RimWorld

RimWorld

47 ratings
[Abandoned] Science Never Stops (Research Only)
   
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Mod, 1.0, 1.1
File Size
Posted
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64.899 KB
18 Jun, 2017 @ 12:52am
10 Mar, 2020 @ 7:53pm
5 Change Notes ( view )

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[Abandoned] Science Never Stops (Research Only)

Description
Notice Of Abandonment
This mod is no longer maintained; it won't be receiving updates or fixes.
Instead, check out explodoboy's Science Never Stops: Infinite Research Only





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Science Never Stops. Why should the research?
Mod Version: 2.3.0

Official Forum Thread[ludeon.com]

Only Includes one infinite research.
The Complete variant of Science Never Stops can be found here
59 Comments
NutsAndBees 21 Jun, 2020 @ 3:24am 
Was specifically looking for a mod that adds some way to make researchers still have work even after we've researched everything... glad to see it exists! Thanks for keeping it updated and with 1.0 compatibility!
Ben2069 16 Mar, 2020 @ 7:20am 
This item shows up in a strange way in the reseach tree. (kind of loops backwards)

https://www.dropbox.com/s/8p9lxjextb2ccrk/Research_rim.jpg?dl=0
Living Joker 15 Mar, 2020 @ 4:23pm 
Until/unless researchable stat upgrades gets updated, this is the only way to reliably train intellectual even if it's without any other purpose.
AirDoc 11 Mar, 2020 @ 1:39pm 
Thanks for updating! As other people have mentioned, training up for drug production or mortar accuracy (with the respective mod) is much easier with this mod and is a nice little addition to the game!
Honshitsu  [author] 10 Mar, 2020 @ 7:53pm 
Updated
The Bard of Hearts 10 Mar, 2020 @ 2:26pm 
I still think this mod is great. why WOULDN'T it be needed anymore? 1.1??
Honshitsu  [author] 3 Mar, 2020 @ 2:57am 
I didn't really think anyone wanted this, or that it had any use anymore...
Lazlo 3 Mar, 2020 @ 2:53am 
Any chance of this getting a update? Current modlists at this point in time for 1.0 are dying with all the new changes.
Pazik 10 Oct, 2019 @ 2:51am 
This mod compliments other mods mortal accuracy so well, as intelligence affects mortar accuracy. Also hard drugs and meds require int to craft, I've always wondered how i would train people on int after everything is done. Not that I've ever had a colony last that long
Honshitsu  [author] 16 Aug, 2019 @ 12:52pm 
correct, @ReaperXGen , and that feature wasn't in the game when this mod was made.