Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Extended Singleplayer Default Scenario
   
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Scenario: Single Player
Tags: Scenario
File Size
Posted
Updated
3.444 MB
16 Jun, 2017 @ 3:58am
29 Sep, 2017 @ 3:14pm
10 Change Notes ( view )

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Extended Singleplayer Default Scenario

Description
THIS SCENARIO IS ONLY FOR EMPYRION ALPHAS OLDER THAN 7.0!

IF YOU USE ALPHA 7.5 OR NEWER:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1233552244

IF YOU USE ALPHA 7.0:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148653298


Extended Default Scenario for Singleplayer.
[current version: 6.7.1 (Build 1219)]
(For Alpha 7.0 or newer, get the new "Default Extended 7.0" Scenario - You can find the link in the description of this Scenario)


Current Features:
- Start & Wreckage only on Akua
- less things in personal container (wreckage)
- Faction-Missions made for Singleplayer (also Reward)
- Respawning POI's for all military & tribal POI's (12 hours)
- Respawning Space Asteroids (3 hours)
- Asteroids on Planets depending on the planet ressoures.
- No respawn on civilization-Poi's or crashed ships.
- 8 additional singleplayer missions
- no PVP
- SmallOxygenGenerator with every new start
- You can buy SmallOxygenGenerators and Survival Constructors now.
- Some small bugfixes from the default scenario.


Changes [update 6.7.1 (Build 1219)]:
- Updated Trader-List for Alpha 6.7.1
- Changed: Added more Biofuel to new start (15/10/5 - depending on difficulty)

Changes [update 6.5.3 (Build 1180)]
- Fixed: All missions should work now correctly again.
- Changed: Disabled PVP

Changes [update 6.4.1 (Build 1148)]:
- Just updated for new version

Changes [update 6.3.1 (Build 1120)]:
- Fixed: Fixed Problem with Quest "Prepare for Battle MEDICAL".
- Added: Added 6 new missions: "Alien on Akua", "Alien on Omicron", "Alien on Ningues", "Alien on Aestus", "Alien on Masperon Moon" and "Weapons Weapons Weapons".

Changes [update 6.3.0 (Build 1117)]:
- Fixed: "DinnerFor2"-Quest now shows correctly, that you have to make 2x Kavae Coffee
- Changed: Changed Quest "RaidPOI" and "PrivateMatters": You have to destroy the core only and not place a new one (cause you can't do that with regen.Poi's)
- Added: Added 2 new missions: "Dinner For Omicron" (after you beat "Dinner For Two") and "Huntsmen Ningues" (After you beat "Huntsmen Akua").
- Added: Added more Asteroids to Akua.

Changes [update 6.2.0 (Build 1109)]:
- Fixed: Bertram should now sell SurvivalConstructor & OxygenGeneratorSmall correctly.
- Fixed: Sell-price & amount for MultiBoost (PaxPurgatory) should now be correct.
- Changed: AI-Planet Vessels have a respawn time of 12 hours now, if they get destroyed.
- Changed: No InitialDelay for AI-Planet Vessels (they should start flying when you enter the planet).
- Changed: If you complete the mining-corp quest, you get 1 AutoMinerCore.

Changes [update 6.1.2 (Build 1100)]:
- Removed SurvivalConstructor & OxygenGeneratorSmall from Bertram's sell-list (not working correctly).
- Changed sell-price for MultiBoost (PaxPurgatory) from 10 to 30.000
- Added OxygenGeneratorSmall to fresh-start on Akua

http://empyriononline.com/threads/extended-singleplayer-default-scenario.11763/
18 Comments
Peet  [author] 27 Sep, 2017 @ 4:30am 
I made a new Scenario for Alpha 7.0 or newer, because there are a lot of changes with this big update and if someone want's to play an older version than 7.0 you can continue using this scenario.

THE NEW SCENARIO FOR ALPHA 7.0 OR NEWER:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1148653298
isi 2 Sep, 2017 @ 9:44pm 
if the poi respawns, you cannot place a core.
the crashed titans do not respawn, because they are berried partially, and it's required to dig to access the core.
Regeneration POIs do not allow for ground digging and therefore the titan parts are not regeneration POIs.

abandoned mine, vilage, space port, are kinds of pois that regenerate.
Peet  [author] 9 Aug, 2017 @ 1:34pm 
@isi thanks for testing and your feedback!

@Hungry Lion as far as i know you can't put your own core in respawning POI's, but i'm not sure about that.
Hungry Lion 8 Aug, 2017 @ 8:53am 
Do POIs respawn even if you taken over them by putting your own core?
isi 7 Aug, 2017 @ 9:26pm 
seems good and working =)
isi 1 Aug, 2017 @ 10:33am 
thank you, checking.
Peet  [author] 29 Jul, 2017 @ 12:58am 
@isi
1 - i don't think so.
2 - eleon changed something there, but they are working on it. when everything runs good again (maybe with update 6.5.3) i will start working on the update, so that the scenario should run without any problems again. current scenario-version is made for 6.4.1, but i as i mentioned in my last post, i have a lot to do here, so i currently can't make a scenario-update for every update eleon releases (they're to fast for me :D)
3 - when i make the new update in the next days, i will have a look on that.
isi 28 Jul, 2017 @ 4:18pm 
1 - so if you have the days tweeked to move faster, the pois would respawn faster ?

2 - a new update ? seems the first mission to pick up food isin's working compleetley ...

3 - do you think it's possible to have a variant with pvp disabled ?

Peet  [author] 28 Jul, 2017 @ 2:31am 
@everyone
new update is coming soon, i'm currently a bit busy.

@isi
they are real hours.
12 hours (real) are 10 ingame days.
72 minutes (real) i 1 ingame day.

glad that you enjoy the mod.
isi 27 Jul, 2017 @ 6:11pm 
about the " Respawning POI's for all military & tribal POI's (12 hours)" are those ingame hours or real hours ? like, those 12 hours depend on game time speed ?

thank you for the mod