Sid Meier's Civilization VI

Sid Meier's Civilization VI

124 ratings
Even Moar Units! Macedon and Persia
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
116.264 MB
26 May, 2017 @ 11:53am
12 Feb, 2018 @ 2:21am
12 Change Notes ( view )
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Even Moar Units! Macedon and Persia

In 1 collection by Deliverator23
Moar Units Complete
5 items
Description
Four new unique units, two for Macedon and two for Persia.

Ballistra
Macedonian unique Catapult replacement. +17 versus non-District tiles (negating the normal Siege penalty) and -10 versus District tiles.

Pezhetairos
Macedonian unique Spearman replacement. Stronger than Spearman and receives +10 Combat Strength versus Melee units (negating the usual penalty).

Cataphract
Persian unique Classical era heavy cavalry unit. Strength 39, upgrades to Knight.

Phoenician Warship
Persian unique Naval unit. Replaces Galley. +5 Combat Strength when attacking. Also gives +5 Combat Strength to adjacent land units and +2 movement if they start their turn in an adjacent tile.

Credits:
Icons by janboruta.
Uses Ballista model from Civilization 5.
Uses elements from the Medieval 2: Total War mod Europa Barbarorum II.
Popular Discussions View All (1)
1
30 Jul, 2017 @ 9:20am
Still not working for my game
Hellrick
50 Comments
Basil_oz 13 Feb, 2018 @ 6:15am 
@Deliverator23: Actually, I just had a look at what the difference was between the old modinfo file and the updated one in the zip file. It was the loadorder line. So instead of just loading in the new file in the Macedon directory (because the other DLC mods were working), I did them for all of the DLC folders and... Houston, we have lift-off!

Thanks for your help @Deliverator23. Your continued work on these mods for quite a few years now is marvelous and is truly appreciated.

Now all I have to do is wait for CQUI to finish with the update of their mod, and I'll be as a happy as a pig in mud!
Deliverator23  [author] 13 Feb, 2018 @ 5:51am 
@Basil_oz: Have you checked the Database.log which is found at My Documents/My Games/Sid Meier's Civilization VI/Logs. This will tell you what the issue is.
Basil_oz 13 Feb, 2018 @ 5:40am 
@Deliverator23: I downloaded and loaded the Macedon & Persia folder with the modinfo file (I didn't touch the other DLC folders as they are actually working) but still have the dump to main menu issue.

Originally all the Moar units were doing it until I ran the DLC Load Order Fix for R&F executable and it fixed all but the Macedon/Persia mod. This DLC just wants to be difficult. lol
Deliverator23  [author] 13 Feb, 2018 @ 3:41am 
@Basil_oz: Macedon & Persia is working for me and I can build all the addtional units OK. Chances are you are coming up against the Rise & Fall vs DLC load order bug: https://www.reddit.com/r/civ/comments/7x8l5g/civ_6_rise_fall_dlc_momentillustrations_database/
Basil_oz 12 Feb, 2018 @ 6:49am 
Have put this in comments on the Moar Units mod discussion.

Since the R&F update, all of the Moar unit mods now seem to work except for the Macedon & Persia mod. Thanks for all your hard work in creating and maintaining these great mods.
IamLegend 12 Feb, 2018 @ 3:46am 
Greatly appreciated that the mod gets updated. The MOAR unit mods belong to my most favorite mods. I hope the work done on the mods will still become accessable whenever Deliverator finds himself unable to continue his work. Its most likely the modding community will work on full spead once firaxis is done developing the game. At least that is what i`m hoping/expecting for the future
KelticKiai90 20 Sep, 2017 @ 6:19am 
Love this mod man, if you're going to add more units in the future can I suggest a ranged cavalry unit for Persia like Pathian Horse Archer or Savaran Cavalry to further augment their Cataphracts and for Macedon Rhodean Slinger or Cretean Archer for their ranged Infantry?
KrumStrashni 25 Aug, 2017 @ 2:50pm 
@Deliverator23 One more thing...this is probably not the best place to ask, but is there a way ships can be increased slightly in size?
Deliverator23  [author] 25 Aug, 2017 @ 5:53am 
@KrumStrashni At some point I might look into a fix for it. It is something that should be fairly easy to fix in the Units.artdef.
KrumStrashni 25 Aug, 2017 @ 3:02am 
@Deliverator23 Thanks. I also assumed so, but it would not hurt asking. I have 15+ mods mounted, so it would be a nightmare to eliminate them one by one to see what causes the issue. It is reassuring at least that I am not the only one experiencing this problem :) I thought it could be caused by the Ethnic City State Unit mod, but I turned it off and had the issue still...