Starbound

Starbound

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xTech
   
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16 Jun, 2017 @ 10:04pm
24 Jun, 2017 @ 7:01pm
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xTech

Description
This version disables double-tap to dash in favor of keybound dashing. And, methinks, is the superior version.
--Double-tap AND keybound dashing:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=950877034
--Sphere Only version available here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949132777

1.3 Update. Trouble not thineself with worry.
-Briefly tested with Frackin' Universe. Works as intended.
-Compatible with NO tech mods that edit the vanilla techs! -- Will look into improving...)


Intro:
I freakin' love the techs in Starbound. No, let me rephrase that:
I freakin' love the modded techs in Starbound. Yet, they don't play perfectly well with each other, forcing me to choose...
Anyway, long humbling story made short and sloppy, this is a mashup of various other tech mods with modifications and balancing of my own.
Take a look:



Spheres do not cost energy to activate. 'Cause that was silly. Sonic sphere still costs energy to charge, though.
Also, when in ball form, you now take 60% less fall damage! So go ahead, leap off that cliff.
If you have any luck at all, you'll probably survive...
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Distortion Sphere:
Roll faster, jump higher, drop bombs by pressing shift!
It's like metroid all up in here!

Sonic Sphere:
Much higher base speed, better jumps! Halved charge time!
Just race past everything like it was Dark Souls and you were me!

Aqua Sphere:
Toggle boyancy with [space], move much faster in liquids!

Spike Sphere:
Be slow, but sturdy. With armor! 40 Points of it!
That's alot -- that's like an end-game chestpiece! Maybe. I wouldn't know, I'm a filthy casual.
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All dash-techs can be activated with the second tech-keybind. (Should be configurable in the Controls). Double-tap activation IS ALSO accepted.
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Blink dash:
Works mid-air! Cooldown reduced to that of a regular airdash!
Doesn't drop you to the ground, like some blinkdash-in-air mods do. Slightly longer reach!

Air Dash:
Halved cooldown! No longer stops you after every dash -- you just keep going!

Dash:
Dash twice as far! Flavor text not included.

Sprint:
2/3 normal energy cost! 50% faster! 'Cause some people like this one I guess...
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Jumps. Jumping. Jump-ed... Jump stuff here.
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Rocket Jump:
Launches you 50% faster, takes half as long to charge!

Multijump:
Now 3 full sized jumps!
None of that half-baked, pansy-footed, only 65% of a jump, math nonsense nerdfood!

Walljump:
2 full sized jumps! Also, jumps replenish with every wall you touch!
Potentially infinite jumps! (If you're, like, climbing an infinite wall or something)
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Compatibilities:
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Compatible with NO other tech mods that edit the vanilla techs! Unless they've taken special measures on their parts. Will look into improving...

Also incompatible with Dash Keybind, because this... does the same thing. Not a problem, really.
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To-Do:
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Investigate the possibility of making these tech replacements into techs themselves.
For compatibility, and to preserve the vanilla techs. Mostly compatibility.
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Credits:
Frackin' Universe(By the wondrous Sayter) -- The distortion sphere bomb drop and all things immediately related.

Improved Techs(By the noble Voltage) -- AquaSphere boyancy. Wall jump restoring number of jumps.

Dash Keybind(By the victorious No. 90) -- For Yes.

Freedom of Movement(By the humble - - TyrannosaurusHax) -- For solving the issue of blinking in the air always teleporting a character to the ground. Kudos to them for solving that. Would'a taken me a lot longer.
41 Comments
Follow The Faceless 27 May, 2019 @ 12:14am 
It's not that critical: double tap version works just fine.
Dubious  [author] 26 May, 2019 @ 10:24pm 
Yeah, this mod is kinda legacy at the moment. I was planning to do a revamp with the next update, but then that update never came and this was a long time ago so I forgot. I haven't even loaded up Starbound for, like, a year. I'm not going back into this mod to fix any problems it has, but I might get back into Starbound soon and try the revamp thing (just do the mod over, but better this time).
Follow The Faceless 26 May, 2019 @ 2:05am 
Can't complete a dash training stage, cause tech a not given. Also can't find custom button option for it in controls.
Tropical Kitsune 23 Feb, 2019 @ 7:16pm 
HOLY F THEIR IS A GOD. my computer i so laggy I actualy cant use Double-tap.
Adrian C G 31 Jan, 2019 @ 4:35pm 
does this work with latest version of FU?
KurtisPrime 29 Jun, 2018 @ 1:31am 
The key bind doesn't seem to be working correctly when RPG growth is install.
Khe 10 Feb, 2018 @ 11:55pm 
"Sprint tech no longer prevents multi-jump." add this please! and the previous thing I posted...
Khe 18 Sep, 2017 @ 11:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745078478 adds shooting/MM while wallgrabbing. Buuuuut this mod is taking priority so it doesnt actually work despite being installed. sad. Unless it's changed recently, or is going to, perhaps? Then it'd be fine.
fadust 15 Aug, 2017 @ 2:23am 
cool mod, extra wish though, could you make it work with Better dash (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=734473807) and energy dash restoration (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730483027) .
but any how thanks for the mod
Dubious  [author] 25 Jun, 2017 @ 9:38am 
@Wriggle Bugbutt
Thanks. I'm glad it worked out.