Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civilization Traits x3
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
317.351 KB
27 Jun, 2017 @ 6:03am
21 Oct, 2022 @ 3:21am
17 Change Notes ( view )

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Civilization Traits x3

Description
This mod scales all traits of leaders and civilisations by 3. So every trait is 3 times stronger, bigger, and more powerfull. Guaranteed very balanced.

Because this mod alters almost every trait/unit/building in the game, it is most likely incompatible with most gameplay changing mods, UI mods and such should be fine.

This is a fork of my civ traits x10 mod

Incomplete list:
America
-legacy bonuses 3 times faster
-P51: +13 ATK, +6 Range, +100% experience
-FilmStudio: +300 Tourism
-Corollary: +13 Str on Home, +3 Appeal for National Park
-Rough Rider: +500% culture kill, +44 STR on hills
Arabia
-+3 science for each converted city
-Madrasa +7 science
-Saladin: Faith purchase cost 3%, +30% output of worship buildings
Brazil
-3 Adjecency Bonus for rainforests
-Minas Geraes: 83 Melee, 93 Ranged
-Carneval: Cost=8, Entertainment 4, 3 Great Person points
-Pedro: 51% Refund for Great People
China
-74% Eureka and Inspiration Bunus
-Wall 10 Defense, +3 Gold and Culture
-Crouching Tiger: 63 Ranged and Cost=126
-Qin: Builders +3 charges and complete wonders 39%
Egypt
-+152% to wonder and district production, if build next to river
-Sphinx: +3 culture, +3 faith (+6, if next to wonder), +3 appeal
-Chariot Archer: +5 movement
-Cleopatra: trade routes outgoing +12 Gold, incoming +6 gold, +6 food
England
-3 free melee units on other continent
-9 slots in museum, 3 archeologists (can't do more, withoud bugging UI)
-Seadog: +3 base moves
-Dock: +3 movement, 6 gold from trade, cost=8
-Redcoat: +23 STR in foreign continent
France
-Chateau: +6 Culture, +3 Appeal, +6 Culture, if next to wonder, +3 gold if next to lux
-res. wonders 49% complete
-3 times tourism
-Imp. Guard +23 STR on home continent
-Catherine: +3 spies and +3 dipl. vis.
Germany
-can build +3 districs
-Hansa: +3 Adjecency to ressource and districs, +6 to commercial hub
-U-Boot: +23 STR, +3 sight range
-Babarossa: +17 vs city states, +3 Military slots
Greece
-+3 Wildcard slots
-Acropolis: Cost=8, +6 Adjecency for centre
-Hoplite: +23 STR if near other Hoplite (removed for now, caused crashes on windows)
-Gorgo: 150% culture of defeated unit strength
-Pericles +15% Culture per city state
India
-Stepwell: 6 Housing, 3 Food, +3 food if farm, +3 faith if holysite
-Varu: -8 STR to enemies (stackable!), 1 Move, 5 STR, 5 sight, 200 cost
-Ghandi: 3 fold War weeariness on enemy
-15 faith per known civ with religion
Japan
-3 adjacent district bunus
-Electronnic Factory: 6 Bunus to cities in 6 radius, 12 cuture
-Samurai: 51 STR, 131 cost
-Divine Wind: +300% Production of holy site, encampment and theater, +13 STR on coast and shallow water
Kongo
-3x artist and musician points, +12 Gold +6 Food, +6 Food from great works, 9 slots in palace (more breaks UI)
-Mbanza: +12 Gold, +6 Food, Cost=8
-Nagao: 23 ranged defense
-3 free apostles on mbanza and theater district build
Norway
-Stave Church: 3 faith adjecency
-berserker:6 Movement in enemy territory, +17 when attacking, -17 when defending
-Harald:
-Longship: 38 Combat, 6 coast movement
Rome
-Bath: Cost=8, Housing 6, Entertainment 3
-Legion: 46 Combat, 3 Charges, cost 150
-Fort: 10 Def
-3 Gold on traderoutes
-Trajan: 3 free Buildings in new City
Russia
-new cities start with 12 tiles
-+3 faith and production on tundra
-Lavra: Cost=8, +3 great person production
-Cossack: Cost=360, 75 STR, +13 STR in own territory
-Peter: traderoutes give +1 science
Scythia
-3 extra light cavalry
-Kurgan: +3 Faith. +3 Gold, per pasture +3 Faith
-Horse Archer: more cost, 3 range, weak melee
-Tomyris: heal 87 after kill, 13 bonus vs wounded
Spain
-Mission: 6 Faith, +6 if on different continent, +6 if next to campus
-Conquisitor: +23 STR, if with Missionary
-+10 gold and production on demestzic, +12 gold on international routes
-phillip: 3 extra spanish inquisitions and +10 str against other religions
Sumeria
-Ziggurat: 6 science,
-Warcart: cost=40, for early Spam
-Gilgamesh: Levy discout= 87%
-experience for all units within 15 tiles
Aztecs
-Builders complete distict 49%
-Tlachtli: 6 faith, 3 Great General points
-Eagle Warrior: 39 STR, 110 cost
-Montezuma: +3 STR per luxury, 6 extra amenities per luxury
Australia
-Digger: +23 STR on coast, +13 on abroad
-Outback Station: +3 food, +3 prod, +3 food for adj pastuire, +3 food abd +3 prod with civs
-9 housing on coastal cities, districs bonuses +3 on charming, +9 on breathtaking
-Curtin: +300% production on war declared
Poland
-Hussar: Made stronger (65 STR)
-Sukiennice: +6 prod on in trade, 12 gold on domestic
-Jadwiga: 6 faith 6 culture and 12 gold for relic
Macedonia
-3 inspirations/ eureka when capturing appropriate city
-Hypapist: 150% support, 13 STR siege
-Hetaroy: 15 general GPP, 13 bonus if with general
-basilikoi: 75% unit production to science
Persia
-3 gold and 3 culture for internal routes, roads 3 times more advanced
-Immortal: 46 STR, cost 120
-Paradaeza: Appeal 6, 6 Gold, 3 Culture, 3 for adj holy and theater, 3 culture with dipolmatic service
-Cyrus: 6 Movement on surprise war
Nubia
-Ta Seti: +150% Production for ranged units, +150% EXP for ranged , +3 prov over strategic mines, +6 gold for luxury mines
-Pyramid: +3 Faith, +3 district adjenency bonuses
-Pitati: 90 Cost, 21 STR, 38 Ranged, 5 Movement
-Aminatore: +60% District production, +120% if near pyramid near citycenter
Indonesia
-Coast and lake provide +103bonus for adjacent districs.
-Jong: 7 move and +13 strenth when in formation
-Gitarja: +6 to city center if adjacent to lake and coast.
-Kampung: +3 production and housing. +3 food for each adjacent fish boat. +3 production, housing and tourism for future tech researched.
Khmer
-+12 faith and amenities for city with aqueduct. Farms provide +6 food if adjacent to aqueduct.
-Jayavarman VII: Holy site +6 food and 3 housing if on river.
-Dormey: Considered as better catapult. 67 melee strenth and 79 bombard strenth.
-Prasat: +3 relic slots.
All civs from Rise & Fall
IMPLEMENTED MOD CIVS:
JFD's The Empire: Civlization and Leader Packs
-India Ajatasattu
-Germany
-France
Railgun Misaka
Konosuba Aqua
Konosuba Megumin
No Game No Life - Imanity Civilization
Civ of the Rings.

