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Moritz´s EnergySolutions[B18]
   
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1.835 MB
21 May, 2017 @ 9:19pm
15 Dec, 2017 @ 9:26am
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Moritz´s EnergySolutions[B18]

Description
A mod focused on futuristic space technology.

This mod add some buildings for energy, a nuclear reactor, generates energy from uranium

75 uranium run for 3 seasons at 10kW

the nuclear reactor generates a lot of heat
the nuclear reactor may explote on damage, it will cause a huge and powerfull explotion

This mod may not be finished but i already upload it so i can update it easy in my pc and laptop
27 Comments
cmotes 30 Jan, 2024 @ 4:25pm 
ok
Thundercraft 3 Nov, 2018 @ 8:50am 
I agree with Denchik457: Uranium is a very rare resource. I don't remember the last time I was able to find and mine some from a map. Usually, we have to rely on certain traders. Even if they carry it, uranium is rather expensive and they don't have a large stock of it.

So, yes: Please consider reducing the fuel consumption to 50 uranium for 4 seasons. If you think that's OP, then consider how other mods do it.

The RTGs , for example, produce 750w, yet the uranium is a one-time building material cost as it does not need replacing. Fueled Nuclear Power Generators has 4.5kW and 1.5kW with a one-time uranium build cost. It also has a whopping 25kW reactor that actually consumes uranium, but it only consumes 250 units over the course of 15 years...
red10ish 22 Sep, 2018 @ 4:26am 
Is there gona be an update or a new mod? please let me know thank you
sigmaMGE 2.0 17 Dec, 2017 @ 12:50pm 
uranium is very scarce resource, and it would be nice to reduce the consumption of fuel....To do 50 uranium = 4 seasons
Galzein  [author] 8 Dec, 2017 @ 6:39am 
lol you did commented the same for the 3 mods xD
Fendryk 4 Oct, 2017 @ 4:07pm 
I'm so used to this mod that I actually forgot that Chemfuel generators aren't vanilla! Easily an essential mod. I find myself making Chem gens every playthrough.
Hex: ecute Order 66 23 Jun, 2017 @ 7:39pm 
k, thanks.
Galzein  [author] 23 Jun, 2017 @ 4:59pm 
yhea you need to reseatch to get the generators
Hex: ecute Order 66 22 Jun, 2017 @ 5:18am 
Since the default colonists start with fueled generators, solar panels, and wind turbines, shouldn't these more advanced power sources be something that you have to research?
Or do you have to research it and it's just not mentioned here?
(You shouldn't discover Nuclear power when you research Electricity, just saying).