ARK: Survival Evolved

ARK: Survival Evolved

258 ratings
Tranq Railgun
   
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File Size
Posted
Updated
17.865 MB
20 Jun, 2017 @ 11:52am
26 Aug, 2017 @ 6:36am
3 Change Notes ( view )

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Tranq Railgun

Description
SharpTEK Pitch
Here we are facing the harsh reality: the design team at SharpTEK have lost their marbles. The last tranquilizer rifle had plenty of success, but some of you asked for more. We now deliver more. Get ready to feel the power of a warhead in the palm of your hands. The SharpTEK Tranquilizer Railgun is designed to fire special bullets at any target you feel should be annihilated. These bullets explode on impact, releasing a concentrated amount of tranquilizing agent. The down side to all this is that anything weaker than a Giganotosaurus won't survive the impact.



Mod Info
The Tranq Railgun is a powerful weapon designed to fire special bullets. It causes huge amounts of torpor as well as devastating amounts of damage. The downside to all the damage is that anything with less health than a Giganotosaurus won't survive a bullet. As seen from the screenshots, 3 bullets can knock out a level 120 Giganotosaurus.

The gun and ammo can be unlocked at level 100 and the resource requirements can be seen from the screenshots. It is crafted at the fabricator. A magazine holds 5 rounds and it is not an automatic weapon. After a shot is fired, it has a small delay while the weapon readies to fire again.



Command to Spawn Rifle
GiveItem "Blueprint'/Game/Mods/RailTranqRifle/PrimalItem_WeaponRailTranqRifle.PrimalItem_WeaponRailTranqRifle'" 1 1 0
Command to Spawn 5 Ammo
GiveItem "Blueprint'/Game/Mods/RailTranqRifle/PrimalItemAmmo_RailTranqBullet.PrimalItemAmmo_RailTranqBullet'" 5 5 0



GameUserSettings.ini Options
The following lines need to be added to change settings (if they are not present, default values will be used):

[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0

DamageAmt (Integer): sets the amount of damage to the target. The amount of torpor applied is TorporPreset Corresponding Amount * DamageAmt
PreventFireUnderwater (Boolean): setting the value to True will prevent firing the weapon underwater.
TorporPreset (Integer between 0 and 7): sets the torpor multiplier used with the damage amount. For example, setting this to 3 and DamageAmt to 20 give 2000 torpor per shot.
Values that can be used for TorporPreset (any other value defaults to 1.25x):
0 - 1.25x
1 - 10x
2 - 50x
3 - 100x
4 - 1,000x
5 - 10,000x
6 - 100,000x
7 - 1,000,000x


Overriding Crafting Material Costs
Class names
Weapon: PrimalItem_WeaponRailTranqRifle_C
Ammo: PrimalItemAmmo_RailTranqBullet_C
Tutorial on how to do this



Mod ID
951341075





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Popular Discussions View All (5)
2
24 Aug, 2022 @ 2:35pm
Really Important question.
Rattler
2
2 Mar, 2018 @ 5:32am
PINNED: Troubleshooting
Marinesharp
1
22 Jan, 2022 @ 10:00am
Too powerful, kills level 130's
rbrine04
87 Comments
nathanrapanamens 3 Aug @ 5:54am 
this gun doesn't do topor only do damge
mostafa1564390 6 Feb @ 3:36pm 
its damge gun not ko
segregorio 17 Nov, 2024 @ 1:45am 
where do i paste

[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0

into the game user settings btw?
Evolved 12 Oct, 2024 @ 1:44am 
great mod, spent 11k narcotics just for it to do no torpor all bullets shot at a giga
jaceburrows0521 16 Mar, 2024 @ 6:51pm 
a carcha that is almost lvl 10,000 can only take 11 hits
Jbb22207 20 Sep, 2022 @ 1:11am 
this should be calnned the giga tranq rail gun cause a max level giga has best survival rates from this
Niphorox 11 Aug, 2022 @ 11:56pm 
Making a tranq gun but set it to do dmg on default instead of torpor, oh yeah that totally make sense xD
Onkel Benz 31 May, 2022 @ 3:23am 
@RidleyLongnose
The following lines need to be added to change settings (if they are not present, default values will be used):

[SharptekRailgun]
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0

DamageAmt (Integer): sets the amount of damage to the target. The amount of torpor applied is TorporPreset Corresponding Amount * DamageAmt
PreventFireUnderwater (Boolean): setting the value to True will prevent firing the weapon underwater.
TorporPreset (Integer between 0 and 7): sets the torpor multiplier used with the damage amount. For example, setting this to 3 and DamageAmt to 20 give 2000 torpor per shot.
Values that can be used for TorporPreset (any other value defaults to 1.25x):
0 - 1.25x
1 - 10x
2 - 50x
3 - 100x
4 - 1,000x
5 - 10,000x
6 - 100,000x
7 - 1,000,000x
Betrex 22 Jan, 2022 @ 9:58am 
your description is amazing thank you for making this sharpTEK
Promarouano 2 Jan, 2022 @ 6:45am 
bro its 10000k metal, what