RimWorld

RimWorld

Better Workbench Management
1,087 Comments
ArcticHeresy  [author] 1 hour ago 
@Alexander @IamWatro
yeah you are right. There was an wrong merge with the 1.5 assembly.
GitHub is updated, Steam Workshop is getting it soon.
Sorry for the inconvenience.
IamWatro 4 hours ago 
Same problem as alexander, mod worked fine up until a yesterday's update. Only UI Elements that seem to still work is the ones interacting with Compositable Loadouts.The Copy, Paste, & Link buttons are very broken. Modlist unchanged from pre-update.
Alexander Zagirov 8 hours ago 
1.5 not working properly after the last update. Pausing linked bills only pauses the first one. Can't copy and past bill settings to another bill and so on.
lloki 11 hours ago 
"Version 1.5 and Version 1.6 of the mod don't need HugsLib anymore." - thank you for that!

@R4nD0mI3z switch to RimSort. I wasn't so sure about changing, but once I tried, I won't go back to RimPy. The only thing I'm missing is to be able to colour a mod, but it's still worth to change.
R4nD0mI3z 11 hours ago 
@ArcticHeresy
Thanks for info, I have checked and in Rimpy Database json there is a requirement, not sure if you can update this in any way, I do not see github or anything similar for database mod:

"935982361": {
"url": "https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=935982361" ,
"packageId": "falconne.bwm",
"gameVersions": [
"1.0",
"1.1",
"1.2",
"1.3",
"1.4"
],
"steamName": "Better Workbench Management",
"name": "Better Workbench Management",
"authors": "Falconne",
"dependencies": {
"818773962": [
"HugsLib",
"https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=818773962"
]
}
},

On a good note - if Hugslib gets updated to 1.6 and people will have it in load order, the issue will no longer be visible. I guess you could update description of your mod if you want, so that people using RimPy will see the info.
ArcticHeresy  [author] 12 hours ago 
@R4nDOml3z
Version 1.5 and Version 1.6 of the mod don't need HugsLib anymore.
Steam Workshop and About.xml only refer to require Harmony.
I don't know where Rimpy gets his information for the dependencies.
When you have any suggestion, what i have to change, let me know
R4nD0mI3z 14 hours ago 
Hi, Rimpy complains that this mod needs Hugslib, but it is not listed on page as dependency. I assume it is safe to launch, but maybe something else should be updated to get rid of the error? Not sure if this should be done in Rimpy DB or this mod?
The Blind One 21 hours ago 
One of the OG mandatory QoL mods.

Thank you for updating this!
falconne  [author] 21 hours ago 
Updated with fixes, thanks @ArcticHeresy!
cypriano.eduardo 9 Jul @ 8:35pm 
Is it possible to be compatible with Nice Bill Tab?²
月空 9 Jul @ 12:58pm 
Is it possible to be compatible with Nice Bill Tab?
JoeOwnage 8 Jul @ 9:49am 
Amazing thank you
ArcticHeresy  [author] 8 Jul @ 8:55am 
@JoeOwnage Steam Workshop dependency is updated
JoeOwnage 8 Jul @ 6:07am 
@falconne can you get rid of the hugslib dependency?
Aion9 7 Jul @ 4:49pm 
LEGEND FOR UPDATING
ArcticHeresy  [author] 7 Jul @ 1:01pm 
@EAST
thanks for the bug report, i updated the code.
updated Steam should be released on the weekend

any other bugs please report here or on github
BlackSmokeDMax 7 Jul @ 8:15am 
Thx, appreciate the update!!
EAST 6 Jul @ 1:28pm 
https://i.ibb.co/x8rSv0HT/bug-report-management.jpg
Thanks for the update.this mod is one of my all-time favorites.
I noticed bugs after the recent update, so I wanted to report them.

In the screenshot, you'll see that the new rename button(screenshot 1) from vanilla RimWorld (added in version 1.6) is overlapping with one of the mod's existing buttons. It looks like the position needs to be adjusted to avoid this overlap.

Also, the custom rename button(screenshot 2) from the mod no longer works. Even if I change the name, it doesn't update on the bill. I think this might be due to changes in how renaming works in 1.6.
The_Fire_Inside 6 Jul @ 5:38am 
Finally, the game is actually playable in 1.6!
Proxyer 5 Jul @ 10:47pm 
Hello, author falconne.
I update the Japanese translation for v1.6. So I sent Pull request from GitHub. Please confirm and merge. Thank you.

