RimWorld

RimWorld

4,199 ratings
Better Workbench Management
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
541.681 KB
30 May, 2017 @ 2:45am
6 Aug @ 1:19am
60 Change Notes ( view )

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Better Workbench Management

Description
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod.

This mod adds some some QoL features to the workbench and bills overview screens:

* When the "Count Equipped" option is selected in bill details, adds an option to also count equipped items even when colonists are away from their home map (e.g. caravaning or raiding).

* A "Copy All" button has been added to the bills overview to copy all the bills in a workbench. The paste button will then paste all copied bills.

* When pasting bills you can "Paste Link", which links the bills back to their originals. Any changes made to a linked bill will be mirrored to all bills in the chain. Links can be made across workbenches and can be broken manually later.

* When a workbench is selected, its Bills tab will automatically open. This can be disabled in the Mod Settings menu.

* Bills using "Do until X" now have a button to add arbitrary extra products to be counted. For example, you can create a bill to produce X Simple Meals and set that bill to also count Fine and Lavish Meals in the final count.

* Bills set to resume production when stock falls to a certain level now show that level in brackets on the workbench overview.

* Button added next to each bill allowing the toggling of bill store mode between "Drop on Floor" and "Take to Best Stockpile" from the bills overview page.

* You can drag to reorder bills in a workbench's overview instead of having to use the up/down buttons. Dragging works from anywhere in a bill's background or use the drag box that has replaced the buttons.

* Navigation arrows added to bill details window to navigate between bills in that workbench.

* Ability to rename bills. (From RimWorld version 1.6, rename button is native feature in RimWorld)

* When a single bill is copied, a "Paste Into" button appears on every other bill, in the bill details and workbench overview screen. This button will paste all compatible settings from the source bill into the target bill, except for the output product itself. For e.g., you can create a number of tailoring jobs for different items of clothing, adjust the production counts and material filters for one and paste these into all the others. Any job's settings can be pasted into another, but not all settings are compatible between all recipes; incompatible settings will not be copied.

* The Mod Options section for this mod lets you change the default store mode of new bill's to "Drop on floor" instead of "Take to best stockpile".

* Fixes inconsistency in vanilla where items without quality or hitpoints, like meals and medicine, are not counted if they are not in a stockpile.

* You can set a bill restriction that applies to the entire workbench, so all bills on that workbench share the same restriction. New bills and copied bills will automatically inherit this restriction.

-- Notes:
* When a bill is copied only a reference to the copied bill is made at the time. No data copy is done until you paste, so if you change the original bill before pasting, the pasted bill will have the modified data. If you delete a copied bill, it will be removed from the "clipboard" too.

* Can be added to existing save.

* You can use the mod "Everybody Gets One" if you want to set target counts based on colonist counts, or set minimum stockpile counts for ingredients: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687566130

* Use this mod if you want the butchers table to count different meat types: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178417679

* Workbench bill limits can be removed with this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1588831229

Translation credits (GitHub usernames):
Russian by @skyarkhangel
Simplified Chinese by @mm615657
Japanese by @Proxyer
Spanish by @53N4
Korean by @LazyRichard

Source: https://github.com/Falconne/ImprovedWorkbenches/

Standalone download: https://github.com/Falconne/ImprovedWorkbenches/releases

Ludeon: https://ludeon.com/forums/index.php?topic=33083.0

You can view planned features / roadmap and known bugs here: https://github.com/Falconne/ImprovedWorkbenches/issues
Popular Discussions View All (9)
146
24 Aug @ 4:50am
Bug Reports
falconne
6
18 Mar, 2023 @ 4:42am
Suggestion: Default ingredient radius.
Draconicrose
1
7 Aug, 2024 @ 1:13pm
something broke this mod
Fralee
1,149 Comments
TALE 22 Aug @ 2:24am 
i realy need hugslib ?
llunak 18 Aug @ 9:47pm 
@ArcticHeresy There is a github PR in case you do not watch those.
Warner 13 Aug @ 10:18pm 
should be base game:gordon:
Staf 12 Aug @ 3:53am 
i just installed this for a ongoing playthrough mainly to count items when pawns are in a caravan, but it doesnt work. Is it just me or is it a known problem?
Staf 12 Aug @ 3:50am 
counting items when pawns are away does not work for me zzz
daz_ian 10 Aug @ 7:19pm 
I was seeing the same thing as @TheHplayer saw where copied/linked bills get the default names, not the modified ones. I also remember before 1.6, the new bill got the modified name matching the source. (I didn't play much at 1.5, but 1.4 certainly had that behavior.)

The renaming functionality got removed from here because it was added to vanilla in 1.6, no?
Tanker 8 Aug @ 9:34am 
Thank you for the work you do with this mod. Over 300 mods with Combat Extended and zero issues. A must have mod for CE runs with all the different ammo/comat items used. Thank you again for the swift update's.
TheHplayer 7 Aug @ 10:02am 
When copying bills, are edited bill names supposed to revert to the default name? I believe on the 1.5 version bill names where kept both when copying and linking to the same or another work bench.

Checked using only this mod plus harmony, all DLCs enabled. Steps to reproduce:
- Dev quicktest with god mode enabled
- Build any workbench and create a bill.
- Edit the bill name.
- Copy and paste the bill into another bench

The bill is correctly copied and linked but the edited name is not kept, it reverts back to the default one. Is this intended behaviour?
Necromenta 6 Aug @ 5:22pm 
There is a bug that if you open the detailed receipt the whole game bricks and you can't do anything, using this mod with nice bill tab, Rimhub, and better infocard so with many mods can't even say what causes it, sorry I can't be more helpful.
ArcticHeresy  [author] 6 Aug @ 11:37am 
Update 1.6.1.3 is now live on Steam