Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civilization Traits x10
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
607.340 KB
23 May, 2017 @ 2:12pm
11 Dec, 2023 @ 10:34am
63 Change Notes ( view )

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Civilization Traits x10

In 1 collection by Soya Suki
x10 mods
5 items
Description
This mod scales all traits of leaders and civilisations by 10. So every trait is 10 times stronger, bigger, and more powerfull. Guaranteed very balanced.

This mod is in ENGLISH and GERMAN (incomplete).

Because this mod alters almost every trait/unit/building in the game (see list below), it is incompatible with a lot gameplay changing mods, UI mods and such should be fine.

Works with or without the DLC/Mods.

For other 10x mods, check out zzz/Siuwa's Wondersx10, HaoJun0823's 10xPantheon, WindFly's Governors' Abilities 10x and zzz's Suzerian x 10.

I also made a x3-version, which scales everything by a factor of 3.

Incomplete list:
America
-legacy bonuses ten times faster
-P51: +29 ATK, +20 Range, +500% experience
-FilmStudio: +1000 Tourism
-Corollary: +29 Str on Home, +10 Appeal for National Park
-Rough Rider: +500% STR on home continent, +44 on hills
Arabia
-+10 science for each converted city
-Madrasa +14 science
-Saladin: Faith purchase cost 1%, +100% output of worship buildings
Brazil
-10 Adjecency Bonus for rainforests
-Minas Geraes: 104 Melee, 114 Ranged
-Carneval: Cost=1, Entertainment 11, 10 Great Person points
-Pedro: 90% Refund for Great People
China
-95% Eureka and Inspiration Bunus
-Wall 25 Defense, +10 Gold and Culture
-Crouching Tiger: 84 Ranged and Cost=55
-Qin: Builders +10 charges and complete wonders 80%
Egypt
-+405% to wonder and district production, if build next to river
-Sphinx: +10 culture, +10 faith (+20, if next to wonder), +10 appeal
-Chariot Archer: +12 Movement
-Cleopatra: trade routes outgoing +40 Gold, incoming +20 gold, +20 food
England
-10 free melee units on other continent
-9 slots in museum, 3 archeologists (can't do more, withoud bugging UI)
-Seadog: 10 base moves
-Dock: +10 movement, 20 gold from trade, cost=1
-Redcoat: +100 STR in foreign continent
France
-Chateau: +20 Culture, +10 Appeal, +20 Culture, if next to wonder, +10 gold if next to lux
-res. wonders 90% complete
-10 times tourism
-Imp. Guard +44 STR on home continent
-Catherine: +10 spies and +10 dipl. vis.
Germany
-can build +10 districs
-Hansa: +10 Adjecency to ressource and districs, +20 to commercial hub
-U-Boot: +44 STR, +10 sight range
-Babarossa: +36 vs city states, +10 Military slots
Greece
+10 Wildcard slots
-Acropolis: Cost=1, +20 Adjecency for centre
-Hoplite: +44 STR if near other Hoplite (removed for now, caused crashes on windows)
-Gorgo: 500% culture of defeated unit strength
-Pericles +50% Culture per city state
India
-Stepwell: 20 Housing, 10 Food, +10 food if farm, +10 faith if holysite
-Varu: -29 STR to enemies (stackable!), 1 Move, 64 STR, 12 sight, 480 cost
-Ghandi: 10 fold War weeariness on enemy
-50 faith per known civ with religion
Japan
-10 adjacent district bunus
-Electronnic Factory: 13 Bunus to cities in 6 radius, 40 cuture
-Samurai: 66 STR, 63 cost
-Divine Wind: +1000% Production of holy site, encampment and theater, +29 STR on coast and shallow water
Kongo
-10x artist and musician points, +40 Gold +20 Food, +20 Food from great works, 9 slots in palace (more breaks UI)
-Mbanza: +40 Gold, +20 Food, Cost=1
-Nagao: 100 ranged defense
-10 free apostles on mbanza and theater district build
Norway
-Stave Church: 10 fait adjecency
-berserker: 20 Movement in enimy territory, +36 when attacking, -36 when defending
-Harald:
-Longship: 54 Combat, 10 coast movement
Rome
-Bath: Cost=1, Housing 20, Entertainment 10
-Legion: 51 Combat, 10 Charges, 290 cost
-Fort: 25 Def
-10 Gold on traderoutes
-Trajan: 10 free Buildings in new City
Russia
-new cities start with 26 tiles
-+10 faith and production on tundra
-Lavra: Cost=1, 10 great person production
-Cossack: Cost=430, 91 STR, +29 STR in own territory
-Peter: traderoutes give +1 science
Scythia
-10 extra light cavalry
-Kurgan: +10 Faith. +10 Gold, per pasture +10 Faith
-Horse Archer: more cost, 10 range, weak melee
-Tomyris: heal 100 after kill, 29 bonus vs wounded
Spain
-Mission: 20 Faith, +20 if on different continent, +20 if next to campus
-Conquisitor: +44 STR, if with Missionary
-+10 gold and production on demestzic, +40 gold on international routes
-phillip: 10 extra spanish inquisitions and +25 str against other religions
Sumeria
-Ziggurat: 20 science,
-Warcart: cost=5, for early Spam
-Gilgamesh: Levy discout= 100
-experience for all units within 50 tiles
Aztecs
Australia

