Garry's Mod

Garry's Mod

78 ratings
fm_float_n_sink_v2
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Water
File Size
Posted
Updated
16.061 MB
20 Jun, 2017 @ 2:08am
22 Aug, 2017 @ 8:27am
8 Change Notes ( view )

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fm_float_n_sink_v2

Description
This is technically v1.

This map is for one of my favorite gamemodes, flood mod. You build a boat, the water rises, and you shoot other boats. You could use this for sandbox as well if you really wanted to, but make sure you remove the glass and teleports for a good building experience.

All CS:S content is packed into the map, so you don't need any other game besides Garry's Mod!

Check this out for how to raise/lower the water, enable/disable the teleports, and how to break the glass:

https://pastebin.com/7UH4qPTe

You can use the console command "ent_fire <ent_name> <input>" instead of lua for single player. sv_cheats 1 needed if multiplayer.

ent_fire func_water_analog open
ent_fire func_water_analog close
ent_fire func_breakable break
ent_fire trigger_teleport enable
ent_fire trigger_teleport disable

Anyone is welcome to use this map, but modifying it in any way such as removing credits, logos, etc is prohibited.
13 Comments
jchigh 29 May, 2022 @ 7:58pm 
how does this map work
wguardiola2010 12 Aug, 2018 @ 4:46pm 
that red eye is super creepy
Mastoid  [author] 4 Jan, 2018 @ 1:28pm 
In what way?
ExIIve 4 Jan, 2018 @ 1:26pm 
Super buggy
Mastoid  [author] 25 Jul, 2017 @ 12:07pm 
Thanks Pit! Added it to the description.
Pit 25 Jul, 2017 @ 9:41am 
You can use the console command "ent_fire <ent_name> <input>" instead of lua for single player. sv_cheats 1 needed if multiplayer.
ent_fire func_water_analog open
ent_fire func_water_analog close
ent_fire func_breakable break
ent_fire trigger_teleport enable
ent_fire trigger_teleport disable
BrainyPepper 24 Jul, 2017 @ 10:28am 
The preview image reminds me of Wet-Dry World.
Zungoid 28 Jun, 2017 @ 7:50pm 
Its ok, thanks
Mastoid  [author] 28 Jun, 2017 @ 7:48pm 
lua_run for k, v in pairs(ents.FindByClass("name_of_ent_goes_here")) do v:Fire("input_goes_here") end

func_water_analog - open/close
trigger_teleport - enable/disable
func_breakable - break

I'm sorry that it's so difficult to make the map do things in single player, but like I said this map is for a specific gamemode.
Zungoid 28 Jun, 2017 @ 7:07pm 
How do you run the commands, not the console/server commands?