RimWorld

RimWorld

4,617 ratings
Heat Map
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
375.171 KB
16 Jun, 2017 @ 3:31am
29 Apr, 2024 @ 2:57am
34 Change Notes ( view )

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Heat Map

Description
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base. The gradient uses the familiar colour scheme of green being the midpoint for human comfort (in the game that's 22C / 71.6F), becoming deeper blue or red for colder and hotter rooms respectively.

By default, each room's temperature is also shown in small text over the room when overlay is active (this can be turned off in mod settings).

Safe to add to an existing save.

The green range is compressed more than usual, to make it easier to see when rooms are on the edge of comfort. The deepest blue and red are not mapped to the coldest and hottest possible map temperatures, as that would be useless inside a base where temperatures aren't that extreme. Instead they are bound from -12C to 56C (10.4F to 132.8F), so that you can tell from the colours what the temperature is.


You can set a different custom range in the mod settings for extreme maps. When using a custom range, there is no green compression.


The overlay is toggled with a button in the lower right. When the overlay is turned on It can be updated as the game runs.

The overlay opacity and update speed can be configured in Mod Settings dialog.

The mod also adds a thermometer widget to the top right hand corner of the UI, displaying the current outdoor temperature (shaded with the same colour scheme as the overlay). This can be disabled in Mod Settings. Clicking this widget also toggles the heat map overlay. You can move it by dragging it while holding Shift.


This mod requires HugsLib and must be loaded after it.

If you have trouble Linux, for a workaround, see https://ludeon.com/forums/index.php?topic=37092.15

Translation credits (GitHub usernames):
* Japanese by @Proxyer
* Spanish by @53N4

Ludeon: https://ludeon.com/forums/index.php?topic=33647.0
Standalone: https://github.com/Falconne/HeatMap/releases
Popular Discussions View All (3)
52
29 Nov, 2024 @ 4:30pm
Bug Reports
falconne
2
2 Dec, 2021 @ 7:30pm
Ability to turn off color
CorwinMacleod
1
8 Oct, 2020 @ 1:17pm
Customizable scales please
einstein9073
473 Comments
RamenFuneral 5 Jul @ 2:20pm 
Is this still working for 1.6?
submeg 13 Jun @ 9:39pm 
@TheDirge - no they didn't. It's spelt differently around the world.
Ketjak 24 Apr @ 12:38pm 
This should be "temperature" map - a heat map shows where something happens a lot, like pawn visits/traffic patterns.
§tronkus Bonku§ 7 Apr @ 9:27am 
@TheDirge Believe it or not, not everyone is American... we don't all spell colour like that.
TheDirge 4 Apr @ 12:07am 
You misspelled 'color'.
Native 11 Oct, 2024 @ 8:38pm 
🫶🏻
Fran 12 Aug, 2024 @ 5:04am 
Tyvm for the version bump!
Shikoi Kurogami 2 Aug, 2024 @ 8:51pm 
There's a little weirdness where if you enable multiple settlements, the heat map will show the temperatures from the map you loaded on first, but color the rooms for the map you're on.
DeadBeard 24 Jul, 2024 @ 8:59am 
switching over now
Raider1 5 May, 2024 @ 7:34pm 
ty falconne