regular soldier. Shame, this looked like a good mod but it's broken and the alternatives are WOTC-only.
SupremeMorpheus 29 Jul, 2019 @ 4:32pm 
For those concerned about this mod's age, there is an updated one by the same author here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749119489
Side note: thanks @RealityMachina for your simple yet brilliant mods! I have no idea how many of them I have on, but it's a lot, and each one is a must-have on all my campaigns now
Haybusa 30 Apr, 2019 @ 4:53pm 
@RealityMachina Do these recent comments hold truth or it's just something on their end. I would like to use this mod for my HK Droids but I'm certain since this mod seems aged.
Dex 1 Nov, 2018 @ 9:43am 
I can confirm that the robotic nanite heal has infinite charges despite saying it only has one.
Teridax 11 Apr, 2018 @ 3:43pm 
For me robo-heal does not consume ability charge, while stabilize and regular heal do consume robo-heal's charge (unsure whether that's intended or not).

Only other mods in my load order that have anything to do with medkits are A Better Advent and Revival Protocol Fixes.
teh1archon 8 Sep, 2017 @ 9:16am 
WotC update please?
TROYTRON INDUSTRIES 15 Jun, 2017 @ 6:48am 
Cheers on the fast response, but the Revive ability still isn't working after the latest update.

The AOE preview appears now, but the ability still refuses to acknowledge disoriented / panicked troops nearby and won't light up.
TROYTRON INDUSTRIES 14 Jun, 2017 @ 2:28am 
I'd like to report that the Revive ability isn't usable for me at the moment.

The ability appears in the bar, but the Medikit AOE preview doesn't appear when I select it, and even with disoriented / stunned / unconscious XCOM soldiers nearby, it says "No targets available". Haven't tried it with a panicked troop yet. Even using TTC to put soldiers on the same tile doesn't work.

LW2 1.4, Win7, have the LW2 Field Medic and Stabilize Me! mods enabled.
Militus Immortalis 13 Jun, 2017 @ 6:03am 
Thanks guys, I replied in the thread to not spam it up here. Any chance you can reply there too? Thanks so much! <3
=[NK]= Col. Jack O'Neil 12 Jun, 2017 @ 3:23pm 
Community + lw2 don't need to have anything edited now

Suit upgrade might not be compatible

There's a lw2 realistic armor that works, all units gain xp works

Robo integrated show me the skills (has a mcm box to be ticked in its options)
Deacon Ivory 12 Jun, 2017 @ 9:07am 
@Militus - first of all, holy cow that's a lot of mods. Here are the only ones that I think that you need to watch out for:

* I don't know if Show me the skills and Robojumper's squad select work together

* Make sure that all of your weapon mods work with LW2.

* Make sure that you understand what you need to do to use the X2 Community highlander with LW2. Read the description.

* These mods are questionable; Suit upgrading, Use My Class, Advanced Modular Weapons, ADVENT Officer - Call Reinforcements, More Armor Customization Options, Elerium Grounds

* [LW2 Enhanced] All Soldiers Gain XP and Realistic Armor Reloaded [LW2] currently seem to be broken

* You don't need "Full character customization from the start" or Skulljack feedback fix they are included in LW2

Otherwise your list look good.



=[NK]= Col. Jack O'Neil 11 Jun, 2017 @ 7:52am 
Most of them will work, don't think elerium cores does. There's a mod that has most of the weapons. There's a comment in the comments with a paste bin for ini edits

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=848352589&searchtext=Weapon+rebalance

Get the alternate mod launcher and notepad ++

I run close to 500 mods and have minimal problems
Militus Immortalis 9 Jun, 2017 @ 9:29am 
I'm not sure where to ask anymore, I've tried Nexus forums and on Steam, but nobody can give me a full answer.. I'd like to start a full clean game, but I want to know everything I have right now is safe. I figure, you are amazing at modding, is there any chance if you'd be willing to check my list? https://steamhost.cn/steamcommunity_com/app/268500/discussions/2/1291817837623588163/?tscn=1496602890
Dęąth Viper 1 Jun, 2017 @ 6:32pm 
@Sharblue
dont ruin it man
Sharblue 29 May, 2017 @ 10:41am 
Hey, I have a "bug" : Revive works even when not at close range.

So I can use it on a unit on the other side of the map. It does the manual heal animation (no Gremlin), but yeah, that's a bit OP for now...

Is it normal?
ferret 21 May, 2017 @ 3:46am 
I have a mod that gives an additional medkit use to soldiers, would this mod change that at all?
SevTheHunter321 20 May, 2017 @ 8:08pm 
@Salkin51113
It's the HK series droids from SW KOTOR and SWTOR from Reality''s mod Allies Unknown Species(?) Mod: HK-Series Droids
Fischy 20 May, 2017 @ 3:57pm 
what mod does Hunter-Killer Droids have?
dstone2 20 May, 2017 @ 2:12pm 
Thou art a mod god.
Dragon32 20 May, 2017 @ 1:06pm 
Much, much needed alternative to Revival Protocol. Thanks, RealityMachina.

And love the tags. Again.