Poland

Macedonia

Persia

Nubia

Indonesia

Khmer

all Rise and Fall and Gathering Storm Civs

IMPLEMENTED MOD CIVS:
JFD's The Empire: Civlization and Leader Packs
-India
-Germany
-France
Konosuba Aqua
Konosuba Megumin
No Game No Life - Imanity Civilization
Civ of the Rings

Notes:
The bonuses to combat strength are scaled in such a way, that the difference to damage dealt is tenfold. A bonus of +5 increases damage dealt by 22%, so with the x10-mod it should increase by 220%.
A bonus of +5 from a vanilla then increases to +29.

Inspired by JFD's BalanceGoldPrime++ and the x10 mods for TF2.
Popular Discussions View All (3)
44
6 Aug @ 8:12pm
PINNED: Report Errors
Soya Suki
39
20 Apr, 2021 @ 10:06pm
Desired Features or Civs from Mods
Soya Suki
1
25 Oct, 2019 @ 4:13pm
Regarding Arabia
Siuwa
260 Comments
Snooze 24 Dec, 2024 @ 6:43pm 
plsss make it compatible with GS! please!!!!
skyking420177 3 Dec, 2024 @ 8:21am 
Bro I love your mod it's so cool but please please pleaseee make it compatible with GS!!
Ender_Gast 30 Jul, 2024 @ 5:47am 
kinda sad that it doesn't work with gathering storm, but the mod is great fun overall
Topas 27 Jun, 2024 @ 4:41am 
for some reason age of steam victoria doesn't get +20 production on strat recourses
-1 Stability Hit 8 Jun, 2024 @ 7:30am 
this is totally unhinged and i'm addicted
Protein_Folder 24 May, 2024 @ 8:05pm 
YES! This was unironically my favorite way to play civ 5, go spain and hit wonders first it was glorious. Can't wait to try it
L0L2G0D5 27 Apr, 2024 @ 9:33pm 
It works with rise and fall but not gathering storm it seems
L0L2G0D5 10 Apr, 2024 @ 10:39pm 
well done for continuing to update this it's appreciated
ТРАНСТАНКИСТ 19 Mar, 2024 @ 9:27am 
Also tried to fix Theodora not giving 10 times culture from Holy Sites adjacency/ Found error in inserting function:

insert into ModifierArguments (ModifierId, Name, Value)
values ('THEODORA_CULTURE_HOLY_SITE_1', 'YieldTypeToMirror', 'DISTRICT_IS_HOLYIELD_FAITHY_SITE')

"YieldTypeToMirror" should be "YIELD_FAITH" in all nine copies.

Sadly, it doesn't fix the issue. I don't have enough brains to figure it out. Maybe this "yield morror copies" approach doesn't work, idk...
ТРАНСТАНКИСТ 19 Mar, 2024 @ 9:23am 
Small balance fix for Montezuma in 'TraitsDLC.sql' file:

from:
--Tlachtli
UPDATE Building_YieldChanges
SET YieldChange = 20
WHERE BuildingType='BUILDING_TLACHTLI';

to:
--Tlachtli
UPDATE Building_YieldChanges
SET YieldChange = YieldChange * 10
WHERE BuildingType='BUILDING_TLACHTLI';

Tlatchli gives 2 yields with different values, therefore 20 faith and 10 culture:
<Building_YieldChanges>
<Row BuildingType="BUILDING_TLACHTLI" YieldType="YIELD_FAITH" YieldChange="2"/>
<Row BuildingType="BUILDING_TLACHTLI" YieldType="YIELD_CULTURE" YieldChange="1"/>
</Building_YieldChanges>