- Remove old news update file.
- Add BillRepeatModeDefs.xml.
- Update Keyed/IW_LanguageData.xml (add new 2 lines).
Proxyer 5 Jul @ 10:05pm 
Thank you for all update works!
falconne  [author] 5 Jul @ 5:24pm 
Updated to 1.6, thanks @ArcticHeresy & OwlChemist!
armed_goose 1 Jul @ 4:19pm 
appears to work in 1.6 just fine now that there's a version of hugslib for 1.6
Porcyon 29 Jun @ 6:40am 
Any thoughts on 1.6? It's so hard to play without this mod, thank you for creating it!
Side1iner 25 Jun @ 1:23am 
I made a local copy of an old and forked version of 'Better workbench management" (without the HugsLib dependency). It works well. By all means good enough as far as I can tell - haven't noticed anything missing. So that's an option for people eager for an update!
Richard Mc Nutbuster 25 Jun @ 1:00am 
everytime i think of removing this mod, then i see what im suddenly missing, yet i cant place it in my brain what i exactly missed or gained when i reinstalled, it just feels perfectly vanilla.
pklemming 16 Jun @ 5:26am 
How about people be patient. The 1.6 is on the UNSTABLE branch. Stop pushing mod developers to update asap, when it has not been pushed live.

They do this for free, and for fun. The sense of entitlement by some people is amazing.
AzoorFox 15 Jun @ 12:59pm 
UPDATE WHEN??????????
JetLag. 14 Jun @ 2:43pm 
Bugged with rimfactory. Trying to change the bill order on a plasma drill, it instead changes the order of pawns on the top of screen. Added this mod just now (mid playthrough), if that helps narrow down an issue.
arl85 5 Jun @ 12:11pm 
@Ertyly744 this mod has someting similar, have a look
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1687566130
Itsmuddy 5 Jun @ 10:50am 
Love the 'drop to floor' default option. Any chance we could get a default for 'Do until X' with a qty as well as a default for hit points and quality?
Neko Boi Nick 8 May @ 8:39am 
can you add support for Compositable Loadouts's "W_PerTag" repeatMode?
you 2 May @ 10:05pm 
disabled it because "i feel like it does nothing"; turns out it's just made so well that i confused its features for vanilla
Ertyly744 29 Apr @ 9:07am 
i search for a while i didnt found a smart workbench mod... like do x if y > 500 do you know a mod that add something like that in the game ?
prairie dog spaceship 7 Apr @ 12:50am 
Whoever made this mod is a true hero who has saved us all from endless mind-numbing frustration.

Whoever designed the interface in the base game, which this mod fixes, is either a sadist or a crazy person.

Thanks for fixing it!
Valar_Morghulis 24 Mar @ 2:37am 
God Mod
unknown 13 Mar @ 3:20pm 
@ArcticHeresy
Hello mod developer, may I ask if it is possible to add an option in the next update to change the drag adjustment of "Worker Skill Range" to allow you to input specific numbers for adjustment? I hope you can consider it when you have time. Thank you for your effort. :steamthumbsup:
sadly doesn't work with the project rimfactory quarries, in fact not even the re-ordering of bills works, which makes this actually harmfull to organising bills.
otherwise very nice mod.
ArcticHeresy  [author] 5 Mar @ 12:40pm 
@[岗] Señiorita woofers
Yeah you are right, just checked the code. When you enabled "Count resources outside of stockpiles" it also counts items that are hidden in the fog.
Will be fixed in the next update. thx for the info.
[岗] Señiorita woofers 5 Mar @ 4:10am 
For the longest time i had the weirdest issue. When creating a crafting bill for advanced components with the do until u have 10 option, sometimes it said i already have like 8 advanced components. Now i realize this is probably the optional setting in this mod: count resources outside of stockpiles. I guess there were some hidden advanced components in some unopenend ancient dangers that were being counted but i couldnt even find them with the search tool. Funny.
ArcticHeresy  [author] 3 Mar @ 10:11am 
@The Blind One I have updated the Change Notes for the September update
The Blind One 2 Mar @ 4:05am 
What was updated in september?
Gota 15 Feb @ 4:46pm 
Will this ever become independent of Hugslib?
SandFox 3 Feb @ 10:03pm 
I am limited to 15 recipes that I can copy and paste.
How can I fix this?
Yopsergio 15 Jan @ 7:08pm 
is there a way to increase the number of bills that can be copied and pasted from one bench to another?
Ωats 11 Dec, 2024 @ 12:50am 
If I could make a request; would it be possible to add the ability to set workshops to rotate or shuffle their bills?
Undercover Quack 4 Dec, 2024 @ 10:40am 
Heyho :) Thank you for the Mod!
Is there a possibility to assign a workbench to one pawn in particular with this mod?
Doing that for every bill ever is tedious and also doing that with zones is annoying as well :/
ArcticHeresy  [author] 3 Dec, 2024 @ 12:29pm 
@evendariel When you tick "Count when away" it also counts pawns in biosculpter
evandariel 1 Dec, 2024 @ 8:59am 
Its too bad this counts away but doesn't count pawns in biosculpter.