XCOM 2
114 evaluări
Medikit Expansion
   
Premiază
Adaugă la preferate
Preferat
Elimină din preferate
Etichete:  gameplay
Dimensiunea fișierului
Postat
Actualizat
127.316 KB
20 mai 2017 la 12:18
15 iun. 2017 la 7:38
5 jurnale de actualizare ( vizionare )

Abonează-te pentru a descărca
Medikit Expansion

În 2 colecții create de RealityMachina
RealityMachina's Mods (and the occasional other mod you should try)
65 obiecte
RealityMachina's War of the Chosen Mods
97 obiecte
Descriere
Adds a one-use revive charge (organic only), and a robotics-only heal (one charge) to medikits and nanomedikits.

Meant to help keep Geth and Hunter-Killer Droids from my mods alive in the field. Though I guess you could use it to help SPARKs if you want.

Revive charge will not combine with Revival Protocol: you'll have to get up close and revive someone with it. Same with the robotics-only heal.

For War of the Chosen users, go here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749119489
20 comentarii
Emily 18 oct. 2022 la 2:42 
Yep, the robo-healing ability is infinite, only uses a charge when healing/stabilising a regular soldier. Shame, this looked like a good mod but it's broken and the alternatives are WOTC-only.
SupremeMorpheus 29 iul. 2019 la 16:32 
For those concerned about this mod's age, there is an updated one by the same author here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1749119489
Side note: thanks @RealityMachina for your simple yet brilliant mods! I have no idea how many of them I have on, but it's a lot, and each one is a must-have on all my campaigns now
Haybusa 30 apr. 2019 la 16:53 
@RealityMachina Do these recent comments hold truth or it's just something on their end. I would like to use this mod for my HK Droids but I'm certain since this mod seems aged.
Dex 1 nov. 2018 la 9:43 
I can confirm that the robotic nanite heal has infinite charges despite saying it only has one.
Teridax 11 apr. 2018 la 15:43 
For me robo-heal does not consume ability charge, while stabilize and regular heal do consume robo-heal's charge (unsure whether that's intended or not).

Only other mods in my load order that have anything to do with medkits are A Better Advent and Revival Protocol Fixes.
teh1archon 8 sept. 2017 la 9:16 
WotC update please?
TROYTRON INDUSTRIES 15 iun. 2017 la 6:48 
Cheers on the fast response, but the Revive ability still isn't working after the latest update.

The AOE preview appears now, but the ability still refuses to acknowledge disoriented / panicked troops nearby and won't light up.
TROYTRON INDUSTRIES 14 iun. 2017 la 2:28 
I'd like to report that the Revive ability isn't usable for me at the moment.

The ability appears in the bar, but the Medikit AOE preview doesn't appear when I select it, and even with disoriented / stunned / unconscious XCOM soldiers nearby, it says "No targets available". Haven't tried it with a panicked troop yet. Even using TTC to put soldiers on the same tile doesn't work.

LW2 1.4, Win7, have the LW2 Field Medic and Stabilize Me! mods enabled.
Militus Immortalis 13 iun. 2017 la 6:03 
Thanks guys, I replied in the thread to not spam it up here. Any chance you can reply there too? Thanks so much! <3
=[NK]= Col. Jack O'Neil 12 iun. 2017 la 15:23 
Community + lw2 don't need to have anything edited now

Suit upgrade might not be compatible

There's a lw2 realistic armor that works, all units gain xp works

Robo integrated show me the skills (has a mcm box to be ticked in its options)