Notes:
The bonuses to combat strength are scaled in such a way, that the difference to damage dealt is threefold. A bonus of +5 increases damage dealt by 22%, so with the x3-mod it should increase by 66%.
A bonus of +5 from a vanilla therefore increases to +13.


Inspired by JFD's BalanceGoldPrime++ and the x10 mods for TF2.
57 Comments
Soya Suki  [author] 26 Feb @ 8:58am 
@Melvorus
Sorry 🙇‍♀️🙇‍♀️🙇‍♀️
I did not do as I promised

Still alive... But too busy applying for a new job to work on this rn
It's on my ever increasing todo-list
Melvorus 15 Feb @ 7:43am 
Don´t know how dead the mod is (18 months since last message) but you think you will ever update the mod?
Kanzlerjäger 6 Jul, 2023 @ 4:53pm 
Cool to hear an update is coming soon! Its not currently compatible with gathering storm, it refuses to load.
Tuttar 21 Jun, 2023 @ 1:44pm 
most of the leader abilities aren't upgraded x 3 for me, would love to see the mod being updated to make them work again because I really like playing with this mod
Soya Suki  [author] 11 Jun, 2023 @ 10:38am 
Good news! I will start working on it again.

Spiffing Brit dropped a video starring the x10-mod 🤩🤩🤩

So I'm super excited to update that one. I'll also push a new x3 alongside it. So update coming soon!
darkpalidi 9 Mar, 2023 @ 2:40pm 
is this ever going too be updated?
darkpalidi 27 Apr, 2022 @ 5:32pm 
Is this going to be updated? some of just not working lately.
몰려드는폭풍 확장팩에서 사용 불가
中二痛患者 24 Mar, 2022 @ 8:50pm 
request an update
Mr E 5 Oct, 2021 @ 8:54am 
Has this been fixed/updated yet? I'm dying to try it out