XCOM 2
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LW2 Operator Class
   
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3 Jun, 2017 @ 12:39pm
5 Jun, 2017 @ 11:26am
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LW2 Operator Class

Description
This mod adds a custom class called the Operator.

The concept of the Operator is based upon modern day special forces and I wanted the Operator to be aggressive, mobile and adaptable. The class is a combat focused class and can do a bit of everything where combat is involved but can also specialise into one of two clear roles. The Close Assault branch of abilities turns the Operator into a close combat specialist who can utilise flashbangs to clear out groups of enemies at close range. The Pathfinder branch of abilities take the Operator down a stealth focused route where he can strike from concealment. The perks in the middle of the perk tree provide some defensive abilities with a couple of other perks I hope make interesting alternatives to those of the two specific paths available. The Operator is equipped with an assault rifle or SMG and combat knife. There are 16 custom perks in the mod which I've detailed below:

Perks

Bounding Fire - Any shot taken as your second action after moving as your first confers a +10 aim bonus.

Close Assault

Flash Out - Activate this ability before throwing or launching a flashbang grenade, and the throw will not cost an action.

Lethal Force - You do two additional points of base damage with your primary weapon to targets within 8 tiles. Passive.

Hard Yards - Activate this ability to shrug off 75% of reaction fire damage for the rest of your turn. 2 turn cooldown.

No Prisoners - You deal an additional +2 damage to stunned or disorientated enemies with your primary weapon.

Sting Grenades

Rapid Fire

Breach And Clear - When this ability is activated your actions will be refunded each time a stunned or disorientated enemy is killed. 4 turn cooldown.

Centre

Sentry - Grants +10 Aim and Covering Fire on Overwatch and allows overwatch shots to do critical damage. Passive.

Settled Shot - Special shot that requires both action points but has a +25 crit chance and deals +3 damage on succesful critical hits. 2 turn cooldown.

Raptor - You get an additional +25 Crit chance against targets at a lower elevation. Passive.

Target Down - When you get a kill, you gain +20 defence until the end of the next alien turn. Passive.

Tactical Sense

Hold Position - From full cover take a reaction shot against any enemy that moves or attacks within your vision until you run out of ammo. 4 turn cooldown.

Combat Fitness

Pathfinder

Phantom

Hidden Killer - While concealed or flanking your target, you deal +2 damage with your primary weapon. Passive.

Shadow - Gain +3 Mobility and +10 Aim while concealed. Passive.

Stealth Shot - Fire a shot whilst concealed with a +50 crit chance bonus. If you kill your target maintain concealment. 5 turn cooldown.

Tradecraft

Ghost - While concealed, enemy detection range against this unit is half that of a normal soldier.

Wraith - Whenever you kill an enemy, critical hits will restore concealment.

Acknowledgements

As always I would like to thank the Long War 2 team for obvious reasons.

Secondly I want to thank Xylthium and his XModBase which have been a huge help in making this mod. I believe I also borrowed the code for one ability from Favid's PerkPack so Favid is due an acknowledgement too.

I'd also like to mention all the other custom class creators who have uploaded their own work. I've spent so much time looking at the code for so many different classes trying to figure out how to make things work I can barely remember where I started.

I hope people enjoy using this class and I welcome any feedback on bugs or balance.

Updated 5/6/17 with AWC Config.
Popular Discussions View All (2)
1
4 Jul, 2017 @ 6:26am
Translation to Spanish
Zatrieb
0
5 Jul, 2017 @ 6:52pm
Keep Crashing by some reason
루시퍼
40 Comments
Teamson 16 Oct, 2020 @ 12:41pm 
Same ^^
ptr 29 Nov, 2019 @ 8:48am 
How about updating it for... Long War of the Chosen? XD

Frankly, your class mod was the favourite one for me to play in LW2. Would love the possibilty of using it in LWoTC ^^
James  [author] 18 Sep, 2017 @ 2:44am 
Hey I probably won't update this one as most of the abilities and functions of the class are rolled into the WotC TacFor Class Pack.
Drake 17 Sep, 2017 @ 9:57pm 
Update for WOTC?
James  [author] 20 Jul, 2017 @ 12:35am 
Nice hope you enjoy using it, let me know if you have any thoughts on the class.
Drake 20 Jul, 2017 @ 12:18am 
Thank you for the quick reply. I am using your mod in my current playthru. :-)
James  [author] 19 Jul, 2017 @ 11:55pm 
Different name, different icon, different weapons and different perks.

They're both special forces inspired and may overlap in some functions, namely the Operators right hand stealth skill branch though this still has different perks. Both the left and centre perk choices are very different.
Drake 19 Jul, 2017 @ 5:56pm 
How is this different from Musashi's LW SpecOps Class?
Evangeline 15 Jul, 2017 @ 3:32am 
Operator, operator, this is an emergency...

Operate that body, operate on me
Operate that body, take control of me
James  [author] 9 Jul, 2017 @ 9:21am 
The Combat Knife relies on Long War 2.