Starbound

Starbound

xTech
41 Comments
Follow The Faceless 27 May, 2019 @ 12:14am 
It's not that critical: double tap version works just fine.
Dubious  [author] 26 May, 2019 @ 10:24pm 
Yeah, this mod is kinda legacy at the moment. I was planning to do a revamp with the next update, but then that update never came and this was a long time ago so I forgot. I haven't even loaded up Starbound for, like, a year. I'm not going back into this mod to fix any problems it has, but I might get back into Starbound soon and try the revamp thing (just do the mod over, but better this time).
Follow The Faceless 26 May, 2019 @ 2:05am 
Can't complete a dash training stage, cause tech a not given. Also can't find custom button option for it in controls.
Tropical Kitsune 23 Feb, 2019 @ 7:16pm 
HOLY F THEIR IS A GOD. my computer i so laggy I actualy cant use Double-tap.
Adrian C G 31 Jan, 2019 @ 4:35pm 
does this work with latest version of FU?
KurtisPrime 29 Jun, 2018 @ 1:31am 
The key bind doesn't seem to be working correctly when RPG growth is install.
Khe 10 Feb, 2018 @ 11:55pm 
"Sprint tech no longer prevents multi-jump." add this please! and the previous thing I posted...
Khe 18 Sep, 2017 @ 11:15pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=745078478 adds shooting/MM while wallgrabbing. Buuuuut this mod is taking priority so it doesnt actually work despite being installed. sad. Unless it's changed recently, or is going to, perhaps? Then it'd be fine.
fadust 15 Aug, 2017 @ 2:23am 
cool mod, extra wish though, could you make it work with Better dash (https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=734473807) and energy dash restoration (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=730483027) .
but any how thanks for the mod
Dubious  [author] 25 Jun, 2017 @ 9:38am 
@Wriggle Bugbutt
Thanks. I'm glad it worked out.
Malice XIII 25 Jun, 2017 @ 8:51am 
Completely forgot to get back to you on this, reinstalling it for some reason fixed it, not sure what happened.
Dubious  [author] 24 Jun, 2017 @ 11:03am 
I'm having no issue at all. How very strange. Double-check that you don't have other techmods either subscribed or in your mods folder. Perhaps unsubscribe and then resubscribe to this one.
rwojy 24 Jun, 2017 @ 7:45am 
Yeah the keyboard bindings aren't working for me either.
Malice XIII 24 Jun, 2017 @ 7:26am 
Update: The latest update has also made it so the keyboard dashing doesn't work anymore?? I have to use double tap again, to note, I'm not subscribed to the double tap version at all.
Malice XIII 24 Jun, 2017 @ 7:21am 
Weird issue I'm having since the most recent update: All of the spheres work for me besides the distortion sphere. Unsure as to what's going on with it, even tried rebinding the key. Will experiment more and update if I find anything.
Valiarah 23 Jun, 2017 @ 7:28pm 
That sounds like a good choice. I'll let you know how it plays.
Dubious  [author] 22 Jun, 2017 @ 10:08pm 
Just changed Distortion Sphere bomb-drop key from "down" to shift. I think this'll avoid a lot of accidents.
Valiarah 19 Jun, 2017 @ 10:39pm 
You're a fantastic modder, especially replying like you do. Keep up the great work! You do good stuff!
Dubious  [author] 19 Jun, 2017 @ 10:16pm 
My first (posted) mod :)! The kind words are very much appreciated, y'all!
Valiarah 19 Jun, 2017 @ 9:29pm 
Thank you so much! I love your mod btw!
Yuuya 19 Jun, 2017 @ 7:14pm 
Omg, thank a lot for your spontaneity, you're awesome !
Dubious  [author] 19 Jun, 2017 @ 6:31pm 
Alright, alright, I give in. A double tap dashing version has been uploaded.
Valiarah 19 Jun, 2017 @ 6:21pm 
I would like it re-enabled too.
Yuuya 19 Jun, 2017 @ 12:53pm 
Any way to re-enabled the double tap Dash key ? I can't play without x)

(Srry for my english ^^')
ShackledTime 18 Jun, 2017 @ 11:49pm 
You know what'd be neat? If the wall jump tech worked like Megaman X's wall jump, basically, just reducing the push away from the walk to the point where you can jump back onto it and actually progress upwards.
Michigan Plumbing 18 Jun, 2017 @ 2:16pm 
Perhaps that resistance could be energy depletion?

I kinda like the idea of having your energy bar as a shield.
Dubious  [author] 18 Jun, 2017 @ 12:25pm 
@SuPa.Jerry
Aww. I like it too. :P
JearBeaar 18 Jun, 2017 @ 11:14am 
Lol, I like your description of things:steamhappy::steamhappy: @DubiousJackal
Dubious  [author] 18 Jun, 2017 @ 10:54am 
@1.2 Billion Red Communists
What if instead of negating fall damage, it just gave you a sizable resistance?
Michigan Plumbing 18 Jun, 2017 @ 4:49am 
idk about fall damage, man.

someone removed "distortion spheres plus," which did most of what you did here, but without fall damage for the spheres.

Played a lot of prime hunters, and the logic in that game was that morphing prevented fall damage, which was more than useful in that game's multiplayer/quake-like gameplay, and it always irks me here when I try to apply that here.

perhaps you could compromise and have an extra set without fall damage?

The only other two things I wish this had, apart from it's already fantastic buffs, is being able to use weapons during a wall slide, and a super sphere that costs 3 times the tech cards, but gives you all the benefits and looks like a real morphball, if you can even manage that.

Totally a good mod though, always appreciate a tech mod, since they seem to be scarce.
Dubious  [author] 17 Jun, 2017 @ 3:35pm 
@No. 90 Interesting. It doesn't seem to show up in the controls for me without that mod, yet it remembers any keybind I had previously assigned it. I guess it's just finicky like that.
zet 17 Jun, 2017 @ 1:27pm 
I actually uninstalled Extra Tech Key Binds while using my own mod and I still got the option for the keybinds, though I'm not sure if that's just something on my end i'm unware of.
Dubious  [author] 17 Jun, 2017 @ 12:09pm 
@ExploerTM
Yeah, alright.
DizzyChimera 17 Jun, 2017 @ 12:06pm 
This sounds just about like what I always wanted for the techs. Thanks. They always seemed a little underpowered.
Engineer Gaming 17 Jun, 2017 @ 11:52am 
Is here any chance that author make version of this mod ONLY for spheres?
Dubious  [author] 17 Jun, 2017 @ 10:26am 
Sphere's DO take fall damage. I'm not sure if I want to change this, becuase many things in game only make sense when fall damage is an issue... I might change it...
Dubious  [author] 17 Jun, 2017 @ 10:24am 
Extra Keybinds is not "necessarily" a dependency, this'll work without it, but you won't see the keybind in your Controls menu without it. And yes, this whole set up, all dependencies and everything, work with 1.3.
Dorrivix 17 Jun, 2017 @ 10:16am 
just wondering, is extra keybinds actually needed, and if so can you confirm it works with 1.3? the tech changes in 1.3 may make etkb an outdated mod.
Dubious  [author] 17 Jun, 2017 @ 10:06am 
I just tested it with FU. Not very thoroughly, but there doesn't seem to be any issue. It certainly didn't crash.
Rathlon Tobias Riverwind 17 Jun, 2017 @ 9:55am 
I'm wondering can you still take fall damage while in sphere mode?
And also will this work with FU?
zet 17 Jun, 2017 @ 8:32am 
oh hell yeah