Space Engineers

Space Engineers

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Phoenix Mk 1 - Tactical Bomber
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
4.403 MB
15 Jun, 2017 @ 5:46am
10 Feb, 2018 @ 1:43am
5 Change Notes ( view )

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Phoenix Mk 1 - Tactical Bomber

In 1 collection by Rodrigo
Advanced Aerospace Systems
28 items
Description
The Advanced Aerospace Systems Phoenix Mark 1 belongs to the first generation of tactical bombers, designed and equipped to support ground forces or taking down structures and large ships by performing bombing runs. The internal storage is large and houses several bombs allowing multiple attack runs before it needs to ressuply. A dual gatling gun system with a large ammo capacity is fitted for firing at smaller targets and maintaining the assault when out of explosive ordnance, and it is also equipped with an hydrogen afterburner for a huge boost of speed, improving it's survivability while bombing targets or disengaging for a limited time. The heavier fuselage still maintain some mobility and speed, and has a complete system kit with life support and avionics 'under-the-hood'.

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.

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Compatibility:
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Uses mods: No
Survival Ready: Yes
Projectable: Fully

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Operation - Basics:
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Action Bar 1:
1. Gatling Guns
2. Gatling Guns Autofire On/Off
3. Gun Camera
4. Bomb Launchers*
5. bomb Launchers * Autofire On/Off
6. Bombing Camera
7. Afterburner
8. Front Lights
9. Landing Gears (Switch lock)

Action Bar 2:
1. ID Antenna
2. S.O.S. Beacon
3. Repairs Projector
4. Navigation Lights
8. Docking Camera
9. Connector lock switch

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Tips:
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-Toggle the afterburner off after reaching top speeds or when it's not necessary, it burns hydrogen as long as it's on.
- The landing gears are leveled to the fuselage for maximum clearance, be careful when belly landing.
- Ignore 'Weapon is not working' warnings, that is how the script handling them works!

Cap'n, I still have a question
Ask in the comments, I'll answer whenever I can.

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Armament:
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2x Conveyor fed nose mounted Gatling Guns
Dedicated storage for 11.620 rounds
4x Reloadable Rocket Launchers
Dedicated storage for 131 missiles

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Systems:
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Powerplant - Starter Reactor(Small) / 2 Large Reactors
Communications & Tracking - S.O.S. Beacon + Main ID Antenna
Oxygen Generator
Dual Oxygen Tank
Remote Control
Self Repair Projector
Linked storage system with a Connector access
Aiming / Docking / Bombing Cameras
Afterburner

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Technical Specs:
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Block Count: 1580
Missile Storage: 7,902.00L
Bullet Storage: 1,375.00L
Curb Weight: 77,452.20Kg (Approx.)
Power Output (Max): 30 Mw
Length: 17 Meters / ~ 6.8 Large Blocks
Width: 15.5 Meters / ~ 6.2 Large Blocks
Height 4.0 Meters / ~ 1.6 Large Blocks

Performance:
Propulsor Type: Ion + Hydrogen Afterburner
0 - 100 M/s: 9.6s (768Kn) (no Afterburner)
0 - 100 M/s: 6.2s (1592Kn) (Afterburner)
Acceleration rate: 10.4 M/s/s (no Afterburner)
Acceleration rate: 16.1 M/s/s (Afterburner)
Up: 5.6 M/s/s / Down: 4.0 M/s/s / Sides: 5.3 M/s/s / Reverse: 5.6 M/s/s

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Scripts Used:
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Automatic LCDs 2 by MMaster: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
Salvo Code by Whiplash141: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1221921128

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Update Notes:
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V1.1 - 1.186.101 - 10/02/18
-Changed wings design slightly to avoid thruster damage.
-LCD text size increased and cleared out for better reading, timer block was no longer needed and was removed to reduce some weight.
-LCD scripts were updated, launch sequence script was also changed.
-Launchers now shoot 2 missiles at once to deal more damage on a single spot.


Enjoy!
9 Comments
Rodrigo  [author] 13 Jan, 2019 @ 8:48am 
@TwoPheat yup! I agree, I'm bound to vanilla building for max compatibility, so screens has to go outside in every small ship, sometimes I can't even add all the things i want..
TwoPheat 13 Jan, 2019 @ 8:16am 
I like your lines here! If ony they included small ship windows as a default part.. imagine this on the inside!!!
https://steamhost.cn/steamcommunity_com/id/twopheat/screenshots/?p=4&appid=244850&sort=oldestfirst&browsefilter=myfiles&view=grid&privacy=14
Cheetah 21 Jun, 2017 @ 12:05am 
So, it actually bombs , launching missiles downwards. Pretty good idea; it allows to fit reloadable launchers longitudinally, i.e. with conveyors facing forwards and backwards.
This allows for a much more sleek design which is still in eye-candy jet plane form-factor and still allows to install large braking ion thrusters without over-complicating the design.

Many bombers with lateral, forward-facing RRLs have that issue named "where do I place braking thrusters". The launchers and the cockpit take up most of the front-facing area, making it hard to fit in at least a pair of large ion thrusters. Hydrogen thrust could save the day, but it requires a huge tank for 1-2 minutes of work time, and the onboard oxygen generators require too much ice which makes the actual combat mass too high.
dcrdcrdcr 20 Jun, 2017 @ 9:10pm 
Damn, nicely done
k_medlock 19 Jun, 2017 @ 4:18am 
Nice looks mate!
Fleshmonkeydad 16 Jun, 2017 @ 9:21pm 
Pretty awesome bomber dude :D Nice work!
Rodrigo  [author] 15 Jun, 2017 @ 12:30pm 
I take it your meaning mate, and thats why its a tactical instead of strategic bomber. It was originally meant to go with 3 warhead rigged high powered explosive ordnance, made to do solo bombing missions, but once you're dry, you're left with a quite heavy craft with a dual gatling gun, so i wen't for the tactical bomber type--it can remain in the battle performing a lot of bombing runs without having to worry about ammo anytime soon, the afterburner also adds to this role. It's not nuclear powered but highly versatile instead ;)
Quartofel 15 Jun, 2017 @ 11:57am 
Looks great (those side ion thruster gondollas, HHHHNNNNNG!) as always and performance for a bomber is just... Wow.
I am not quite convinced by the main weapon system though. It looks like something that'd be hard to aim during combat and bomber have to approach within 800m so turrets will be a problem. Honestly, I'd expect more punch from a bomber. But all in all it's just rambling and nitpicking, great craft.
Would use, but I'd classify it as attacker.
Korvatus Klok 15 Jun, 2017 @ 10:05am 
That's awesome, puts my fighters to shame.