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https://www.dropbox.com/s/8p9lxjextb2ccrk/Research_rim.jpg?dl=0
https://undsci.berkeley.edu/article/0_0_0/howscienceworks_02
Huh?
Science cannot stop, or start. It is not a process.
Older versions can be found on the download sites, linked in forum.
Link in the description.
but its coming :D
https://files.catbox.moe/xcvl14.png
is Transendant an actual level already in the game? lol I haven't played recently
@trmcdougle , that's a bit beyond the scope of what this is. I like the idea of repeatable research that adds passive buffs and whatnot, but that would require C# (infact, with something like that I could streamline Robots++). However, I refuse to write C# code and keep my "mods" strictly to XML definitions that act on existing behavior. Though it would be epic... That kind of stuff is just beyond what my mods are. However, I'm sure there are some C# modders on the forums who would love a crack at it.
"Infinity" wasn't in the floating-point spec I read x.x'
Raise the trainable intelligence by one notch of one animal species per research (perhaps a random animal so you have to repeat to get the one you want).
Raise the level (of all trainable/usable skills) of all your pawns (and perhaps animals) by 1.
Adds a random passion flame to one/all of your pawns (or perhaps add a RNG number of them).
A matter transmuter (put anything in its hoppers, get chosen raw material out, ratio based on weight/value, keep repeating the research for better and better conversion ratio or reduced power).
Iron Curtain device (ala Command and Conquer:Red Alert) to protect that pawn/animal caught out by arriving raiders/bugs/animal revenge, further research increases duration/reduces power.
Power generation optimization research, each repeat multiplies power generation by a small factor.
Since research amount is a floating point number, you can actually write <baseCost>Infinity</baseCost> and it sets the research project cost to infinity. Just sayin :P
I thought it was weird too, but hey it worked
Is that a good idea?
I'll be adding in very advanced technology, and I want to know if it should be at the end of this one giant research that's practically impossible to finish; OR if i should have weaker researches (50k a pop) to unlock the good shit along the way, and just have a joy item at the end of this very long research