Reassembly

Reassembly

36 ratings
Extended Camera Range (6X)
   
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Tags: cvars
File Size
Posted
281.394 KB
17 Jun, 2017 @ 5:20pm
1 Change Note ( view )

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Extended Camera Range (6X)

Description
Are you tired of when your mega-destroyer is too big for puny Reassembly to render all in one screen?

Fear not!
Instead of having to use the console to zoom out more, only to see the rest of the world refusing to load for some reason, or only being able to bask in the pure glory of your death-dread in the sandbox, you can merely use the power of your scrollwheel to break the boundary and zoom out much farther!
You can even zoom out farther in the build mode (as well as closer, but who wants to do that?)
It also makes world area farther away from you load, so you can blast that pesky sentinell spinner with a custom-built l33t extra-long range sniper rifle!

This mod increases the view range of the main game (by scrolling out with the scrollwheel) by roughly 6X, in both build and regular camera.

2X and 4X versions have also been made, if you feel you want a different viewrange/gamespeed tradeoff, check them out:

2X: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=948507226
4X: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=949326985







Note: This does mean Reassembly has to render and process about 36X the area in the world, so if you're already having slowdown with physics I wouldn't reccomend this mod.
22 Comments
lelkr 9 Feb, 2024 @ 7:59am 
I made a ship so big this camera range is tiny and if you add a single extra block it instantly crashes the game. What's wrong with me?
Metaladon  [author] 11 Jan, 2024 @ 5:30pm 
I bet you could modify the cvars to get that effect; but beware, that's the equivalent of running hundreds of copies of reassembly concurrently. Just don't melt your CPU and you will be fine.
IILordTempestII 11 Jan, 2024 @ 5:10pm 
x10 pls?
Ax0sTierIX_Deluxe 6 Jun, 2022 @ 9:25am 
ⁱ ᵈⁱⁿᵗ ʳᵉᵃᵈ ᵗʰᵉ ⁿᵒᵗᵉ ⁱⁿ ʸᵒᵘʳ ᵈᵉˢᶜʳⁱᵖᵗⁱᵒⁿ ˢᵒ ᵗʰᵃⁿᵏˢ ᵇᵗʷ
Twisted 6 Oct, 2018 @ 8:35pm 
The slowdown on my i5 2500k @4.4Ghz was pretty intense and required the physics updates turning down to 15ups (even though all 4 cores were below 50% usage) so I switched to the 2x zoom as 6x was overkill anyway.
Ageof 23 Feb, 2018 @ 11:47am 
guess forcing to process 64 worlds is a bit to much for the game since it was never really intended to do that guess to have to alter some algorithems for that to work
Metaladon  [author] 20 Feb, 2018 @ 6:20am 
Do you really want to force Reassembly to process 64 more reassembly worlds? 36 is enough, for most people. If you're super intent go to the file this mod makes in the Workshop directory (look up directions on how to get there) and change the KLiveRadius to whatever you want. Just make sure the KCachedSectors is also raised significantly.
Ageof 19 Feb, 2018 @ 8:55pm 
could u make a 8X version of the mod?
Avi8 17 Feb, 2018 @ 4:05pm 
TOO. LAGGY.

I just read the response to another lag complaint. I think I'll take 2x instead of 6x.
HagridTX 15 Feb, 2018 @ 12:58pm 
Ok cool, thanks!