Cities: Skylines

Cities: Skylines

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Scarif Base - Star Wars [fixed for non-mod users]
   
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File Size
Posted
6.263 MB
15 Jun, 2017 @ 8:44am
1 Change Note ( view )

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Scarif Base - Star Wars [fixed for non-mod users]

In 1 collection by REEIII
Cities Skylines: Map Creations
8 items
Description
I wanted to make a map that I could play which could fully utilize all of the great new transport modes in the latest expansion. I thought an island theme would work best, and who doesn't love Scarif Base from Rogue One?

There is an awful lot of coastline for you to play with in this map. I've tried to keep it as close to movie spec as I could find, using many different source images and screen caps form different angles. I even went so far as to keep the lines of the main base for you to build on, even some of the raised transport lines and radial architecture. Though I'm happy to hear feedback on the later two and adjust the map to consensus.

Features
- Basic rail and highway connections, expansion not required.
- Made for 25 unlocked square starts (should also work in 81) [not required].
- Large amount of trees for renewable energy.
- Oil and Ore fields on extend pylons away from populous.
- Vast water front building options.
- Archipelago style, building space is going to need managing.
- Lots of options for blimps or cable cars between sections.
- Three Highway connections
- Three Rail connections
- Four air connections
- Four sea connections.

I hope you enjoy the map! Please leave a comment and rate it good or bad, all feedback helps.

To see a collection with all my Skylines maps head here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=707226068
9 Comments
REEIII  [author] 5 Sep, 2020 @ 8:37am 
vinoj_moh & "it starts at the end" - thank you!

Nolanthegamer1273 - I added the flat raised areas to the middle of the map, where the complex would be. That way you could build on it using some of those crazy tall towers in the workshop.
It felt weird putting a huge sheer sided mountain in the middle to simulate the complex/dish.
birch tree 30 Jun, 2020 @ 2:56pm 
what about the complex
mitochondrion 31 Mar, 2020 @ 7:14pm 
this is amazing!
Sticky Wicket 29 Aug, 2017 @ 12:24pm 
Fabtastic!
REEIII  [author] 26 Aug, 2017 @ 9:04pm 
Awesome to have a map reviewed @BonBonB!

You make all good points. The roads in definitely could have used more work, but it's really the land sculpting that's the fun part for me. Totally missed the water flow, that's a big doh. My Warhammer themed maps have some full on proper rivers, this being all islands it swooshed...

I have a version where I've laid a full road/rail system in prep for a stream build, I may have to fix some of there problems there and then publish that version too.

Thanks for the feedback!
BonBonB 19 Aug, 2017 @ 7:06am 
Map Reviewed in What Map #103
https://youtu.be/ujFzWQHzdpQ
catbertscousin 17 Jun, 2017 @ 4:12pm 
Woot! It seems to work for non-mod users now, I started a new game and now I'm on a tile with highways coming in. Looking forward to this map! Thanks! :steamhappy:
REEIII  [author] 16 Jun, 2017 @ 2:42pm 
@catbertcousin are you still having that problem with *this* download? Because I reuploaded the map with a start position fix for non-mod users. If you're still using the old version, please unsubscribe to that one and then subscribe to this new one. Thanks!
catbertscousin 15 Jun, 2017 @ 10:57am 
Cool map, but my experience was that the unlocked squares start was needed. Otherwise I started in a tile with no outside connections.